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DBZ CCG Card of the Day

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Goku the Puppet

World Games Saga

Reviewed 10.07.2003

Avg. Standard Rating: 3.23
Avg. TE: Rating: 2.75


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
10/7/03 – Tuesday
Goku the Puppet Level 1 – WGS PS
Promo – Insert – PS2

Power: Physical attack doing +4 power stages of damage. If successful and the bottom card of your discard pile is a Goku Named card, you may draw that card into your hand.

Yay… the best Puppet… puppets own!

He’s quite good, even though he is a puppet. His low power level allows him to go first in most matches, and with that he’s allowed to go off turn one and easily smack your opponent down.

Goku’s strength comes in his named cards, and hence we are reviewing a Goku MP set that you would possibly use in one of the top decks currently, Goku Freestyle.

The ability to chain an additional attack to another big Goku named attack is just great. The key is the big advantage in the early combats to make Free Goku beatdown work to its finest.

Start off with drawing, for example, Goku’s Flight, Goku’s Physical Attack, and Goku’s Blinding Strike, and Mastery if you don’t draw the GPA/GBS. Start with Strike, then puppet power, draw Strike, Strike again, GPA, Strike again, GPA, Strike again, etc… broke…

Despite the low base damage, the ability to chain attacks early game, and a decent physical is always good. He can easily Aura Clash to get to a personality level generally better than this one, which will be reviewed tomorrow.

Don’t forget he can be an ally. This and the Movie 7 one are the only generally decent ones, unless you use SS. You can always run GBS in a normal deck and draw it up, along with all the really good Goku named cards.

Standard: 3.8 out of 5.0 (decent, low base, but goes first and deals out really good damage if comboed right, can be used in many decks but generally Freestyle) Tuff Enuff: 3.5 out of 5.0 (same diff)

Sealed: 4.5 out of 5.0 (he’s an ally, good stuff)


Jesse Zeller
Goku the Puppet-

Goku the Puppet is one of those personalities that would be used in only a certain amount of decks. By far, the Goku Level 1 personality of choice is Goku, the Hero. Drawing a card when entering combat is so much more versatile then a simple physical attack for +4 power stages. Sure, the bottom card might be Goku named, and the attack might be successful. But it just seems way to situational for me. In this environment, Goku the Hero is a much better choice.

Standard – 2/5
TE – 2/5
Goku the Puppet:
Goku The Puppet is really good simply because its one of those personalities that just seems to tell you what kind of deck to use it in.  I've become rather partial to 'weenie beats' lately, between Goku Freestyle and Piccolo Multiform decks.  Anyway, Goku the Puppet works super well between Goku recursion freestyle beats (devastation drill, obv), the freestyle mastery itself, and just going first :)  The ability of the goku decks to have amazing defense, anti-ball, powers on all their levels without losing drills, and 1-3 turn wins just makes them clearly the best decks in the environment right now.  But all changes when Kid Buu comes out >:)
Rating: 4.0/5
Goku, the Puppet #PS2 from World Games Saga

Power: Physical attack doing +4 power stages of damage. If successful and the bottom card of your discard pile is a Goku Named card, you may draw that card into your hand.

This card goes really good in freestyle decks. Just get some devastation drills and stuff in play, this power will do tons of damage, while getting you another card. His power level isn't that good, but who cares, this personality isn't designed to do damage by having a big power level. You can really set up his power too, by regenerating a goku named card the turn before. One of the main level 1 gokus being used right now at tournaments.


Standard - 3.1
Tuff Enuff - 2.75
Sealed Deck - 2.2
Mewfive Goku, the Puppet Level 1
A physical for +4 is not too bad, though there are stronger physical
attacks. But was I expecting +10 for Lv.1? I think not. Anyway, the +4 is
not the part most people who use this card are looking at. It's the part
that says "If successful, and the bottom card of your discard is Goku named, draw that card." This Goku will obviously be used in Freestyle decks because they will run a lot of Goku named cards. Your opponent stops a GBS? Fine, lose your discard, use this attack, and if it hits, get it back. With all of his good named cards, it's scary to see them back in an opponent's hand after one use.
Standard - 3.8/5. Goku's becoming a force to be reckoned with in Standard, thanks to his new cards and the Freestyle Mastery. Most decks love staying on Lv.1, also.
TE - 4/5.

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