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Pojo's DBZ Card of the Day

Saiyan Rush


Card Ratings
Average Score: 5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 01.27.06

AJC468 Saiyan Rush

Card Number: 118
Card Type: Combat - Event
Rarity: Rare
Expansion: Showdown
Card Text:
1: For this turn, your Saiyan styled attacks deal +X damage. X = the number of personalities your opponent has.

Five reasons why you should run Saiyan Rush:

1. Can potentially provide one of the largest modifiers in the game, and it works on every Saiyan styled attack instead of just one.

2. Extremely affordable cost.

3. Complements a style that can easily throw a large number of attacks during a single turn.

4. Most decks run a level 1 with two allies. Decks with a level 2 or 3 MP are less common. Thus, you will generally get the entire +3 on all attacks.

5. It really doesn't get much better than this, and Saiyan already has the best stage-damage ratio of any style. This just makes it even better.

The Final Verdict:

Is there anything not to like about Saiyan Rush? Yes, but the rather obvious downfalls the card possesses pale in comparison to its numerous strengths. You won't get the +3 modifier every game. It is also dependant on how many attacks you can perform in a given combat. Yet, with a +3 modifier, even a single attack would make Saiyan Rush worth the single stage you pay for it in most cases. If you run Saiyan, you generally don't have an excuse not to run Saiyan Rush. And if your MP is Raditz, well, why aren't you running it right now? Get a move on. :O
GDK Saiyan Rush

This has to be one of my favorite Saiyan cards. For one stage, you make all of your Saiyan style attacks do 1-3 more damage. Add on the Saiyan Mastery, and you are doing 3+ with your Saiyan style attacks. If you like the Saiyan style, add at least two copies in your deck, as the added damage really makes the game end faster, and against most other decks, the added speed leaves them in the dust.

Musashi Saiyan Rush
Card # 118
DBZ TCG Showdown


1: For this turn, you Saiyan Style attacks do +X damage. X= the number of personalities your opponent has in play.

Good day to you, Pojo.com readers! We have a great card for you today, so hang tight.

For all of those Saiyan players out there, the owners of the decks that just can't dish out a big attack....wait, we're talking about the Saiyan Style. There aren't any non-big-attacker Saiyan decks! This card is pretty much a new Saiyan staple, but can be thrown into Rainbow as well. The ability to jack up your attacks by up to 3 extra damage for one turn is sick, not to mention that you get it for 1 stage. Let's see, that's 1 stage for say +3 damage, typically 4 attacks a turn.......yeah, 1 stage could buy you up to 12 extra damage for one turn, more or less. 12 is optimal. Now, imagine Vegeta, Oozaru with this card in play. Your AT attacks get 7 base, plus his beefy modifying power, so some attacks can cost as little as 3 stages and do as much as 14 damage! Uber goodness!

Musashi's Rating: 5.0/5.0


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