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DBZ CCG Card of the Day


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Goku's Blinding Strike
 

World Games

Reviewed 9.26, 2003

Avg. Standard Rating: 4.30
Avg. TE: Rating: 4.37

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
9/26/03 Ė Friday
Gokuís Blinding Strike Ė World Games Saga
Ultra Rare - #160
Energy Combat

Thereís a reason why this is one of the most sought after Ultra Rares. Everyone generally needs 3, and for Goku Freestyle 4.

Letís seeÖ it being Sensei Deck Only messes up many people in the sense you can lose something good, but hey, this card is generally worth it. There are many people who donít know what to put in their Sensei Deck, and this card is a good choice if you ask me.

There are only a few decks that I wouldnít run this in. DB decks of course donít need this. Decks that rely on their discard pile canít run this with the risk of removing their discard pile from the game. Thatís about it.

The key is to use the removing your discard pile from the game to your advantage. It ends up being the bottom discard, so you can easily chain it with cards like Goku the Puppet, Gokuís Physical Attack, and Gokuís Training. That said, this is one of the many cards used to take a quick first turn advantage in Goku Freestyle decks.

Blinding Strike also has other merits as well. A 7 life card energy attack is nothing to laugh at. It can easily become 10, and when you name 3 select cards and remove them from the game, you can easily take the advantage. Cards like Cellís Threatening Position are gone and never to come back. Being able to lessen the numbers of quality cards or nuke a selection of 3 really game breaking cards, especially limit 1 per deck ones, makes this card just plain wrong.

I donít see too many reasons not to run this. There will be times you donít want to throw this energy because you might actually need your discard. But overall this is still a great card regardless, especially in decks like Goku Freestyle where having it hit or not hit still is great.

Standard: 4.6 out of 5.0 (big attack, nukes select cardsÖ how is this bad?) Tuff Enuff: 4.7 out of 5.0 (ditto)
Sealed: 4.9 out of 5.0 (same deal hereÖ but the biggest key is it is 10 life cards, a pretty big significant amount) ~matthewlow
 
Trunks

Goku's Blinding Strike - World Games Saga

Just about the only Ultra rare worth getting in this set. Goku's Blinding Strike is a great card for energy decks though. Its an energy for 7 life cards and if successful you name 3 different cards and search your opponents life deck and remove them from the game. Great for knocking out key cards like WTLTH, FA, TES, etc.. And if the energy attack is stopped you remove your discard pile from the game. That means blinding strike is only card in the discard pile. Namekian decks love to play this card for obvious reasons. Namekian TS mastery and all that if you didnt know. You can also combo this effect with goku's relentless spirit. A discard pile full of goku named cards and hope your opponent doesnt just take the blinding strike. Then relentless all the goku named cards back.

Rating 4.0

TrunksTheSwordsman
flameboy1@mindspring.com

Mewfive Ooooh! Prettyness. :)
Anyway, an energy attack doing 7 life cards. Not half bad. If successful, name 3 different cards and remove them from your opponent's life deck. Sweeet. That can hurt a lot of deck archetypes. If stopped, remove your discard pile from the game. That can hurt regen decks or decks that like to reuse discarded cards, but if you're that worried about it, there's Android 18's Stare Down and Confrontation to help you make sure it hits. However, if it's stopped, you can easily get it back with the TS Namekian Mastery, Protective Shelter, Expectant Trunks, or in various other ways.

Standard: If I had 3, I'd run them in my Manip deck. More Manip goodness, but good in a lot of decks. 4.5/5.
TE: Niceness. 4.5/5.

~Mewfive~

Andrew
Dill
Goku's Blinding Strike, #160 from World Games Saga

Power: Sensei Deck only. Energy attack doing 7 life cards of damage. If
successful, name 3 different cards. Search your opponent's Life Deck for 1 copy of each of these cards and remove them from the game. If stopped, remove your discard pile from the game.

This card is great in almost any deck. It is especially good in freestyle
Goku decks. If you have a ton of goku named cards in your discard pile and you have Goku's Relentless Spirit in your deck you probably won't mind too much if it gets stopped, because then you can just shuffle all the goku named cards back in. Anyway, back to Goku's Blinding Strike; An energy for 7 life is pretty good, and the chance of getting to remove any 3 cards in your opponents deck that you name; that is awesome! This card is very powerful, and still one of the most sought after ultra rares in the game.

Now that we looked at the good stuff, let's see what can really mess you up with this card.
1. If it is stopped it removes your discard pile from the game. In some
decks this could be devastating. Don't use this card if you need your
discard pile to win (freestyle krillin decks, blue style that uses buu sags
mastery, etc.)
2. It is sensei deck only. This isn't that much of a problem, but it means
that dragon ball decks can't use this, or any deck that doesn't use a
sensei. Plus you may sensei something really good out, but you should
usually take that risk with a card this good.
3. It is an ultra rare. It is probably pretty tough to find, or if you can
find it, you will have dish out quite a bit for it.
4. This card was errated a while ago so that dragon balls couldn't be named. Most cards like this can't name dragon balls. Not a big deal. (Is it just me, or do dragon ball decks get a lot of breaks!)

**I know this has nothing to do with Goku's Blinding Strike, but ... THANK
YOU Score for changing Supreme West Kai! She is still really strong, but not quite as much as before. That change was much needed!! Now no more Supreme West Kai DBall decks, or blue style with buu saga mastery (or at least they can't use the prevent 2 life part)!**

Ratings:

Standard - 4.1

Tuff Enuff - 3.9

Sealed Deck - 2.4 (Removing your discard pile in sealed deck isn't a good
idea, and you won't even know what good cards to name in your opponents
deck; otherwise a good old energy for 7 life)

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