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DBZ CCG Card of the Day

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Gotenk's Kamikaze Ghost

Fusion Saga

Reviewed Sept. 5, 2003

Avg. Standard Rating: 1.34
Avg. TE: Rating: 1.65


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
9/5/03 – Friday
Gotenks’ Kamikaze Ghost – Fusion Saga
Rare - #102

Power: [You can have up to 6 copies of this card in your Life Deck.] Gotenks only. Place this card in play. While this card is in play you may remove it from the game during your "Attacker Attacks" phase to discard the top 6 cards of your opponent's life deck.

Is this even more complicated than Vegeta’s Fury or what?

Let’s just make this short and sweet. Point out the complications and end this. No more cards that are impossible to use…

I have to either play as Kid Trunks or Goten and get the other out as an ally, or get both out as an ally. I have to not let my ally get removed/discarded. I have to get Fusion Dance out. I have to not let Fusion Dance get removed/discarded/not hit with City in Turmoil. I have to not let Gotenks get defused. And then I have to draw this card into my hand and play it during combat.

Why? To deal a measly 6 discards, where DBs can just screw it over? Maybe if it was remove 6 cards, no rather 15 cards, then I can see. But… 6… no… I think I’m going to stick with Straining Destruction Move or Krillin’s Heat Seeking Blast. Or even Ally Wins for crying out loud.

Standard: 1.1 out of 5.0 (no comment)
Tuff Enuff: 1.1 out of 5.0 (still no comment)
Sealed: N/A – Pull a Goten starter w/ Trunks as an ally, pull Fusion Dance and Gotenks in your packs/starter, and then pull this Ghost in your Fusion pack… yeah right. ~matthewlow

Jesse Zeller
Gotenks’s Kamikaze Ghost-

The first sentence is what makes this card a stinker. “Gotenks only.” That means that Gotenks has to be in play, which is not the easiest thing to do in this Non-Combat hate environment. I mean sheesh, talking about super-removal, look at DELETED!!! Physical attack doing +6, costs 6, if successful, discard up to 6 Non-Combats in play. Say good bye to your Fusion Dance :[ Considering Fusion Dance lasts 5 turns at max, this is a highly situational card. I would just stick to an energy attack.

Standard – 1/5
Tuff Enuff – 1/5
Gotenk's Kamikaze Ghost       

Man.. they could have made these sooo much better. Or at the least make them uncommons. I mean its only useful in 1 deck and its a freaken rare. Anyway, If you play a gotenks deck these are kinda nice additions. But youre better off just playing as buu and using his kamikaze ghosts. Since they are allies, you can benefit more out of them. That and you dont have to be fused to play them. These were just bad cards made in fusion saga. Sorry they suck ^^

Rating 1.1

Mewfive Gotenks's Kamikaze Ghost
Gotenks only. Hmmm... Fusing Gotenks is easy enough if the Ally (or Allies) lasts that long. You can run 6... If your opponent knows that's a Fusion deck and uses BSM to name this card, that's equivalent to 1-6 life cards of damage. It's a Combat, which means it can always be TESed.Once this is in play, you can remove it from the game to make your opponent discard the top 6 life cards of their deck. I would try to drop as many as I can in 4 turns, then before I reached 5 anger and defused, I would go all out and remove Ghosts.

Standard - 2/5. Fusing is kinda tough in this Format, seeing as there is
plenty of Non-Combat and Ally hate. But if you can fuse and get many copies of this out... O_O
TE - 3/5.

Gotenk's Kamikaze Ghost, #102 from Fusion Saga

Power: [You can have up to 6 copies of this card in your Life Deck.] Gotenks only. Place this card in play. While this card is in play you may remove it from the game during your "Attacker Attacks" phase to discard the top 6 cards of your opponent's life deck.

This card looks pretty good at first sight, but the fact that it is Gotenks
only and takes 2 "attacker attacks" phases to use really makes this card pretty bad. First of all, if for some reason something goes wrong and you can't fuse into Gotenks, this card becomes useless right away. Second, once you fuse into Gotenks you only have until your anger reaches 5 to use this card. Third, it is a combat card, which means it can be sphered. On the good side, you can put 6 in your deck and your opponent can't use endurance or anything to stop the discarding of the 6 life. I personally would much rather use the Majin Buu one, at least it can absorb some damage before you remove it, and it is considered an ally so you could use Z Warrior's Gather to get out all 6; but I am not here to rate that card. I would really not suggest using this card in any deck, it is just isn't that good for being
gotenks only.


Standard - 1.5
Tuff Enuff - 1.5
Sealed Deck - 1 (Don't even think about it!)

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