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Goku's Blinding Strike
Reviewed 9.26, 2003
Avg. Standard Rating: 4.30
Avg. TE: Rating: 4.37
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
9/26/03 Ė Friday
Gokuís Blinding Strike Ė World Games Saga
Ultra Rare - #160
Thereís a reason why this is one of the most sought after Ultra
Rares. Everyone generally needs 3, and for Goku Freestyle 4.
Letís seeÖ it being Sensei Deck Only messes up many people in the
sense you can lose something good, but hey, this card is generally
worth it. There are many people who donít know what to put in their
Sensei Deck, and this card is a good choice if you ask me.
There are only a few decks that I wouldnít run this in. DB decks of
course donít need this. Decks that rely on their discard pile canít
run this with the risk of removing their discard pile from the game.
Thatís about it.
The key is to use the removing your discard pile from the game to
your advantage. It ends up being the bottom discard, so you can
easily chain it with cards like Goku the Puppet, Gokuís Physical
Attack, and Gokuís Training. That said, this is one of the many
cards used to take a quick first turn advantage in Goku Freestyle
Blinding Strike also has other merits as well. A 7 life card energy
attack is nothing to laugh at. It can easily become 10, and when you
name 3 select cards and remove them from the game, you can easily
take the advantage. Cards like Cellís Threatening Position are gone
and never to come back. Being able to lessen the numbers of quality
cards or nuke a selection of 3 really game breaking cards,
especially limit 1 per deck ones, makes this card just plain wrong.
I donít see too many reasons not to run this. There will be times
you donít want to throw this energy because you might actually need
your discard. But overall this is still a great card regardless,
especially in decks like Goku Freestyle where having it hit or not
hit still is great.
Standard: 4.6 out of 5.0 (big attack, nukes select cardsÖ how is
this bad?) Tuff Enuff: 4.7 out of 5.0 (ditto)
Sealed: 4.9 out of 5.0 (same deal hereÖ but the biggest key is it is
10 life cards, a pretty big significant amount) ~matthewlow
Goku's Blinding Strike - World Games
Just about the only Ultra rare worth getting in this set. Goku's
Blinding Strike is a great card for energy decks though. Its an
energy for 7 life cards and if successful you name 3 different cards
and search your opponents life deck and remove them from the game.
Great for knocking out key cards like WTLTH, FA, TES, etc.. And if
the energy attack is stopped you remove your discard pile from the
game. That means blinding strike is only card in the discard pile.
Namekian decks love to play this card for obvious reasons. Namekian
TS mastery and all that if you didnt know. You can also combo this
effect with goku's relentless spirit. A discard pile full of goku
named cards and hope your opponent doesnt just take the blinding
strike. Then relentless all the goku named cards back.
Ooooh! Prettyness. :)
Anyway, an energy attack doing 7 life cards. Not half bad. If
successful, name 3 different cards and remove them from your
opponent's life deck. Sweeet. That can hurt a lot of deck
archetypes. If stopped, remove your discard pile from the game. That
can hurt regen decks or decks that like to reuse discarded cards,
but if you're that worried about it, there's Android 18's Stare Down
and Confrontation to help you make sure it hits. However, if it's
stopped, you can easily get it back with the TS Namekian Mastery,
Protective Shelter, Expectant Trunks, or in various other ways.
Standard: If I had 3, I'd run them in my Manip deck. More Manip
goodness, but good in a lot of decks. 4.5/5.
TE: Niceness. 4.5/5.
Goku's Blinding Strike, #160 from World
Power: Sensei Deck only. Energy attack doing 7 life cards of damage.
successful, name 3 different cards. Search your opponent's Life Deck
for 1 copy of each of these cards and remove them from the game. If
stopped, remove your discard pile from the game.
This card is great in almost any deck. It is especially good in
Goku decks. If you have a ton of goku named cards in your discard
pile and you have Goku's Relentless Spirit in your deck you probably
won't mind too much if it gets stopped, because then you can just
shuffle all the goku named cards back in. Anyway, back to Goku's
Blinding Strike; An energy for 7 life is pretty good, and the chance
of getting to remove any 3 cards in your opponents deck that you
name; that is awesome! This card is very powerful, and still one of
the most sought after ultra rares in the game.
Now that we looked at the good stuff, let's see what can really mess
you up with this card.
1. If it is stopped it removes your discard pile from the game. In
decks this could be devastating. Don't use this card if you need
discard pile to win (freestyle krillin decks, blue style that uses
2. It is sensei deck only. This isn't that much of a problem, but it
that dragon ball decks can't use this, or any deck that doesn't use
sensei. Plus you may sensei something really good out, but you
usually take that risk with a card this good.
3. It is an ultra rare. It is probably pretty tough to find, or if
find it, you will have dish out quite a bit for it.
4. This card was errated a while ago so that dragon balls couldn't
be named. Most cards like this can't name dragon balls. Not a big
deal. (Is it just me, or do dragon ball decks get a lot of breaks!)
**I know this has nothing to do with Goku's Blinding Strike, but ...
YOU Score for changing Supreme West Kai! She is still really strong,
but not quite as much as before. That change was much needed!! Now
no more Supreme West Kai DBall decks, or blue style with buu saga
mastery (or at least they can't use the prevent 2 life part)!**
Standard - 4.1
Tuff Enuff - 3.9
Sealed Deck - 2.4 (Removing your discard pile in sealed deck isn't a
idea, and you won't even know what good cards to name in your
deck; otherwise a good old energy for 7 life)
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