Yu Yu Hakusho
Pojo's DBZ Card of the Day
image from dbzcardgame.com
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.01.05
Power: Use when entering Combat. Search your discard pile for any
one Combat, Physical Combat, or Energy Combat card, show your
opponent, and place it in your hand.
Once again, another broke card to finish up the week. This card is
almost bordering on the level with FA and MotD, but it still doesn t
quite reach that level. The difference is that MotD and FA can hit
the deck. That said, Expectant Trunks has some amazing powers, is
used at the beginning of combat, and deserves the restriction that
got placed upon it. Let s see. Drills bugging you? ET for Maniacal
Blinding Slash. Setups killing you? ET for Majin Destruction. Need
to kill some cards from your opponent s deck? ET your Black Scout
Manuever/Goku s Blinding Strike. Need that extra beefy block? ET
your Time. So and so forth. Basically, get any card you need. The
thing that truly knocks this card off of the same level as FA and
MotD IMO, is the fact that you have to search your discard pile.
That means late game, which usually means big discard piles. That
said, that can make a big difference in the playability because it
could just give you that extra push. But FA/Mark can do that
anyways. Being used when entering combat as opposed to during combat
is a double edged sword. It all depends on your deck. If you are
running something that you really need each and every attack phase
rather than wasting it to search (I say wasting as in using it, not
tossing it away) this is your card. If you are into pure hand
advantage, this is also your card. If you do not want to stay in
combat and do not mind using an attack phase to search, then you
probably want to run it anyways. This could be argued as a true
staple, except in EXTREME decks that run only non combat cards, and
those decks are usually weak anyways.
Expanded: 5/5 (Run it. Just do it. You have no excuse, this is an
Sealed: 5/5 (Run it. That extra hand advantage goes a long way)