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Magia Magic – Thunder of Judgment – Yu-Gi-Oh! Card of the Day

Magia Magic - Thunder of Judgment
Magia Magic – Thunder of Judgment

Magia Magic – Thunder of Judgment – #BLMM-EN047

(This card is always treated as a “Magistus” and “Endymion” card.)
Send 1 other face-up “Magistus” card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of “Magia Magic – Thunder of Judgment” once per turn);
● Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY.
● Banish 1 other card on the field.

Date Reviewed:  September 9th, 2025

Rating: 3.1

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Magia Magic – Thunder of Judgment, like Crowley yesterday, covers two archetypes: Magistus and Endymion.

Normal Spell that can be spot removal through banishing a card on the field, or an extender via Special Summoning a Spellcaster from your hand, grave, or face-up in the Extra Deck (Pendulums). You are getting a Monster Reborn or an expanded, LP-free version of Cosmic Cyclone, but slower. Sending another Magistus card to the grave or removing two Spell Counters on the field are two different costs that can be easily paid within either archetype. Magistus like to equip cards to themselves (often times Magistus), while Endymion can facilitate Spell Counters until the cows come home.

The spot removal will always be good, as it forces a response to clear the way for your other effects, or gets rid of the target. The Special Summon of a Spellcaster works in both archetypes as well, allowing you to fire off effect(s) of that monster again unless they were a hard once per turn. In Magistus, you can Special Summon the Spellcaster you likely equipped on the field and used to pay off the cost of Thunder of Judgment. The Special Summon ability of a Spellcaster works great in Endymion, helping to unclog potential dead cards in the hand if you don’t have your scales aligned to summon either Jackal King or Master Cerberus, your high level monsters.

Tied both archetypes into one card without neglecting either. Balanced because of cost and either effect you choose is a good one. On top of that, you can use each effect once per turn, so having two copies in hand isn’t a dead card in either case.

Advanced- 3/5      Art- 4/5

Until Next Time,
KingofLullaby



Crunch$G

More Magistus cards that work with the other archetypes associated with the lore, we now have Magia Magic – Thunder of Judgment.

Magia Magic is a Normal Spell that’s always treated as a Magistus and Endymion card, getting the synergy of both archetypes. You can send another face-up Magistus card from the field to the graveyard, or remove 2 Spell Counters from your side of the field, to activate one of two effects (each being HOPT). The first option lets you Special Summon a Spellcaster from your hand, face-up Extra Deck, or graveyard, making for decent revival and extension for your plays. The other effect lets you banish a card on the field, which is fine removal that would have been better on a Quick-Play. Honestly, if you’re running this, you’ll likely run it in a Deck using Spell Counters since its the more free cost to pay compared to a Magistus card on the field. The revival can get you a monster on board to make a Link, which Endymion can use since most of them are Pendulums and would need the extra zones for Pendulum Summons. Having the option to banish something on the field is also always nice, but again better on the opponent’s turn to be more interactive. I don’t know if you’ll run some Endymion Magistus Deck, as I don’t think there’s enough synergies yet to warrant the duo. It’s better off in a pure Endymion or Spell Counter Deck than it is anything Magistus actually.

Advanced Rating: 3/5

Art: 4/5 Nice cameo from the Magistus Link we don’t have yet.



Mighty
Vee

Endymion gets another crossover card with Magistus with today’s card, Magia Magic – Thunder of Judgment, a Normal Spell that gets both the Magistus and Endymion names. That means you can search it with Rilliona, the Magistus of Verre and Spell Power Mastery, making it usable in both decks, but we’ll be sticking with Magistus for now. Definitely not because I’m too lazy for Endymion! At any rate, Magia Magic is another Spell with the weirdly more common “activate 1 of 2 effects, each effect once per turn”, so while it’s technically not once per turn, you’ll only be able to use it twice in practice, and a different effect each time. Either way, you’ll have to activate it by either sending another face-up Magistus card to the Graveyard or removing 2 Spell Counters, so it’s pretty easy to activate in both Magistus and Endymion. If you used Rilliona to search Magia Magic, it’ll be live by default, while you should probably have 2 Spell Counters lying around in Endymion. The first effect will let you Special Summon any Spellcaster from your hand, Graveyard, or face-up in your Extra Deck (that is, your Endymion Pendulums). It’s not totally free in Magistus since you’ll usually be giving up one of your equipped monsters or even a body, but it does come with the benefit of helping you field an Extra Deck monster to set up a Fusion Summon. Speaking of Fusion Summoning, Magia Magic is a good way to take full advantage of Crowley, the Gifted Magistus; if you summon it too early in a combo, you probably won’t have an Extra Deck monster to go into the new Magistus Fusion, so Magia Magic lets you revive Crowley later in your combo when you’ll have the appropriate fodder. The unfortunate reality is that Magistus Vritra does basically the same thing, and doesn’t require you to send a Magistus to the Graveyard, so as far as combo potential goes, Vritra already has you covered. The only real benefit this effect has over Vritra is that it can summon any Spellcaster, so it’s more useful in hybrid builds and as follow-up to revive your boss monsters. You might also want to run Magia Magic for its other effect, which will simply banish any other card on the field. It’s a non-targeting banish, so it’s very helpful for breaking through many protected monsters. Of course, you will probably never use this going first, so this is more of a tool for going second. It’s a nice effect, but most of the time you’ll be sticking with the first one for its combo potential. Some casual builds do run Diabell, Queen of the White Forest to recycle it, but if you ask me, that’s a bit too much work. Magia Magic is a fun card and it’s nice to see a card with both combo and boardbreaker potential, but for competitive builds, you’ll probably stick to Magistus Vritra and run 1 of these at best. As for Endymion, they have Spell Counters so it’s probably better there.

+Decent extender that can also provide a non-targeting banish
+Can revive any Spellcaster
-Cost of losing a Magistus card is quite steep
-Competes with Magistus Vritra as an extender

Advanced: 3.25/5
Art: 3.5/5 Endymion, you’re supposed to be copying Solemn Judgment, not Solemn Strike! Side note, he is zapping a Flying Kamakiri, of all things.


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