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CCG Card of the Day
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Goku the Puppet
World Games Saga
Avg. Standard Rating: 3.23
Avg. TE: Rating: 2.75
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
10/7/03 – Tuesday
Goku the Puppet Level 1 – WGS PS
Promo – Insert – PS2
Power: Physical attack doing
+4 power stages of damage. If successful and the bottom card of your
discard pile is a Goku Named card, you may draw that card into your
Yay… the best Puppet… puppets own!
He’s quite good, even though he is a puppet.
His low power level allows him to go first in most matches, and with
that he’s allowed to go off turn one and easily smack your opponent
Goku’s strength comes in his named cards, and
hence we are reviewing a Goku MP set that you would possibly use in
one of the top decks currently, Goku Freestyle.
The ability to chain an additional attack to
another big Goku named attack is just great. The key is the big
advantage in the early combats to make Free Goku beatdown work to
Start off with drawing, for example, Goku’s
Flight, Goku’s Physical Attack, and Goku’s Blinding Strike, and
Mastery if you don’t draw the GPA/GBS. Start with Strike, then
puppet power, draw Strike, Strike again, GPA, Strike again, GPA,
Strike again, etc… broke…
Despite the low base damage, the ability to
chain attacks early game, and a decent physical is always good. He
can easily Aura Clash to get to a personality level generally better
than this one, which will be reviewed tomorrow.
Don’t forget he can be an ally. This and the
Movie 7 one are the only generally decent ones, unless you use SS.
You can always run GBS in a normal deck and draw it up, along with
all the really good Goku named cards.
Standard: 3.8 out of 5.0 (decent, low base,
but goes first and deals out really good damage if comboed right,
can be used in many decks but generally Freestyle) Tuff Enuff: 3.5
out of 5.0 (same diff)
Sealed: 4.5 out of 5.0 (he’s an ally, good
Goku the Puppet-
Goku the Puppet is one of those personalities that would be used in
only a certain amount of decks. By far, the Goku Level 1 personality
of choice is Goku, the Hero. Drawing a card when entering combat is
so much more versatile then a simple physical attack for +4 power
stages. Sure, the bottom card might be Goku named, and the attack
might be successful. But it just seems way to situational for me. In
this environment, Goku the Hero is a much better choice.
Standard – 2/5
TE – 2/5
Goku the Puppet:
Goku The Puppet is really good simply
because its one of those personalities that just seems to tell you
what kind of deck to use it in. I've become rather partial to
'weenie beats' lately, between Goku Freestyle and Piccolo
Multiform decks. Anyway, Goku the Puppet works super well between
Goku recursion freestyle beats (devastation drill, obv), the
freestyle mastery itself, and just going first :) The ability of
the goku decks to have amazing defense, anti-ball, powers on all
their levels without losing drills, and 1-3 turn wins just makes
them clearly the best decks in the environment right now. But all
changes when Kid Buu comes out >:)
Goku, the Puppet #PS2 from World Games
Power: Physical attack doing +4 power stages of damage. If
successful and the bottom card of your discard pile is a Goku Named
card, you may draw that card into your hand.
This card goes really good in freestyle decks. Just get some
devastation drills and stuff in play, this power will do tons of
damage, while getting you another card. His power level isn't that
good, but who cares, this personality isn't designed to do damage by
having a big power level. You can really set up his power too, by
regenerating a goku named card the turn before. One of the main
level 1 gokus being used right now at tournaments.
Goku, the Puppet Level 1
A physical for +4 is not too bad, though there are stronger physical
attacks. But was I expecting +10 for Lv.1? I think not. Anyway, the
not the part most people who use this card are looking at. It's the
that says "If successful, and the bottom card of your discard is
Goku named, draw that card." This Goku will obviously be used in
Freestyle decks because they will run a lot of Goku named cards.
Your opponent stops a GBS? Fine, lose your discard, use this attack,
and if it hits, get it back. With all of his good named cards, it's
scary to see them back in an opponent's hand after one use.
Standard - 3.8/5. Goku's becoming a force to be reckoned with in
Standard, thanks to his new cards and the Freestyle Mastery. Most
decks love staying on Lv.1, also.
TE - 4/5.
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