Yu Yu Hakusho
Pojo's DBZ Card of the Day
image from dbzcardgame.com
Orange Pinpoint Mastery
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.24.05
Orange Pinpoint Mastery - Dragon
Ball GT Shadow Dragon Saga
Orange Pinpoint Mastery
Power: Your Focused attacks from Combat cards are put at the bottom
of your Life Deck after use unless they are removed from the game.
Your Focused attacks cannot be stopped by cards that stop all
physical attacks or all energy attacks.
Okay, first of all, I'm very sorry for missing Tuesday's review, but
I got caught up in some stuffs. Just a side note though: Amplified
CAN search out ZWG and the like if AND ONLY if you do not have a
copy of it in play and name it instead. Anywho, on to today's
review, which is a bit more pruedent. Probably my second favorite
mastery from SDS, this card can be a pain in the butt if used right.
But I see an issue right away. Where is the Orange support? I
understand that Orange got focused attacks and all, but it lacks
support for the Orange style in general. =/ Oh well... You've got
all your focused attacks returning to your deck, which is very nice
considering that very few are removed from the game after use. Then
you've got the shut off of stop-alls. Great. Want some combos?
Orange Deathray + Mastery. Now all of your attacks are focused and
return to your life deck. Orange Left Ki Blast + Orange Goku's
Energy Volly + Orange Deathray + Mastery. You don't pay for focused
attacks costs, all of your non masked attacks become focused, and
all of your focused attacks do +3 life, remove all damage after use,
and return to your life deck after use. Orange Deathray + Orange
Left Ki Blast + Strength of the Dragon + Orange Goku's Energy Volly.
Basically, you get 3 focused attacks, 2 of which return to the
bottom of your life deck, and 1 unstoppable attack that also returns
to the bottom of your life deck. So many combos that can be abused
over and over again. This mastery has some great upsides. But, then
again, I have some complaints with it. As always, if it's good, it
needs to be balance. Well, the lack of ANY other support pretty much
balances this Mastery out. You've got 1 decent effect, 1 possibly
killer effect, and... that's about it. No damage, no modifiers, no
nothing. That said, you can combo like crazy with this mastery. Note
that your opponent can still use drills like A20's Absorbing Drill,
so you've still got to contend with that. That's a downside in
expanded. That said, it can be anti-dball as Dball decks are
notorious for running tons of stop alls. Well, now they get screwed
if they do. But, for the most part, they've learned to adapt. All in
all, it's decent.
Expanded: 3.5/5 (Good, but it lacks anything other than block
preventage and bouncing attacks)
Focused: 4/5 (Better here, can be used to shut off ball decks and
has a lot of combo potential here as well)
Sealed: 5/5 (This mastery does not descriminate. So, if you pull
this run it. Nuff said)
Orange Pinpoint Mastery is a
REALLY good card, or at least I think so. All your Focused
attacks from Combat are put at the bottom of your Life Deck,
there not removed. You figure that would be the end of it. But
its not, they can't be stopped by all physical or all energy
attacks. Great for Orange Decks, as you know. Anyone with an
Orange deck should have this in there. Also, they picture looks
pretty good too. Nouva Shenron is perfect for this type of card.