Yu Yu Hakusho
Pojo's DBZ Card of the Day
Average Score: 5
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.27.06
Card Number: 118
Card Type: Combat - Event
1: For this turn, your Saiyan styled attacks deal +X damage. X = the
number of personalities your opponent has.
Five reasons why you should run Saiyan Rush:
1. Can potentially provide one of the largest modifiers in the game,
and it works on every Saiyan styled attack instead of just one.
2. Extremely affordable cost.
3. Complements a style that can easily throw a large number of
attacks during a single turn.
4. Most decks run a level 1 with two allies. Decks with a level 2 or
3 MP are less common. Thus, you will generally get the entire +3 on
5. It really doesn't get much better than this, and Saiyan already
has the best stage-damage ratio of any style. This just makes it
The Final Verdict:
Is there anything not to like about Saiyan Rush? Yes, but the rather
obvious downfalls the card possesses pale in comparison to its
numerous strengths. You won't get the +3 modifier every game. It is
also dependant on how many attacks you can perform in a given
combat. Yet, with a +3 modifier, even a single attack would make
Saiyan Rush worth the single stage you pay for it in most cases. If
you run Saiyan, you generally don't have an excuse not to run Saiyan
Rush. And if your MP is Raditz, well, why aren't you running it
right now? Get a move on. :O
This has to be one of my favorite Saiyan cards. For one stage, you
make all of your Saiyan style attacks do 1-3 more damage. Add on the
Saiyan Mastery, and you are doing 3+ with your Saiyan style attacks.
If you like the Saiyan style, add at least two copies in your deck,
as the added damage really makes the game end faster, and against
most other decks, the added speed leaves them in the dust.
Card # 118
DBZ TCG Showdown
1: For this turn, you Saiyan Style attacks do +X damage. X= the
number of personalities your opponent has in play.
Good day to you, Pojo.com readers! We have a great card for you
today, so hang tight.
For all of those Saiyan players out there, the owners of the decks
that just can't dish out a big attack....wait, we're talking about
the Saiyan Style. There aren't any non-big-attacker Saiyan decks!
This card is pretty much a new Saiyan staple, but can be thrown into
Rainbow as well. The ability to jack up your attacks by up to 3
extra damage for one turn is sick, not to mention that you get it
for 1 stage. Let's see, that's 1 stage for say +3 damage, typically
4 attacks a turn.......yeah, 1 stage could buy you up to 12 extra
damage for one turn, more or less. 12 is optimal. Now, imagine
Vegeta, Oozaru with this card in play. Your AT attacks get 7 base,
plus his beefy modifying power, so some attacks can cost as little
as 3 stages and do as much as 14 damage! Uber goodness!
Musashi's Rating: 5.0/5.0