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DBZ CCG Card of the Day


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Carpet Attack Technique
 

Majin Buu Saga

Reviewed 9.8.2003

Avg. Standard Rating: 2.50
Avg. TE: Rating: 3.33

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Mewfive Carpet Attack Technique

This attack does 3 stages of damage before modifiers, which come from
discarding Nons. That is not very amazing. But for each Non you discard,
this attack does +3 life cards of damage. Now THAT part of the card has
possibilities. If you can somehow get a ton of Nons in play and keep them
there long enough to pull a Confrontation/Stare Down and a Carpet Attack
Technique into your hand, you're pretty much set, unless they have multiple blocks in hand. That happens sometimes, such is life. Plus, it is very tough to keep a lot of Nons out in play in today's enviroment. With each set, more cards are released that discard or remove Nons.

You could try Hercule with this card. The only thing is it makes it a little
easier for an opponent to see what is going to happen. I'd use Roshi or 18
so you can pull Carpet Attack Techniques when you need them. Building your deck around this card is the only way to get it to work to its
fullest potential. If an opponent sees what you're up to and BSMs away
Carpet Attack Technique, you're in trouble because your main method of
damaging your opponent is gone.

Standard - 2/5. A Carpet Attack Technique deck can catch basically anybody by surprise - Maybe once.
TE - 2.2/5.
AJC468 Carpet Attack Technique:

An interesting card, that becomes an extremely powerful attack in a deck with a high non-combat count. While this card is risky to use unless your MP is hercule, it can become a game winning attack if played at the right moment. Discarding a bunch of your non-combats blindly is not a smart move, but after a well place staredown/confrontation/etc this card becomes an excellent way to overkill your opponent. This is a desperation card, so only use this card if you know it will win you the game. Discarding your non-combats is a horrible price, but it also sets you up for a dangerously strong suprise hit ^_^. With hercule this attack becomes even better because most of the risks are gone (besides your opponent's endurance). Powerful yet risky, carpet attack technique takes a deck built around it (and suprise hit) to be competitive. Even then, it's still a gamble because you have to run so many non-combats.

Standard: 2.5
TE: 3 (great overkill card)

~AJC468~
matthew
low
9/8/03 – Monday
Carpet Attack Technique – Buu Saga
Common - #10
Physical Combat

Power: Physical attack doing 3 power stages of damage. You may discard any of your Non-Combat cards in play. For each Non-Combat card discard this attack does an additional +3 life cards of damage. If used by Hercule, you can wait to discard Non-Combat cards until after you know if the attack is successful or not. Remove from the game after use.

This card owns! Well after I used it at Worlds I now say it owns, so there…

At a first glance, most people would pass over this card thinking it would do absolutely nothing. Discarding your own non-combats to do a few more life cards? Who would do such a thing? Very few decks can get non-combats out in massive amounts, seeing non-combats are dead cards in combat. So… why in the world would I ever pick CARPET ATTACK TECHNIQUE?

Besides the funny picture and quote, the card is somewhat decent. To make the card work, you generally need to build the deck around this card as well as other attacks, like Wednesday’s COTD. Run a whole bunch of non-combats that help support the cause of Carpet, and when your opponent is least expecting it, smack him with a Carpet doing 30+ life cards. You can discard the nons that aren’t doing anything or aren’t needed anymore seeing you just got Carpet off. Besides, the nons are quite easily regenerated seeing many non-combats like Peaceful Times regenerate cards.

Stall and don’t get hit too much by attacks seeing you’ll get somewhat bad hands when attacked with a ton of non-combats in the deck. Carpet doesn’t really work in any other deck, unless you want some wacked out Hercule deck with random nons that are just in the deck for the heck of it.

Overall, a fun card to play with. It is actually really good if used with a lot of non-combats. Even City In Turmoil can’t slow this card down.

But hey, it is always fun to say that you overkilled someone with Carpet…

Oh, and by the way, my ratings are bias…

Standard: 3.0 out of 5.0 (don’t want to get stuck too often with nons, fast pace here with other archtypes)
Tuff Enuff: 4.5 out of 5.0 (very very potent Overkill weapon, and definitely one of the best TE archtypes around)
Sealed: 1.3 out of 5.0 (unfortunately, you won’t have many non-combats to sacrifice to Carpet) ~matthewlow
Andrew
Dill
Carpet Attack Technique

Power: Physical attack doing 3 power stages of damage. You may discard any of your Non-Combat cards in play. For each Non-Combat card discarded this attack does an additional +3 life cards of damage. If used by Hercule, you can wait to discard Non-Combat cards until after you know if the attack is successful or not. Remove from the game after use.

This can deal some major damage! I personally would probably only use this card if I had non-combats out that I wasn't using, or if I was about to
lose. Otherwise, non-combats are usually better than dealing 3 life. Plus,
this card is really only good in hercule decks, because who wants to discard a bunch of your precious non-combats, just to have it stopped.

Ratings:

Standard - 2.25

Tuff Enuff 2.5

Sealed Deck - 2

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