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Live☆Twin Lil-la Sweet – Yu-Gi-Oh! Card of the Day

Live☆Twin Lil-la Sweet
Live☆Twin Lil-la Sweet

Live☆Twin Lil-la Sweet – #ALIN-EN028

When your opponent activates a card or effect in response to your “Live☆Twin” card or effect activation (Quick Effect): You can discard this card; negate that opponent’s effect. If you control a “Ki-sikil” monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of “Live☆Twin Lil-la Sweet” once per turn.

Date Reviewed:  June 24th, 2025

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Live☆Twin Lil-la Sweet returns us to the twin archetype and adds another Main Deck monster to their arsenal.

A hand trap that will protect any “Live Twin” card, Twin Lil-la Sweet will negate any effect that is chained in response to a “Live Twin” card or effect. It won’t destroy, but as we’ve previously discussed in rulings like this: for most Spell and Trap cards chained in this manor, they will go to the grave so that’s almost like destroying. It being able to chain against any effect that is response to a “Live Twin” card or effect also means you can negate them attempting to gain advantage even if they aren’t attempting to destroy, bounce, or banish one of your Live Twin cards.

As a regular monster, Twin Lil-la Sweet needs a “Ki-sikil” monster on field to become an extender from the grave. Since two of your archetype Link Monsters and two Main Deck monsters carry that name, you shouldn’t be hard-pressed to achieve this. The original Lil-la can Special Summon a Ki-sikil monster (like this one) from the Deck or hand to make a Link-2 that will allow Live Twin Lil-la to Special Summon herself back from the grave to make a Link-3 or higher: like the archetype Link-4 Trouble Sunny. Her being face-up in the Main Monster Zone locks you into Fiend-only Special Summons from the Extra Deck…which are all the Link Monsters in the archetype, so no loss.

More choices to Special Summon using the original Lil-la and Ki-sikil is good for the archetype and this one helps with link climbing as well as being a hand trap to push through your “Live☆Twin” card effects. There are plenty of Fiend-Type monsters you could run alongside this archetype in the Extra Deck, making the restriction she has a non-factor. They Types in this archetype are all over the place but the Levels remain consistent at Level 2 with one Level 8…sounds like an archetype main decking There Can Only Be One.

Advanced- 3.5/5      Art- 3/5

Until Next Time,
KingofLullaby



Crunch$G

Next up isn’t the alternate artworks the TCG has been waiting to get their hands on, but it’s new Live and Evil Twin support with Live Twin Lil-la Sweet.

Lil-la Sweet is a Level 2 DARK Spellcaster with 500 ATK and 0 DEF. Near nonexistent stats, DARK is always great, and Spellcasters got some decent support. The first effect can trigger when the opponent activates a card or effect in response to your Live Twin card or effect activation, letting you discard this card to negate the opponent’s effect. Overall a good ability for a Deck like Live Twin to make sure your Ki-sikil or Lil-la resolve on Normal Summon to get the other Twin from the Deck, now being able to use this to stop an Ash Blossom or Imperm that would otherwise thwart your plays. The other effect is a graveyard effect if you control a Ki-sikil monster, letting you revive this, but while it’s in the Monster Zone you can only summon Fiends from your Extra Deck. The lock is fine since all the Evil Twin Links are Fiend monsters, so being able to revive this just for controlling a Ki-sikil and having another body on board to Link Climb is exactly what Live Twins can use, especially with tomorrow’s card. HOPT on each effect, of course. Lil-la Sweet helps a lot with the problems with our Twins, being able to dodge disruption on the summon of your monsters and giving more bodies on the field to make your Link Monsters. You’d want to see it in your opening hand if you fear a hand trap, plus you’d want copies in the Deck to send to the grave from there, so 3 works here.

Advanced Rating: 4/5

Art: 3.5/5 Too bad the TCG has a 3 month delay on core sets, the OCG got this just in time for Valentine’s Day.



Mighty
Vee

The most successful of the Tactical Try support, we’ll be spending a couple of days on both of the Live Twin support cards in Alliance Insight, starting with Live Twin Lil-la Sweet. This time, Lil-la will be a level 2 DARK Spellcaster– normally this is where I’d mention Spright synergy, though it’s pointless this time around if you know why Live Twin has been a surprise rogue hit this format. While all of your standard Live Twin searchers will get to it, you’ll usually want to send it with tomorrow’s card, Evil Twin Ki-sikil Deal, instead. Unsurprisingly, Lil-la Sweet shares the terrible stat spread common among the low-level Live Twin Main Deck monsters, with only 500 attack and 0 defense, so as usual you’ll still be relying on Evil Twins’ Trouble Sunny and Fiendsmith’s Desirae or Rextremende for offensive pressure.

Lil-la Sweet comes with 2 effects, the first being a Quick Effect that’ll let you discard it when your opponent responds to you activating a Live Twin card or effect, simply negating it. It’s not really disruption, but it is a bit of combo protection for Live Twin Ki-sikil and Live Twin Lil-la, who are your main combo starters. It’ll also conveniently get Lil-la into the Graveyard for its other and more important effect, which can be used if you control any Ki-sikil monster to Special Summon itself from the Graveyard, though you’ll be locked into Fiend monsters as long as it’s on the field. This shouldn’t be too much of an issue since, spoilers, the new support perfectly enables the Fiendsmith engine– we’ll go more in depth when we cover Ki-sikil Deal tomorrow. For now, Lil-la Sweet is just a really good extender– notably, this is a rare self-resurrection that doesn’t either banish itself or have a once per duel clause, so it’s basically free Link fodder as long as you can keep a Ki-sikil monster on the field to climb into your Fiendsmith Links or Trouble Sunny. I wish it wasn’t limited to Live Twins since banishing Trouble Sunny is still horrendous, but beggars can’t be choosers, and you mostly only want the revive effect anyway. Pure builds might appreciate 3 copies for the Hand Trap insulation, but hybrid builds only need 1 since it’ll recycle itself.

+Amazing extender that can come back every turn
+Offers some protection against Hand Traps
-Doesn’t help much with Evil Twin monsters being disrupted
-Weak extender if you can’t get it to the Graveyard

Advanced: 3.75/5
Art: 4/5 Both of the Lil-la variants so far have something to do with candy. Subliminal messaging? (Or she just really likes candy.)


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