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Android 20, the Schemer
 

Cell Saga

Reviewed 10.17.2003

Avg. Standard Rating: 2.99
Avg. TE: Rating: 3.42

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
10/17/03 – Friday
Android 20, the Schemer Level 3 – Cell Saga
Starter - #187
Personality

Power: Physical attack doing +3 life cards of damage for every personality in play with the word "Android" in the title. This power may be used twice per Combat.

Can you say ow? I mean, if you get here with Androids out and your opponent has no blocks… think… 8 Androids +3 life each = 24 life x 2 times = 48 life = hurt really bad if it works.

Just beware of Trunks Swiftly Moving.

I mean, checking for blocks won’t be too hard with Prepared Stance for Staredown…

I mean, you can even try the broke level 3 power twice, Ki Push to level 2, and level again to 3 to lay massive beatdown.

Key is more androids = more fun. Big attacks = overkill. Overkill = good. If you dish it out.

This is one of the stronger level 3s in the game, but it relies on the Androids. Once you have them out and are up here, it won’t be easy to have blocks for two big physicals every turn. Not to mention Staredown.

Don’t forget you get to do some stages too. The life cards are a modifier.

The fact you get to use it twice is the key. You can easily abuse this and come back, all you need are Androids and a good combat in which to land some choice hits. Getting there is the key. If you do, you can win if played right.

Standard: 3.0 out of 5.0 (good level 3, get here and dish it out, but key is being able to hit decks like DB) Tuff Enuff: 3.8 out of 5.0 (level fast in this format, and big damage means overkill)
Sealed: 3.0 out of 5.0 (you’ll win if you get here probably, but if not, +3 life twice is good, and if your opponent is an android, 12 life…) ~matthewlow
 
Trunks

Android 20 Level 3

Power: Physical attack doing +3 life cards of damage for every personality in play with the word "Android" in the title. This power may be used twice per Combat.

Now this is a major point of your Android 20 deck. The level 3 is just devastating when you have all the androids out and able to land both of these attacks. It'll be a physical attack doing +21 if you get all the androids out. Of course you could make that attack a little bit bigger with the help of the Kraft Promo Card called "It's Empty". Though i wouldnt really advise it, 21 life cards is enough anyway. Just beware of Trunks Swiftly Moving since it'll gain those modifiers cos it says +3 for each personality with the word android in the title. So you'll be getting that tossed back at you twice. Not a good thing either. 

Rating 3.7

TrunksTheSwordsman


Da Krillin
Friday - Android 20, the Schemer

By far, the best Android 20 personality in creation. A physical attack
doing +3 life cards of damage, that may be used twice per combat is ALREADY decent. But if every android ally is in play, thats +24 life cards of damage, twice per comabt. And, if you're lucky, you'll have 3x Android Attack Drills in play too, and thats +30 life cards of damage, twice per combat. Thats usually enough to wipe out a deck at the point in the game that you're at level 3. (which is what level this personality is..)

Standard: 3.5
Tuff Enuff: 4.0

-J. Lackner (A.K.A. DaKrillin)
Mewfive Android 20, the Schemer Level 3 CS
Okay, this is what Android Ally is about. A physical doing +3 life for every Android in play, and can be used again. We all know there are 8 Androids released, so perform some simple multiplication (by 3), and you get 24. Double that for a total of 48 cards of damage from this card power alone. Not that you'll have all 8 Androids in play all the time, oh well. A more realistic total would be around 30 with 5 Androids out. There's a lot of Ally hate out there, so you likely will not have every Android in play. Of course, you can always add modifiers to this, like Android Attack Drill, to do even more damage.

Standard - 3.4/5. If you get here against a Lv.1-3 deck, you'll likely win.
As if you'll play 4 levels with an Android deck when 4 sucks. TE - 3.4/5. Still awesome, even if you can't win by MPPV. It's easier to get
here, anyway.
AJC468 Android 20 Stage 3 CS:

Not many personalities have double attacks for powers, but most of the ones that do are pretty amazing. Just look at Cell HT, and that's only a stage one. Android 20's power has the potential to be much more deadly than cell's, but he is a stage 3 so it will require some work to get up there. Red is tempting for it's level gaining speed, plus with upcoming kid buu cards red is a physical force to be reconded with. Still, you're more likely to see Android 20 in a black hand disruption/beatdown decks (black is about to have so much hand destruction it isn't even funny). Android 20 revolves around his allies, and without them he's just waiting to be ruthlessly beaten senseless by your opponent. Luckily, he has access to cards such as Android Tag Team and other useful andriod promos to bring em back for more. While hard to acquire, a well built 20 deck with these cards can be quite deadly. Nothing along the lines of top tire, but fun and potent nonetheless. Since he has 8 androids available to fuel his power (counting himself), it only takes a few hits to equal game over for your opponent. This is why black normally works better than red, they can't stop your attacks if they don't have a hand ^_^. A power doing 48 life cards is nothing to sneeze at, just watch out for the massive ally hate this environment is filled with. It's nice to play an original deck and win with it sometimes, instead of the same old top tier decks over and over. Android 20 gives you this opportuny.

Standard: 2.5
TE: 3.8

KingBroly Android 20 (Lv.3-CS)
This Personality has 2 huge attacks. But, +3 life twice with only him is decent. But, a Level 3 is hard to get to in Standard, unless you go with a lot of Anger-up cards. Again, like the Level 2, he's better in Tuff Enuff because of anger. If you use Android 20, I would suggest his Level 3 high tech instead of this guy. 8 life cards to 6 life cards. But, you may have a lot of ways to get Androids in your deck, so this becomes your choice in the end here.
Standard: 2/5
Tuff Enuff: 3.5/5 (Overkill....maybe)

MelissaLow
Android 20 the Schemer Level 3 CS

This physical attack can be use twice per combat which is extremely good. For example: You have all the Androids out. (13, 14, 15, 16,17,18,19, and 20; total of 8) Physical attack doing +3 life cards for every Android ally in play. (8 x 3 = 24 life cards of damage, twice per combat equal to 48 life cards. Plus you look at the physical attack table to lower down stages. Two drawbacks; one if you only have 1, 2, or 3 Androids out, you only attack with +3, +6, or +9. Having fewer allies, the attacks are much weaker compared to with 8 androids out. Second, if your opponent has Frieza is Ready out; the level 3 is not that great of a card until it is gone.

Standard: 4.3 out of 5.0 (I usually win from this level, but if I don’t have a lot of allies out or my opponent has the card Frieza is Ready, I lose.)

~*Melissa Low*~/**Videl** ~Trunks is soooo hot! hehehehe

Vegeta77 Power: Physical attack doing +3 life cards of damage for every personality in play with the word "Android" in the title. This power may be used twice per Combat.

Here's another sub-standard Android 20 personality. The maximum amount of android personalities you are going to have in play will be 8. So this turns at best into a physical doing +24 life cards of damage that can be used twice. This power doesn't sound bad in theory, but you have to get out 8 android allies and keep them in play. Another big downfall is that this is a level 3. Nobody is going to build a deck around getting to this personality, when you have to set up 8 allies. If you are going to do it though, pack the deck with every android ally there is, and throw in a few z warriors gather.

Standard (1.5 of 5.0)
Tuff Enuff (2.0 of 5.0)
 

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