| 
					  MainMain Page
 Message Board
 Interviews
 Who'd Play Who?
 
 Trading Card Game
 Scores CCG Section
 Bandai Card of the Day
 Old Killer Decks
 Tips & Strategies
 IQ's Crew
 CCG Spoilers
 
 Episode Summaries
 U.S. Dubbed DBZ
 U.S. Dubbed DB
 U.S. Dubbed DBGT
 Jap. Fansub DB
 Jap. Fansub DBZ
 Jap. Fansub DBGT
 Movies
 
 By Fans
 DBZ Editorials
 Episode Summaries
 Manga Reviews
 DBZ Song Parodies
 Fan Fiction
 Time Travel
 Theory
 Voice Overs
 What If...?
 
 Information
 Adventure History
 Akira Toriyama
 Attack List
 Before Dragon Ball
 Biographies
 Character Appearances
 Character Deaths
 Daizenshyu Guide
 DB Summary
 DBZ Summary
 DBGT Summary
 Dialogue Scripts
 Dragon Balls
 Dragon Ball GT Info
 Dragon Ball Mix-Ups
 Dragon Ball Time Line
 Dragon Ball Wishes
 Dragon Ball World Guide
 Every Single Fight
 Final Battle!
 Jap. Game Reviews
 Growing Up
 Guides
 Important Numbers
 Item Guide
 Japanese Lessons
 King Kamehameha
 Lyrics
 Merchandise Guide
 Movie Reviews
 Name Puns
 Name Translations
 Newbie Guide
 Power Levels
 Relation Charts
 Red Ribbon Army Ranks
 Room of Spirit and Time
 Saiya-jin Forms
 Special Attacks
 Tenkaichi Budoukai Info
 Training Locations
 Voice Actors
 
 Multimedia
 Daizenshyu Scans
 Final Bout Scans
 
 Video Games
 Game Reviews
 DBZ Sagas Walkthrough
 
 
MagicYu-Gi-Oh!
 DBZ
 Pokemon
 Yu Yu Hakusho
 NeoPets
 HeroClix
 Harry Potter
 Anime
 Vs. System
 Megaman
 
							
							This SpaceFor Rent
 
 
 |  | 
					
					Pojo's DBZ Card of the Day 
						
							|  |  | 
							Blue Skull BashShowdown
   
							Card RatingsAverage Score: 5
 
 
							
							Ratings are based on a 1 to 5 scale 1 
							being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 02.22.06
 |    
        
          |  Mr. Buu
 
			  | Blue Skull Bash Combat, Physical
 
 (Remove from the game after use) (Physical attack doing 0 damage) 1, 
			Mastery: For this turn you count as having preformed +1 Blue Styled 
			physical attack.
 
 Blue Skull Bash can be fun in a Blue Beats deck. This more or less 
			says that your Blue Styled Physicals do +1 damage for the remainder 
			of combat, but it might change later. 0 Damage is pitiful, but not 
			important at all. It will do at least 2 damage if thrown first in a 
			Blue Deck. Possibly 3 damage depending on who you run, but that’s 
			not bad for a 1. And it makes all of your other attacks do +1 damage 
			too, so not too shabby. I’m not going to get into what it does in 
			freestyle decks because I wouldn’t get past the “it sucks here” 
			part. Basically, I would recommend running this in Blue.
 
 |  
          | AJC468 | Blue Skull Bash 
 1, Mastery: For this turn, you count as having performed +1 Blue 
			styled physical attack.  (Damage: 0, Physical Attack)
 
 Blue Skull Bash is exactly the kind of physical attack Blue needs in 
			order to make full use of its excellent mastery.  While it will not 
			see play in every type of Blue deck, there really isn't a single 
			other Blue attack that compliments the mastery as well as this one.
 
 Why is this?  It's very simple.  Noting that the Blue mastery 
			increases the damage done by all blue physical attacks by 1 for each 
			you perform, it becomes clear that in order to maximize the 
			effectiveness of the mastery one must perform as many Blue styled 
			physical attacks as possible in a single combat.  This means that 
			while Blue Strength works best with Blue's more expensive attacks, 
			the Blue Mastery itself is better with cheap and inexpensive attacks 
			like Blue Skull Bash.  They cost less meaning you can peform more of 
			them, and the modifier from the mastery increases their damage by a 
			larger percentage since the base damage is so much lower to begin 
			with.
 
 Now take what you've just read and add Blue Skull Bash's effect into 
			the equation.  "For this turn, you count has having performed +1 
			Blue styled physical attack."  This amounts to a +1 modifier on all 
			blue physical attacks for a turn and provides an inexpensive attack 
			all in the price of one card.  Like the mastery, the more attacks 
			you perform after Blue Skull Bash, the better it gets.  Yet, taking 
			this into consideration, Blue Skull Bash is not perfect by any 
			means.  It is not the kind of card you can throw during a turn and 
			always benefit from it.  It absolutely has to be used in a turn 
			where you can go all out in order for it to truly be effective, yet 
			this isn't always very easy to do.  Being "Remove from the game 
			after use" means you can't reuse it either.  'Tis a shame.
 
 The Final Verdict:
 
 Despite the relatively minor flaw of requiring a bit of setup, Blue 
			Skull bash is perfect for the style it has been created for.  Blue 
			needed more cards that make better use of its mastery, and it has 
			finally started to get them.  Blue Skull Bash won't see play in the 
			more "combo-based" Blue style decks that benefit from support setup 
			and reusing certain key attacks over and over again, but if you are 
			looking for a staple in a Blue cheap beats deck, it doesn't get much 
			better than this.
 
 |  
          | GDK | Blue Skull Bash 
 This card meets the requirements to be a staple card in Blue cheap 
			beats. This card helps the overall theme of a speedy beatdown deck 
			by doing one thing and doing it well: making cheap attacks do more 
			damage. Played at the beginning of combat makes it do two damage for 
			one stage, and if you want more damage, you could always pop a Blue 
			Cheer before you attack to make it do four damage.
 
 5/5
 
 |  
					  |