
Exploration Broodship – Edge of Eternities Commander
Date Reviewed: July 14, 2025
Ratings:
Constructed: 2.43
Casual: 3.83
Limited: 3.00
Multiplayer: 3.25
Commander [EDH]: 3.67
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
It’s going to take some time for us to get our heads around the nuances of the station mechanic. The cards are probably at their most powerful either when you have time to charge them up, possibly against slower (or multiple) opponents, or when you can charge them all the way up at one time with multiple tokens or one large creature. But where a lot of the station cards we’ve seen in the main set are simply on or off, Exploration Broodship has a couple of different levels to its activity. It reminds me of the Class enchantments from Adventures in the Forgotten Realms and Bloomburrow in that sense, although it will sometimes be harder to keep enough creatures around to station it than it would be to pay mana, and there’s more tension here because you would often want to be attacking with your creatures instead.
Having said that, it doesn’t take long to get to the point where you can play an extra land each turn, and it’s well established that you can win a lot of games with that rule-breaking bonus and nothing else. And when you get to eight charge counters, you get a continuous ability that sets off alarm bells. It reads a lot like Underworld Breach, not just in its wording but in the fact that its extra cost is extremely bearable in a reasonably constructed deck. In fact, there are more cards that like lands going to your graveyard than cards that like cards leaving your graveyard in general. This is the kind of card that sometimes turns out to lead to some kind of game-breaking combo in casual and Commander, so be ready.
Constructed: 2 (tournament-wise it’s going direct to Legacy, and it’s probably slow for that setting)
Casual: 4
Limited: 3
Multiplayer: 3.5
Commander [EDH]: 3.5
spaaaaaaaaaaaaaaace
The new and exciting artifact subtype, spacecraft do a good job of capturing the “large and in charge” theme they have. Unlike vehicles or mounts, spaceships demand a higher overall investment to come online, but investing is permanent (in the form of charge counters), and once they hit various thresholds, they’re there until they leave play.
Exploration Broodship is, hilariously enough, a slightly worse Exploration from the word “go”. You won’t have this online on turn 1, though you might have it there by turn 2, in which case it’s another copy of the iconic green enchantment. Having the ability to play additional lands is always good…especially when the other ability asks you to potentially sacrifice them. Once you bring this to eight counters, it lets you cast a permanent spell from your graveyard each turn by binning a land…while the cost is high, recursion is still very good, and this even becomes a body. It being a body can be a downside in making it more killable, but it’s an enabler that can also smash faces, so there is that.
As part of the Commander subset, this is only going to be legal in Legacy and Vintage for Constructed, and I don’t quite think this’ll get there. The upside it has over Exploration takes a steep investment to bring online, and while it is an artifact, it’s still a green card that lacks the usual artifact flexibility. That said, it’s a fine “second Exploration” in more casual tables, and this does stack with the enchantment, so that’s fun.
Constructed: 2.75
Casual: 4
Limited: 3 (I don’t think this’ll be a great pick on the rare occasions you see a Commander card in your draft pool)
Multiplayer: 3.25
Commander [EDH]: 4 (second Exploration can shine a bit brighter here)
Thijs
And we have liftoff!
Space stations, who would’ve thought? I must say I’m quite curious about what this new set will bring us. Will the ‘Station’ mechanic stick around? And what about ‘Warp’? Is it an extra way to flicker spells, or is it too complicated to make it?
This little vessel exploratory vessel that we’re talking about today has the potential to be quite useful. Having an extra land drop each turn is powerful. Once this spaceship is fully functional (tapping creatures with a total of 8 or more power to give this card 8+ charge counters will get it to maximum strength) you have a chance to reanimate cards by sacrificing a land (in addition to paying its mana cost), which is not a problem, because you’ve been dropping double lands anyway.
Getting it on the battlefield is the easy part. It’s just gonna take you a while to get it charged up. That’s where I would try to look at synergies, because on its own it’s a little vulnerable.
Constructed: 2,5 (it’s a commander subset, so not legal in most formats)
Casual: 3,5
Limited: 3
Multiplayer: 3
Commander [EDH]: 3,5
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