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Firewall Dragon Singularity – Yu-Gi-Oh! Card of the Day

Firewall Dragon Singularity
Firewall Dragon Singularity
3+ Effect Monsters
(Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of “Firewall Dragon Singularity” once per turn.

Date Reviewed:  June 23, 2023

Rating: 3.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Firewall Dragon Singularity is the second ever Link-6 next to The Arrival Cyberse @Ignister, and finishes the week for us looking at Cyberse monsters.

Three monsters that are all effect monsters minimum for Singularity’s summon, FDS has 3500ATK to start and can point to three monsters your opponent controls to, tying into its effects that call back to the original Firewall Dragon. Like Darkfluid yesterday, the more types of monsters in the grave that you have the better FDS’s effect becomes. Pop monsters back to the hand equal to the number of different types of monsters in the grave (Ritual, Fusion, Synchro, Xyz) that FDS points to. A potential 3-monster Compulsory Evacuation Device combined with 500ATK boost for each returned that way clears the field for a huge attack from your Link-6. Quick Effect gives it some ability to be a disruption, though I’m not sure who would willingly summon to a zone FDS points to just to have it bounce it back, players are not easily baited. Not needing the different types of monsters to be Cyberse is an added benefit. There is cause for concern in terms of maxing out FDS’s upside: the more monsters your opponent has to send back, the more likely they have a counter to FDS’s effect.

Monster Reborn for a Cyberse monster if any monster FDS points to is destroyed should get you back some of the monsters that were used to summon FDS in the first place. It goes without saying, but unless you are in a position to win the game, don’t summon any Extra Deck Cyberse monsters from the grave to take away from your FDS’s first ability. Both effects are limited to once per turn because Firewall Dragon almost crashed the whole meta with its infinite ability to do this and auto-lock the board to stop opponent’s from using their Extra Deck (Master Rule 4 wasn’t the best).

With the past two days we’ve seen monsters that need their own deck to flourish. Firewall Dragon Singularity can be a disruptive force for your opponent if you have your grave prepared for its effect to be at its best. The Cyberse Monster Reborn off of the destruction of any monster this card points to gives you back something if you lose a monster FDS points to, or gives you another attacker if you destroy something your opponent controls. Big ATK power that can grow each time you bounce monster(s), FDS can become a problem quickly if left unchecked, even without negation.

Advanced-3.5/5     Art-4.5/5

Until Next Time
KingofLullaby



Crunch$G

The week ends off with only the second ever Link-6 in the game today, and the new Cyberse boss monster: Firewall Dragon Singularity.

Firewall Dragon Singularity is a Link-6 DARK Cyberse with 3500 ATK and arrows pointing Upper-Right, Up, Upper-Left, Right, Left, and Down. The ATK is good on a Link-6, once again we see DARK/Cyberse, and while the arrows might not seem great in theory, it does make this the first card to make an Extra Link with only 3 monsters possible now, plus it isn’t like now you’re giving the opponent zones for Fusions, Synchros, or Xyzs like you would of in Master Rule 4. Materials are any 3+ Effect monsters, which again is super generic and easy to do, though you need a little more here since it is a Link-6 vs yesterday’s Link-5. The first effect is a Quick Effect, letting you target cards the opponent controls or in their graveyard up to the number of different monster types (Ritual, Fusion, Synchro, or Xyz) in your graveyard and return them to the hand. It’s a mass bounce, which is nice. Fair to note here that the monsters in the graveyard don’t have to be Cyberse, so this is generic enough to use in any Deck that can summon this and probably use multiples of those monster types for what it’s worth. Also, this card gains 500 ATK for each card that returns to the hand, which is a boost that doesn’t go away until it leaves the field, so you can get fairly big numbers on this. The second effect triggers if a monster this card points to is destroyed in battle or sent to the graveyard, letting you target a Cyberse monster in your graveyard and Special Summon it. This effect is more specific to Cyberse, but it at least triggers if the monster this points to is used as Link Material, letting you revive something for even more Link Material, or to just revive a big Link Monster in general like Firewall Dragon to get it co-linked to this. Each effect of Singularity is a hard once per turn, which is fitting here. It’s a fairly powerful Link-6 for generic Cyberse Decks. Where The Arrival Cyberse @Ignister usually just sits there and acts as a big body that could remove monsters on your turn while generating Tokens, this has a more proactive effect and is more generic since it doesn’t need different Attributes, it just requires you to use different kinds of summoning mechanics, which isn’t a problem for Cyberse Decks really. It’s a good boss monster and a worthy part of an end board for Cyberse.

Advanced Rating: 4/5

Art: 4/5 Firewall Dragon hit the gym. I do like the different colors in the background to signify the different Attributes/Ignis still.



Mighty
Vee

This week culminates in the next and currently final evolution of Firewall Dragon, Firewall Dragon Singularity, a Link 6 DARK Cyberse Link monster, paralleling The Arrival Cyberse @Ignister as a Link 6 monster. It even has inverse arrows, pointing up, up left, up right, left, right, and down, which aren’t as good as Arrival for Link Summoning purposes, but the reason will be pretty apparent later. Like Firewall Dragon Darkfluid, it only needs 3 or more Effect monsters, which makes it only a tad more difficult to summon than Darkfluid, as you’ll need one more Link material’s worth to summon it. With 3500 attack, its stats are quite high for a Link monster, though not quite in the big leagues as other summoning types for now.

Both of Singularity’s effects are hard once per turn, so even if you could, there’s no real point in summoning two; you’re better off summoning this and Darkfluid if you get the chance. On a Quick effect, Singularity can target and bounce cards your opponent controls or in your opponent’s Graveyard up to the number of different monster card types among Ritual, Fusion, Synchro, and Xyz (sound familiar?) on your field or in your Graveyard, permanently gaining 500 attack for each card in the process. It’s a neat nod to the original Firewall Dragon with the bouncing part; just like with Darkfluid, getting as many bounces as possible would be ideal, but realistically you will likely only have 1 or 2 bounces per turn unless you specifically build for Singularity. For Singularity’s other effect, there’s yet another nod to Firewall Dragon as an extender, as you can Special Summon any Cyberse monster from your Graveyard if a monster Singularity points to is destroyed by battle. Thanks to the three upwards arrows, the idea is for Singularity to destroy an opponent’s monster and revive one of your hard hitters to secure the OTK, or at least bring back a monster that would be useful as follow up next turn. I’m not a huge fan of battle effects, but at least the first effect is quite good as disruption. While Singularity is quite good, I would say it’s not as impactful as Darkfluid despite sharing similar weaknesses and requiring similar amounts of effort for their full effects; if I had to choose, I would make Darkfluid first, but if you can make both, go nuts!

Advanced: 3.25/5

Art: 3.75/5 Going purple this time eh?


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