Pojo's Dragonball news, tips, strategies and more!

Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's DBZ Card of the Day


image from dbzcardgame.com

Gohan:
Playful Saiyan Lv. 2

Showdown

 

Card Ratings
Average Score: 3.65
 

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 12.28.05

 

Trunks
 
*Appears, only to get hit with red tomatoes*

Bleh. Anyways, onto the review.

Gohan: Playful Saiyan Lv. 2
Common
PUR: 4
24,000
21,500
19,000
16,500
14,000
11,500
9,000
6,500
4,000
1,500
0000
Power: (Energy attack doing 3 damage) 1: Instead of discarding for your mastery this turn, you may draw a card.

Wow Gohan got some more power to work with that Gohan s Anger of his. A Lv. 2, while not great, does not seriously hamper the abilities of Gohan enough to not merit its use. Sure, you can only run 1 other ally, but with the stage gaining available to Gohan, it matters very little. His power stages are very nifty, pretty much staying at the max damage available on the AT. A PUR of 4 is good, as it gives him plenty of stages to work with. His power though An Energy for 3, costing 1 and it gives me hand advantage instead of taking it away. Wow Great synergy for Namekian or Black. Either option gives Gohan a serious amount of deadly tactics to use with either style.
Basically, it turns Namekian into a Draw a card and gain 2 stages or Black into a Draw a card and your next attack is unstoppable . And Gohan s Anger can be run in multiples of 3 (hint hint).
I d go as far as to say run him over the Gohan from Arrival. And he s only a common too

Rating: 4/5 (3 for 1 is never shabby, but for the power too )
 
AJC468 Gohan, Playful Saiyan

As if in the blink of an eye, it was 11pm.  With little time, weary hands, and a crazed mind, I present my shortest COTD ever:

Gohan, Playful Saiyan in...

Black Style:  Okay
Namekian Style:  Great
Everything Else:  Worthless

The Final Verdict:

+ fairly high base (3-6)
+ decent pur (same as level 1)
+ nice power (Namekian and Black only)
+ great named card (Gohan's Anger)
+ one of the best MP choices for Namekian
+/- level 2
+/- drawing a card is generally a good thing, but not always
+/- power is an energy attack instead of a physical attack
- power does slightly less damage than his level 1
- isn't really that great in black
- mediocre or just plain bad in every other style
 
GDK Gohan, Playful Saiyan

The level two Gohan, and he isn't half bad. Used in Namekian, he can nab you the extra card, and you can play it because you also gained your two stages from the mastery. Used in Black, gives you an extra card to make Black Forceful Slam cheaper to play. His power doesn't work with any other mastery at this time, so if you play him in any other deck, you will not get the full effect from him.

3/5
 
Rob f Gohan, Playful Ally

Unlike yesterday's card, this card cannot be used with every deck type (well at least usefully). His purpose is in Black and Namekian decks, and i'll get to that in his effect.
To start off, he is a lv 2 MP, which allows for him to run one ally. IMO, the goku and vegeta allies are your best bet, depending on the deck. Goku gives Black the power of Goku's Taunt which I have found to be amazing after a BDS. He doesn't give any real benefit to Namekian though. Vegeta fits nice in both however, just cause of his effect I reviewed yesterday.
Ok i got side tracked there. Those are his uses, so now here's the rest. For a lv 2, his PUR of 4 seems just right, as lv 3 suffer with a 3 PUR and lv 1 adore their 5 PUR (most of them). Next are his stages, and they are much better than his lv 1 form. this gives him anywhere from 3-7 cards of damage for ATK attacks as long as he is not at 0. Finally, we get to his card text, which is an energy attack doing a 3 for 1. It also allows for you during that turn in order to draw a card for your mastery instead of discard a card. Now drawing cards in this game has its ups and downs. Early game is a sweet way to gain the upper hand on the opponent. Late game, it will bring you closer to defeat and you only hope to get something useful. For Namekian, starting off with 6 stages and a 4 card hand can easily overpower the opposition. For Black, this will reel in the more important strikes that raise his stages, such as Dash or Diving Elbow. IMO, both decks gain a nice boost to the early game with this card, but really end up with no help later on.

3.8/5 nice thing to try for namekian and black decks
 

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.