10/7/03 – Tuesday
Goku the Puppet Level 1 – WGS PS
Promo – Insert – PS2
Power: Physical attack doing
+4 power stages of damage. If successful and the bottom card of your
discard pile is a Goku Named card, you may draw that card into your
Yay… the best Puppet… puppets own!
He’s quite good, even though he is a puppet.
His low power level allows him to go first in most matches, and with
that he’s allowed to go off turn one and easily smack your opponent
Goku’s strength comes in his named cards, and
hence we are reviewing a Goku MP set that you would possibly use in
one of the top decks currently, Goku Freestyle.
The ability to chain an additional attack to
another big Goku named attack is just great. The key is the big
advantage in the early combats to make Free Goku beatdown work to
Start off with drawing, for example, Goku’s
Flight, Goku’s Physical Attack, and Goku’s Blinding Strike, and
Mastery if you don’t draw the GPA/GBS. Start with Strike, then
puppet power, draw Strike, Strike again, GPA, Strike again, GPA,
Strike again, etc… broke…
Despite the low base damage, the ability to
chain attacks early game, and a decent physical is always good. He
can easily Aura Clash to get to a personality level generally better
than this one, which will be reviewed tomorrow.
Don’t forget he can be an ally. This and the
Movie 7 one are the only generally decent ones, unless you use SS.
You can always run GBS in a normal deck and draw it up, along with
all the really good Goku named cards.
Standard: 3.8 out of 5.0 (decent, low base,
but goes first and deals out really good damage if comboed right,
can be used in many decks but generally Freestyle) Tuff Enuff: 3.5
out of 5.0 (same diff)
Sealed: 4.5 out of 5.0 (he’s an ally, good