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CCG Card of the Day
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The Eternal Dragon’s Quest
Majin Buu Saga
Reviewed June 30, 2003
Avg. Standard Rating: 1.98
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
06/30/03 – Monday
The Eternal Dragon’s Quest – Buu Saga
Ultra Rare - #150
Power: Search your Life Deck
and any cards in play for all the Dragon Balls you own and set them
aside into a new stack. At the beginning of each of your turns,
choose a Dragon Ball that is not in play from that stack and place
it into play. Your card powers cannot end Combat for the remainder
of the game. You may only use one copy of this card during the game.
Well… picking on Score are we? Be nice
everyone, be nice…
Note that the text above is not what it says
on the card, but that’s what it has been errated to. And thus… now
it is about 10% as good as it used to be.
This card used to be used to kill of Dragon
Ball decks with the last sentence that said Combat cannot be ended
for the remainder of the game. The addition of the word “Your”
defeated the whole purpose. Now it only goes in random DB decks that
try to win this way (not recommended), and decks that just want the
Anger can benefit from this with the Earth DBs.
Timely placing of Earth DB 4, 5, 3, and 7 can provide a great boost
to even beatdown decks with the added card draw. The major problem
is the haphazard of getting them stolen. Other decks like physical
beats can benefit for DDB2, and energy decks can use the Dende DBs
to go to full every turn. Namek DBs can screw over DB decks for a
bit with 4 and 7.
There are a lot of options with this card, but
it wouldn’t be considered a great UR. The main use of the card was
shot down, and now very few people would use it in a competitive
deck. It can be used for fun by all means, and can add an unexpected
punch to your deck when pulled off. It can of course reuse Dragon
Ball abilities more than once, which can prove life saving.
It used to be able to be used over and over in
conjunction with DDB5 and Alt DDB5 to pretty much live forever… but
that was shot down as well.
Anyway, it is still a decent UR in my opinion.
It can work in decks revolved around it as well as decks who want
DBs just for the powers.
Standard: 2.1 out of 5.0 (interesting combos
with this card; new DB archtype with it; but overall still a
haphazard) Tuff Enuff: 1.2 out of 5.0 (can’t win by DB, can’t win by
anger, energy… yes… but you’ll get them stolen so fast)
Sealed: 3.0 out of 5.0 (can help; you might
pull some DBs from your packs and be able to go to full and gain a
minor advantage) ~matthewlow
The Eternal Dragon's Quest
Nice one, Score. The errata on this card does not necessarily make
unplayable, but now it loses all appeal. Most people would have used
it to shut down Roshi decks before the errata. Now it would only be
used in a DB deck or a deck with a DB backup. The only good thing is
I did not trade a UR for this. I'll shut up now, so this stays a PG
Standard - 1.5/5. Makes
your deck predictable now.
TE - .1/5
Monday - EDQ
Wow this card used to be really good. Now it just plain sucks. Well,
it's not that bad. I'd consider using it in anger, get EDB 3, 4, and
5 out or whatever, and gain anger and draw cards. Overall this card
is horrible. =/
Today's COTD was a very useful ultra
rare, The Eternal Dragon's Quest. It is still playable, but it no
longer has the much needed tech against db decks. The ability for no
one to end combat really messed up a db deck if you pulled it off
early. After the errata, the major db tech was gone, making this
card much less playable.
This card can allow you to win by db victory in 7 turns assuming
nothing goes wrong. The chances are high, that in standard,
something will go wrong ;). This card can also allow you to reuse db
powers one more time, which is quite useful. You get to pick which
db comes into play at the beginning of each of your turns. This
allows you get the db which is most useful in your current
situation, and this helps a good bit.
My advice is to never make a deck based around this card, but
instead use it as a support victory in a non pure db deck. Just
remember, you can't end combat, but your opponent can. Hopefully
Score will change this card back, but until then this card is just
average. Roshi DB remains overpowered >_<.
TE: 2 (if you like using your db powers that much)
The Eternal Dragons Quest - Buu Saga
Ultra Rare - #157
Power: Search your Life Deck and any cards in play for all the
Dragon Balls you own and set them aside into a new stack. At the
beginning of each of your turns, choose a Dragon Ball that is not in
play from that stack and place it into play. Card powers cannot end
Combat for the remainder of the game.
Meh, with the new CRD limiting it so much, this card has become dirt
in the eyes of many, many players. But, in my opinion, it will still
be useful, just not in the way everyone else was thinking...
Instead of shutting down DB decks, now it has only has the ability
to be used in a DB deck itself.
I'd use it in a deck that would be used solely for abusing the DB
powers...by using the over and over. Get some into play, then use
this. Say...Alt. Dende DBs, particularly #7...
Standard: 2/5...pre-errata, i'd have given it a 5, but...they just
weakened it so much. It's still useful, but not in as many decks.
TuffEnuff: .5/5...just don't.
Eternal Dragon's Quest
When I pulled this card, I uttered 3 words... "rofl n00b gg". I did
not feel worthy. Me, a scrub pulling possibly the biggest anti-ball
card! Then, the folks at Score decided to errat it to only 1 per
deck. Wow...if you ended up pulling two...then that may apply but
who would run two ?_? The they screwed it up. They made it so only
you couldn't end combat. Why would you use this card now?
Possible good points to this card - Gurantees 7 balls in 7 of your
Possible bad points to this card - You cannot end combat and usually
ball decks get 2-3 balls out per combat. This greatly slows you
All in all, the only use I could find for this card is...if you were
lost in the woods and needed toilet paper o.0
Tuff Enuff - 0.001
Standard - 1.579