10-10-03 – Friday
Goku, the King’s Pupil Level 4 –
Rare - #131
Power: Once per game you may search either your Life Deck or your
discard pile for up to 5 drills and place them into play.
LOL. You know at one time I thought this was one of the worst
level 4s Goku could ever get… and now it is like the best one he
has… depending on the deck.
Goku has a string of not getting outstanding level 4s. The URs
disappoint many people, for stopping an energy and being able to
deal 2 life for every energy didn’t help much compared to many other
level 4s. The physical from CS was decent, but still weak. Then WGS
brings us this… Drills at level 4? What was Score thinking? Thinking
ahead, that’s what.
Most people would be like… what… who wants Drills at level 4 when
you are about to win, and who runs Drills in a deck that levels…
that’s what I thought… until Freestyle Mastery MBS came out, and by
golly this level 4 is now sweet. You don’t lose your drills when you
level, and you can easily AYTE/AC up here and get drills out quick
style. I mean sure you only use it once, but when you pull COGDs,
VQD, CD, VD, Devastation Drills, Absorbing Drills, etc, and have
card advantage/defense up the wazoo, who really cares…
Even if you are losing, you can Goku’s Farewell up here for a
timed win, and easily run your opponent out by just pulling Drills
to help stall. Your drills have special defense with the Mastery,
and thus it can’t be too bad.
Thing is, it only works in Drill decks. Most Drill decks are
Freestyle for Goku, as I don’t see too many Orange ones around. It
is still decent as most will run a couple drills like Champion and
Victorious, so it can’t be too bad. Even anger could consider it, if
it wanted to muster the challenge of running Drills in an anger
Overall, use it in Freestyle Goku pretty much. DB can use this as
well. The once per game can scare you, but the ability to do it and
easily take the advantage is all you need.
Standard: 3.4 out of 5.0 (Free Goku + Drills + timed wins)
Tuff Enuff: 3.3 out of 5.0 (you’ll get up here easier)
Sealed: 2.0 out of 5.0 (only good to stop 3 anger wins) ~matthewlow