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					Pojo's DBZ Card of the Day 
						
							|  image from dbzcardgame.com
 |  | 
							Gohan: Playful Saiyan Lv. 2
 Showdown
   
							Card RatingsAverage Score: 3.65
 
 
							
							Ratings are based on a 1 to 5 scale 1 
							being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 12.28.05
 |    
        
          |  Trunks
 
 | *Appears, only to get hit with 
			red tomatoes* 
 Bleh. Anyways, onto the review.
 
 Gohan: Playful Saiyan Lv. 2
 Common
 PUR: 4
 24,000
 21,500
 19,000
 16,500
 14,000
 11,500
 9,000
 6,500
 4,000
 1,500
 0000
 Power: (Energy attack doing 3 damage) 1: Instead of discarding for 
			your mastery this turn, you may draw a card.
 
 Wow Gohan got some more power to work with that Gohan s Anger of 
			his. A Lv. 2, while not great, does not seriously hamper the 
			abilities of Gohan enough to not merit its use. Sure, you can only 
			run 1 other ally, but with the stage gaining available to Gohan, it 
			matters very little. His power stages are very nifty, pretty much 
			staying at the max damage available on the AT. A PUR of 4 is good, 
			as it gives him plenty of stages to work with. His power though An 
			Energy for 3, costing 1 and it gives me hand advantage instead of 
			taking it away. Wow Great synergy for Namekian or Black. Either 
			option gives Gohan a serious amount of deadly tactics to use with 
			either style.
 Basically, it turns Namekian into a Draw a card and gain 2 stages or 
			Black into a Draw a card and your next attack is unstoppable . And 
			Gohan s Anger can be run in multiples of 3 (hint hint).
 I d go as far as to say run him over the Gohan from Arrival. And he 
			s only a common too
 
 Rating: 4/5 (3 for 1 is never shabby, but for the power too )
 
 |  
          | AJC468 | Gohan, Playful Saiyan 
 As if in the blink of an eye, it was 11pm.  With little time, weary 
			hands, and a crazed mind, I present my shortest COTD ever:
 
 Gohan, Playful Saiyan in...
 
 Black Style:  Okay
 Namekian Style:  Great
 Everything Else:  Worthless
 
 The Final Verdict:
 
 + fairly high base (3-6)
 + decent pur (same as level 1)
 + nice power (Namekian and Black only)
 + great named card (Gohan's Anger)
 + one of the best MP choices for Namekian
 +/- level 2
 +/- drawing a card is generally a good thing, but not always
 +/- power is an energy attack instead of a physical attack
 - power does slightly less damage than his level 1
 - isn't really that great in black
 - mediocre or just plain bad in every other style
 
 |  
          | GDK | Gohan, Playful Saiyan 
 The level two Gohan, and he isn't half bad. Used in Namekian, he can 
			nab you the extra card, and you can play it because you also gained 
			your two stages from the mastery. Used in Black, gives you an extra 
			card to make Black Forceful Slam cheaper to play. His power doesn't 
			work with any other mastery at this time, so if you play him in any 
			other deck, you will not get the full effect from him.
 
 3/5
 
 |  
          | Rob f | Gohan, Playful Ally 
 Unlike yesterday's card, this card cannot be used with every deck 
			type (well at least usefully). His purpose is in Black and Namekian 
			decks, and i'll get to that in his effect.
 To start off, he is a lv 2 MP, which allows for him to run one ally. 
			IMO, the goku and vegeta allies are your best bet, depending on the 
			deck. Goku gives Black the power of Goku's Taunt which I have found 
			to be amazing after a BDS. He doesn't give any real benefit to 
			Namekian though. Vegeta fits nice in both however, just cause of his 
			effect I reviewed yesterday.
 Ok i got side tracked there. Those are his uses, so now here's the 
			rest. For a lv 2, his PUR of 4 seems just right, as lv 3 suffer with 
			a 3 PUR and lv 1 adore their 5 PUR (most of them). Next are his 
			stages, and they are much better than his lv 1 form. this gives him 
			anywhere from 3-7 cards of damage for ATK attacks as long as he is 
			not at 0. Finally, we get to his card text, which is an energy 
			attack doing a 3 for 1. It also allows for you during that turn in 
			order to draw a card for your mastery instead of discard a card. Now 
			drawing cards in this game has its ups and downs. Early game is a 
			sweet way to gain the upper hand on the opponent. Late game, it will 
			bring you closer to defeat and you only hope to get something 
			useful. For Namekian, starting off with 6 stages and a 4 card hand 
			can easily overpower the opposition. For Black, this will reel in 
			the more important strikes that raise his stages, such as Dash or 
			Diving Elbow. IMO, both decks gain a nice boost to the early game 
			with this card, but really end up with no help later on.
 
 3.8/5 nice thing to try for namekian and black decks
 
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