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DBZ CCG Card of the Day

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Kid Buu Saga

Reviewed 01.06.2003

Avg. Standard Rating: 2.6
Avg. TE: Rating: 2.37


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
 1-2-04 – Friday
Startled! – Promo (Gamestop)
Promo – GS1
Power: (Use when your opponent uses a Non-Combat/Non-Drill card.) Stops the effects of the Non-Combat/Non-Drill card your opponent is using.

Finally… the Non-Combat Sphere. This card is extremely good in many archtypes, but the honest thing is finding room for the card. Most people create decks and overlook the power of this thing, and then just go without it.

The problem with this card is while it is extremely powerful, not everyone uses Non-Combats. That said, it loses a lot of steam there. Other cards that discard non-combats can easily be of more use because they should do more than one thing, like discard an ally or something.

Everyone uses Combat cards, but not Non-Combats. But, there are decks that need non-combats, like Dragon Ball decks. This card can easily destroy a Dragon Ball deck, Startling that WTLTH and the suicide. But it also should find a home in DB decks because of the sheer fact it can turn off HUH??? if it does hit the table, preventing your opponent from entering and using it. That and all the million other non-combat DB tech cards.

Other non-combats can easily be game turning, like Black Thought Focus, Fatherly Advice, and so forth, and a nice Startled should throw your opponent for a loop. That’s one of the last things your opponent will ever expect coming his way. Either that or you at least get rid of that nasty TES.

This is a very good card, but honestly it is just overlooked a lot. There are a lot of decks that this would have a nice home in, and others you might as well have something that discard or removes non-combats instead. That and you have to hold it in your hand as well, where most likely you would rather have the TES to ward off the unexpected. Startled is really good to counter the drop and enter use for non-combats, but that doesn’t happen all the time.

Overall, if it was a Sensei Deck card, it would probably get a much higher rating. Still a decent card, worthy of play in many archtypes. If you notice that you have a big weakness to non-combats, don’t forget about this card because it can easily become a life saver.

Standard: 3.6 out of 5.0 (DB decks)
Tuff Enuff: 3.1 out of 5.0 (some nons, but not as many)
Sealed: N/A
 Hmm, Startled.

Combat card to stop Non-Combats.

Playable in dragonball to stop anti-dragonball tech.

Nothing really more to say about it that hasnt already been said, most decks should keep a sphere in hand above this, while dragonball can do nifty little things like initiative, krillins concentration if the opponent lays down a huh. In TE its about as powerful as Hercules Nibble.

1.0 in TE
1.0 in standard, 5.0 if using a dragonball deck.
Surlio Startled
Gamestop Promo

Wow, a Non-combat stopper. A nifty card to say the least. The ability to kill a non-combat when its being use, thats just grand. This is card will grow a fast enemy in DB decks. Its use when needed for the most part, at least, when a non-combat card is activated. That kills a lot of searching, and a lot of nice ablities that might possibly come into play from just normal decks, but mostly dragon ball decks have to fear this card.

There are only two real problems I see with this card. One, its a combat card, and we all know most people who play certain decks will be holding a TES just incase they see this card, or one that will affect them. You also have the problem of deck space, most decks don't have room for a card like this, at least, not in the primary construction. Its a nice tech card, but far from staple quality.

I would say this card would be 10 times better if it was a Sensei Deck card, since its a lovely tech card. As for normal play, few decks run massive nons, and even fewer actually have room for a card like this one. CIT is a much better option, and it shuts down Drill decks and DB decks insanely better. I would rather have the lock down than the stop one.

Standard: 2.5 (great tech card)
Tuff Enuff: 2 (eh, not as useful here)


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