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DBZ CCG Card of the Day

Gohan's  Kick
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Gohan's Kick

Cell Games

Reviewed July 31, 2003

Avg. Standard Rating: 4.17
Avg. TE: Rating: 3.63


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Jesse Zeller
Gohan’s Kick-

This card is pretty much a staple in any physical beatdown based, or Cosmic Backlash based deck. Preventing your opponent from ending combat is the gem reason people use this card. If this card and Majin Buu’s Fury did not exist, we would see the environment run by combat-ending Dragon Ball decks.

Cosmic Backlash decks use this card to prevent your opponent from playing one of the “Big-4” defenses: Vegeta’s Physical Defense, Nappa’s Energy Aura, Nappa’s Physical Resistance, or Time Is A Warrior’s Tool. Then you can usually perform the other parts of a “perfect Backlash” and easily secure the win.

Standard – 4.5/5
Tuff Enuff – 3.4/5
Wednesday - Gohan's Kick

This card was a dominant force against Dragon Ball decks from Cell Games thru World Games (in fact, it was still amazing until Saiyan Power Block came out in Babidi). It also was key for beatdown decks to stop those annoying Stop Alls like Time Is A Warrior's Tool. It was a gamebreaker back in the day, letting the user have a combat do do their thing without worry of it ending before they could make an attack. It can't be sphered, and can deliver big time damage as well. It works differently today, as it really should be comboed with Majin Buu's Fury for the maximum effect, which will fully lockdown most pure dragon ball decks. Just watch out for pure defense!

Standard : 3/5
TE : 2.85/5
Wednesday: Gohan's Kick

See Tuesday's review, lol...Except DB decks should stay away...

Standard/TE/Sealed: 5/5

Trunks Gohan's Kick - Cell Games

God why didnt score make this a rare? Anyway today we are gonna review Gohan's Kick. First time i saw this card i was like perfect for saiyan decks since i was playing saiyan decks. And it still is good for saiyan decks. Its power says you cant end combat or play any stop all cards for the remainder of combat. This completely locks your opponent into combat and they cant be saved by time or one of the many stop alls out there. It also prevents dragonball decks from getting out of combat with their combat enders as well. Its a great card for any deck except dragonball decks obv. Theres only 2 ways to stop this card and thats pure defense and saiyan power block. Pack 3 of these if you are playing a physical deck obv.


Rating 4.5


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