Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com
Reviewed January 2, 2004
Limited: (really doesn't apply anymore ;-)
based on a 1 to 5 scale
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Card of the Day Reviews
game store owner (Shuffle and Cut Games,CA)
For casual play
only, but what a casual card. It's high mana
cost and color requirement make it a bit difficult
to assure, but if you can get it in play....
should be at least 7 warriors for you the next
turn. =) Lots of fun for the whole family.
Competitive Constructed: 1
Current Price: $7
*game store employee
Friday - Hazezon
Interesting. You get a 2/4 plus 1/1s equal to
the number of lands you control on your next
upkeep. The 7 mana cost makes this prohibitive
for any tournament decks though, as a 3 color
deck has much better things to do in type 1.
Maybe in casual, I've never tried it out though.
Again, I wasn't playing when this came out, so
no limited rating here.
* game store owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002
Friday - Hazezon Tamar
The effect of putting creatures into play
equal to the number of lands you control is
simply amazing. Unfortunately, it comes at
a really high price. Not only do you have
to get seven mana, but it must be three
different colors as well. The multiple
color situations are what kept a lot of the
old legends from being played. You're also
not getting a large creature, since he is
only a 2/4 guy. All it takes is a simple
terror to wipe out your legend and his army
of sand warriors.
In limited, this card might be more useful.
There are less removal spells and spell
counters, so this guy has a chance of being
pretty devastating. I think if we were
using a pack of Legends in with a pack of
Mirrodin, this guy would be great, since
that is a slower environment. If we were to
mix it with Tempest or Invasion, he might
not be as good. Either way though, it would
be a really high draft pick.
*Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
January 2 Ė Hazezon Tamar
Speaking as a mana sensitive wizard, I really
canít justify tapping 7 mana for a 2/4, no
matter his ability. At THREE colors, heís
completely useless for limited, and at
constructed, his cost makes him way too late
game to be useful, and reanimating him is pretty
horrible too. I will say this though, he looks
DAMN Good. Donít want to meet that guy late at
night in a dark alley.
Seven mana, 2/4, 3 different colors of mana, and
it s a legend. These are hazeon s main problems.
But, oh my, let s take a closer look. The
biggest problem is his casting cost. Now, you
might play some mana acceleration, but you would
be playing it for nothing. He has a small body,
and his creature token effect wouldn t do much,
because it s how many lands you own not how much
mana you can generate. But, if you wait to cast
this until turn 7, despite the fact that his
ability would have full effect, it won t
dramatically change the table because by then
either your opponent has control or you have
control. You are not playing Solitaire: you re
playing against another person.
Limited, if you are ever going to hold one for
Legends, invite me, then draft, then we do the
ratings. Until then .
Limited: #%&@! .you get the idea.
* Level 1 DCI
*game store employee
* gaming for over 15 years
Ah, Legends the set
of over priced creatures. Hazeron Tamar is a
prime example of how the majority of legendary
creatures were designed. His power and toughness
are not that high for his cost of seven mana.
His ability is conditional of his being in play.
If you use him with another card that triggers
on creatures coming into play he can be
extremely good. In most cases you will get at
least seven sand warriors that can attack on the
next turn. I think if he were remade he would
most likely be two colors instead of three and
probably 6-converted mana total.
In limited he
probably wouldnít be high on my pick order
because he forces you to play 3 colors for a
moderately good effect. In constructed I would
look at using him if I could use affects that
get him into play with an alternate cost. He
might could see play in a re-animator style of
Prix Top 8's
Multiple Pro Tour
Welcome to the land of the theme decks. With a
mana cost of 4WGR, it's simply ridiculously
expensive. For a comparable mana cost, you get a
6/6 flier that makes Saprolings that can't just
disappear (see also: Rith, the Awakener). Seven
mana should get you a whole lot more than a 2/4
body in constructed, especially not one with an
ability that is only useful some of the time. If
you are looking for something to go with the
Deserts and Abu Ja'fars in your fun deck, then
this is the guy you're looking for. In limited
(if you happen to be drafting with Legends),
you're pretty much guaranteed to get at least
seven 1/1 creatures if this guy lives through
your opponents next turn. That should swing a
game pretty well into your favor, though his
tri-color mana cost is still prohibitive.
4 Time Pro Tour
Level 2 Judge
When this Legend first appeared, it was no big
deal to play three or even four colors in every
deck you built. He still wasnít very good.
Today, you would just never want to spend this
kind of mana for token creatures that you donít
get to keep if this SEVEN mana creature leaves