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DBZ CCG Card of the Day

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Orange Junction Energy Blast

Trunks Saga

Reviewed June 12, 2003

Avg. Standard Rating: 2.9
Avg. TE: Rating: 2.76


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
06/11/03 – Wednesday

Orange Junction Energy Blast – Trunks Saga

Rare - #139

Energy Combat

Power: Energy attack. This attack does +1 life card of damage for each ally that you have in play.

I love this card too. ^_^ The foil pattern from Trunks Saga looks so cool! I mean… take the card, put in under some light, and move it back and forward…the energy blast sparkles like none other.

Funny thing is my favorite foil card (OJEB) and favorite game play card (ZWG) both fit in the same deck. Orange Junction Energy Blast isn’t shabby either.

Orange Junction Energy Blast is generally a normal energy attack with a big bonus. It isn’t really anything you should jump up for joy about unless you want to punish your opponent when you have 7 or so allies out. Making this attack doing more than 10 life makes me know that I’d rather run this than Team Work Kamehameha. This attack really only is a big attack. Nothing really else. No big secondary effects or if successful effects. Just a big attack. If it hits, it hurts too.

This can be taken advantage of with the Ginyu Force personality, Orange Style TW, Mastery from TS or CS, and West City… can you say 14 life cards, please and thank you, without any other allies out? Even without West City it is a big 10 life card energy at the beginning of the game. There aren’t many that can do that on the first turn.

If you don’t run a ton of allies, this card doesn’t work. Orange has some pretty big energy attacks, most doing 5 or 6, some 7. Thus, you’d need at least 3 allies out to make this card worthwhile. I’d run this only in Ginyu Force decks (this card is pretty much made for them) and ally decks. Try it out and see. It might just be a stumbling block being a big energy attack, or can help deliver the finishing blow. It works in only specific decks, but nevertheless, is still a nice card to have around.

Standard: 3.2 out of 5.0 (pretty much a big attack, needs a lot of allies to be of much use. Tech cards with nice effects are favored over giant attacks.)

Tuff Enuff: 4.0 out 5.0 (ally is stronger, and with the major potential to overkill (since allies generally don’t overkill), this card can prove to be a winner by far)

Sealed: 1.2 out of 5.0 (this will probably only do 4 or 5 life cards with the lack of allies to get during a game)


Orange Junction Energy Blast - Trunks Rare - Also in Trunks Reforged

Energy attack. It also does +1 life card for each ally you have in play. Nice card. When you have 10-15 out and you hit your opponent with this its gonna hurt. Its obviously only useful in ally decks. Since the damage is determined by how many allies you have in play. You can combo this up with the new West City  for alot of extra damage. And have 3 of these and ally wins! x3 you can dish out alot of damage. Even though heroes have the best hero allys in terms of energy attacks anyway. This just adds extra fuel to the fire

Rating 3.5

Orange Junction Energy Blast - Trunks Saga
Rare - # 139
Energy Combat:
Energy attack. This attack does +1 life card of damage for each ally that you have in play.
Heh, another ally deck card, wow, imagine that.
Anywhos, this card is good in any deck with a few allies, but it works MUCH better in decks loaded with them, such as Matthew Low's deck (19 allies). If he had them ALL out, which is hard to do nowadays, he would do...24 life cards, assuming he had the TS/CS Orange Mastery and that he had no other modifiers. I think that speaks for itself...
But, I wouldn't recommend using this in a non-ally deck...heh, as if you couldn't figure that out yourself.
Standard: 3/5...good in an ally deck...but not worth much elsewhere. And, you'd hafta have quite a bit of allies out to make it good.
Tuff Enuff: 3/5...many of the good ally decks are in Tuff Enuff, in case you didn't know.
- Proxy
Orange Junction Energy Blast

Personally, I'd never use it (maybe because I'm a scrub), but I can see its advantages.  In a Android Ally deck you could ZWG and do an energy for 6 life + 2 for TS Mastery + 2 for Aura Drill.  10 life cards off of an energy attack isn't half bad.  But maybe this card could be used much better...I'm just a scrub...

Tuff Enuff - 2
Standard - 1

Overall Scrub Rating - 1.572


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