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Pojo's DBZ Card of the Day

image from dbzcardgame.com

Orange Pinpoint Mastery
Shadow Dragon Saga


Card Ratings


Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.24.05

Richard Barbee Orange Pinpoint Mastery - Dragon Ball GT Shadow Dragon Saga
Orange Pinpoint Mastery

Power: Your Focused attacks from Combat cards are put at the bottom of your Life Deck after use unless they are removed from the game. Your Focused attacks cannot be stopped by cards that stop all physical attacks or all energy attacks.

Okay, first of all, I'm very sorry for missing Tuesday's review, but I got caught up in some stuffs. Just a side note though: Amplified CAN search out ZWG and the like if AND ONLY if you do not have a copy of it in play and name it instead. Anywho, on to today's review, which is a bit more pruedent. Probably my second favorite mastery from SDS, this card can be a pain in the butt if used right. But I see an issue right away. Where is the Orange support? I understand that Orange got focused attacks and all, but it lacks support for the Orange style in general. =/ Oh well... You've got all your focused attacks returning to your deck, which is very nice considering that very few are removed from the game after use. Then you've got the shut off of stop-alls. Great. Want some combos? Orange Deathray + Mastery. Now all of your attacks are focused and return to your life deck. Orange Left Ki Blast + Orange Goku's Energy Volly + Orange Deathray + Mastery. You don't pay for focused attacks costs, all of your non masked attacks become focused, and all of your focused attacks do +3 life, remove all damage after use, and return to your life deck after use. Orange Deathray + Orange Left Ki Blast + Strength of the Dragon + Orange Goku's Energy Volly. Basically, you get 3 focused attacks, 2 of which return to the bottom of your life deck, and 1 unstoppable attack that also returns to the bottom of your life deck. So many combos that can be abused over and over again. This mastery has some great upsides. But, then again, I have some complaints with it. As always, if it's good, it needs to be balance. Well, the lack of ANY other support pretty much balances this Mastery out. You've got 1 decent effect, 1 possibly killer effect, and... that's about it. No damage, no modifiers, no nothing. That said, you can combo like crazy with this mastery. Note that your opponent can still use drills like A20's Absorbing Drill, so you've still got to contend with that. That's a downside in expanded. That said, it can be anti-dball as Dball decks are notorious for running tons of stop alls. Well, now they get screwed if they do. But, for the most part, they've learned to adapt. All in all, it's decent.

Expanded: 3.5/5 (Good, but it lacks anything other than block preventage and bouncing attacks)
Focused: 4/5 (Better here, can be used to shut off ball decks and has a lot of combo potential here as well)
Sealed: 5/5 (This mastery does not descriminate. So, if you pull this run it. Nuff said)


Orange Pinpoint Mastery is a REALLY good card, or at least I think so. All your Focused attacks from Combat are put at the bottom of your Life Deck, there not removed. You figure that would be the end of it. But its not, they can't be stopped by all physical or all energy attacks. Great for Orange Decks, as you know. Anyone with an Orange deck should have this in there. Also, they picture looks pretty good too. Nouva Shenron is perfect for this type of card.


Exp- 5/5

Foc- 5/5

Sea- 4.5/5



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