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CCG Card of the Day
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Red Energy Shield
Reviewed June 13, 2003
Avg. Standard Rating: 2.83
Avg. TE: Rating: 3.20
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
06/13/03 – Friday
Red Energy Shield – Trunks Saga
Common - #24
Power: Stops an energy attack. Raise any personality to their
highest power stage. Remove from the game after use.
I bet you are all like… why the heck did matthewlow pick this
card? Well… I love the quote.
“I have to protect my friends!” – Gohan
Friends are valued highly; I attempt to do my best for each of
mine. Teaching, helping, and doing what I can for each and every one
of them are what I hope I do. I love being reminded of Gohan and how
he protects his friends over everything else. His kind heart is full
Anyway… enough with the anime stuff. I like the card for that
reason. It looks cool, it is cool, it is a nice card, and it looks
like it would work in ally. It could, but it is overshadowed. I
would consider using it if I had more room, but unfortunately, I
This card is actually one of ally’s worse enemies. That wouldn’t
make sense, but that’s the truth. If you read the card, it can raise
ANY personality to full. So… let’s say Cell is at zero and his Cell
Jrs are just killing Gohan. I’ll Red Energy Shield that Cell Jr 1
Level 2’s power, send Cell to full. No more ally fun for you. And
yes that’s perfectly legal. It is a strategy tactic by far.
Red is lacking in the energy defense area. It has just attained
Red Slide and Red Resistance (pretty much junk… Namek Balls in
Anger? Please.), while Red Energy Defensive Stance continues to
stand strong. We’ve got the useless Red Side Kick, the amazing Red
Escape, and then this card. Oh, and Red Back Kick indirectly. I
would attempt to go with a couple Energy Shields in every Red Deck.
The ability to go to full can fuel energy attacks, take physical
attacks, power allies, or even become anti-ally. This card has so
many uses it isn’t funny. It doesn’t give anger, which can be a bad
thing for anger decks, but a good thing for decks that rely on their
level 1. It still is anti-ally, so it should be run regardless.
Run some of these in every Red deck. They are extremely easy to
come by being commons, so nothing should bar you from adding some of
these power commons to your arsenal. Many people don’t see much
power in a little common, but this one shines above many to be one
of the best.
Standard: 3.7 out of 5.0 (the ability to stop and fuel your next
blow is amazing; doesn’t do much against DB, anger, or DV, but still
a great card regardless. That and Namekian Energy is the
environment, for now.)
Tuff Enuff: 4.2 out of 5.0 (gaining stages can be the difference
between a loss, win, and overkill)
Sealed: 4.9 out of 5.0 (easy to get in sealed, totally owns as
going to full stages is a luxury not often experienced, and can
often turn a game around)
Red Energy Shield-
I've always had a thing for this card. Mainly because it won me
Round 7 at the National Championships last year. I was obviously
facing an ally deck, and I would just take damage with Tien's
Tribeam then the last time they perform it, they would be at zero
power stages, I'd just block the attack with Red Energy Shield and
make them power back up to full. No allies for you! Yeah, it's that
fun. Other than that, Red doesn't have many decent energy blockers,
but this is one of the best.
Standard - 3/5
Tuff Enuff - 3.3/5
Red Energy Shield:
Well today's COTD is red energy shield. What is
has to do with ally decks I don't know, but it's a pretty good
energy defense. Lets see, stops an energy, powers up a personality
to its highest power stage, and RFTGAU. Not bad, I'd run this in red
energy, gives you more power stages for those energy attacks ^_^.
The main thing about this card that seperates it from the other
power ups is that you get to choose the personality that will be
raised to full with its effect. This a very useful ability. If your
at zero and you have ally powers you would like to use, then raise
one of them to full instead (so it works a little with ally decks
after all). Or you can raise your MP to full, and gain enough
powerstages for more energy attacks. And lastly, the part you may
not have thought about, raise your foe to his highest power stage.
It may seem like a stupid idea at first, but it's actually very
useful in the right situation. When your opponent has finally gotten
himself to zero and is about to beat to you this combat with all of
his allies, you play this card. Ally decks are normally energy decks
correct? Just imagine the look on their face when you stop their
first ally's attack and raise their MP to full. No more ally powers
for them, and you have some free time to beat them down with your
own energies. Good card when you think about it.
Standard: 3 (not a bad block when you take the
time to think about it)
TE: 3 (same here)
Energy Shield - Trunks Common
Block an energy and power to full. This was pretty nice in the
trunks saga days. But as the new sets came out this card just isnt
good anymore. Red used to be begging for more energy blocks and it
finally got some in World Games and Babidi Saga. This is nice for
red energy decks. It just sucks for red anger since it removes
itself from the game and it gains you no anger. So yeah, great red
card for red energy decks and thats about it.
Aww, looks like I only get to review one card this week :p
Friday - Red Energy Shield
"Stops an energy attack. Riase your main personality to it's highest
power stage. Remove from the game after use"
It's a pretty good card, one of the best red energy blocks (so what
if there is only like..5). It's pretty basic, not much to say.. it
attack,and raises you to max, it's good, but really not much to say
Standard / TE: 2.0
Red Energy Shield - Trunks Saga
Common - # 24
Stops an energy attack. Raise any
personality to their highest power stage. Remove from the game
Heh, a staple in many a Red decks...it
used to be the only decent Red energy block.
Well, energy blocks are always good,
but this one also powers you up to full: a sort of anti-physical
effect, in my opinion.
This is a staple for Energy Red,
seeing as the power-up-to-full will help fuel your attacks. It is
also useful is Physical Red, as Red has little good energy blocks.
It just doesn't fit into Red Anger (as it doesn't gain you anger),
nor Neo-Red as it removes itself from the game...whereas you could
just slip is another Red energy block and have it be rejuvenated.
Standard: 3/5...personally, I'd use
the other WGS energy block with endurance....but, if you're deck
needs the power stages, use this one instead.
Tuff Enuff: 3.5/5...actually, the
powerup is more useful here, with all the Beatdown decks...block
an energy, power up. Nice.