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Pojo's DBZ Card of the Day

Saiyan Personal Ki Ball
Arrival

 

Card Ratings
Average Score:
 

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 02.03.06

 
AJC468 Saiyan Personal Ki Ball

4: You may search your Life Deck for a Saiyan styled Support and put it in play. Combat - Energy (Damage: AT)

The average Saiyan styled deck consists of mostly 1/2 cost attacks, yet Saiyan Personal Ki Ball defies the conventions of the style with its unusally high cost of 4.  While it may appear to be an somewhat more expensive version of "Blue Shoot 'Em Up" at first glance, Saiyan Personal Ki Ball redeems itself with its ability to tutor for one of the most powerful cards in the game: Saiyan Happiness.  Drawing into Saiyan Happiness wins games.  Being able to search your deck for (another) Saiyan Happiness is the equivalent of shooting a dead horse in the foot.  The dead horse being your opponent.  The combination of Saiyan Personal Ki Ball and Saiyan Playtime ensures that you can tutor for Happiness in most every circumstance imaginable.  Needless to say, if you are playing Saiyan, run this card.

The Final Verdict:

*insert witty banter repeating what was already stated in the first paragraph here*
 
GDK Saiyan Personal Ki Ball
This card I have a like/dislike relationship with. It gets a support from your deck and puts it in play, which is why I like the card. But it has a cost of four, which is why I dislike it. There are ways to make it cost less(Earth Dragon Ball 1) or make it gain you stages(Saiyan Happiness) that make it playable when set up correctly. You could always refocus with Personal Ki Ball and put Saiyan Energy gathering into play, and then use it right away.
4/5
 
Jarrett
Official InuYasha TCG Playtester
Saiyan Personal Ki Ball 236 4: You may search your Life Deck for a Saiyan styled Support and put it in play. Combat - Energy

This card is just crappy. Seemingly overpriced for an 'attack table'
attack, it kind of makes up for it with it's game effect, which allows you to tutor for a Saiyan styled support and put it in play. You can use it to pull "Saiyan Dragon Ball Affinity" to steal extra Dragon Balls. That's surely a game winner. Better yet, you can use it to pull "Saiyan Battle Armor" to prevent that little bit of damage your opponent throws at you.
Wow, talk about owning the opponent at his own game! All in all, I wouldn't run it since it's a little too overpriced for the damage it does, even though it can pull out those seemingly awesome, game winning cards.

Who thought I was serious? This card is made for "Saiyan Happiness". Play Saiyan Raditz with Vegeta and Nappa allies or Saiyan Goku level 2 Showdown with Nappa ally. Just throw the attack, search for "Saiyan Happiness" and put it in play, use "Nappa, Faithful Cohort" to draw a bunch of cards, and perform a bunch of cheap attacks. Basically that's how a Saiyan deck works. This just speeds it along, which in reality the deck didn't need.

Having a Saiyan Happiness in play for too long usually means a win for the deck, so if you're going up against it use something to discard a support like "Namekian Face Blast" or something that prevents the opponent from using supports, like "Orange Lunge", in your next attack phase to make sure you don't lose the turn it's played. Sadly if you don't have something like that in your hand, you'll most likely lose that turn.

10/10
 

 


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