07-09-03 – Wednesday
Kami’s Floating Island – Androids Saga
Rare - #94
Power: When entering Combat, draw a card.
Whoa… a decent card. Underplayed one as well.
We don’t see much play for this location, but
honestly I think it can be very good. An additional card can be very
nice, especially in decks like Master Roshi who can manipulate it.
The only problem is that both people get that extra card, and thus
it can be bad, depending on who got the better draw.
This card works better in decks that have more
cards in their deck that aren’t “dead cards,” cards that you can’t
use during Combat. You will do better in the long run if you have
mostly cards that aren’t dead in your deck.
This is more of a double edged sword. In
Locations and Battlegrounds, you want to make the Location better
for you than your opponent. In this case, it generally helps both,
unless you want them to draw another card because you have a reason
for it (bigger hands mean they draw out faster, etc).
Majin Quickness and Cell HT Level 2 are sweet
cards to abuse this location. Anger can benefit from the additional
card to gain anger. More cards does give your opponent a greater
ability to block, but it can help you have that all important one
extra card in combo decks like Backlash.
Protective Shelter is this card’s counterpart.
Shelter allows you to know what you are doing, and many decks, like
Namekian, can abuse this one so that you are helped a lot more than
your opponent. Island doesn’t allow much of that.
Overall it is not a bad location, and can be
one you throw in, like Planet Vegeta and Z Sword Plateau. Try it out
a bit and see. It might work for you.
Standard: 3.0 out of 5.0 (anger, combo decks,
not shabby but not gamebreaking) Tuff Enuff: 3.0 out of 5.0 (double
edged sword, but extra card with right setup can help win it)
Sealed: 3.5 out of 5.0 (being on the attack
can help you decide what to do, especially with not many ways to get
rid of it, but remember it can still mess both people) ~matthewlow