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DBZ CCG Card of the Day

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Yajirobe's Gifting Drill

Frieza Saga

Reviewed July 14, 2003

Avg. Standard Rating: 2.20
Avg. TE: Rating: 2.36


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Da Krillin
Monday - Yajirobe's Gifting Drill

Uh oh..mantis picked cards this week >_>..

Anywho, this is a decent card, 1 less stage and 1 less life card, it coudl prevent dball capture, and with blue prevention drill it will prevent 2 and 2. Fact is, drills can be easily destroyed, and, this drill isn't that great, there are better ones you could run in it''s place. (VQD, etc.,)

Standard: 1.8
Tuff Enuff: 2.2

Mantis Man Monday - Yajirobe's Gifting Drill

What can I say, I like this card. :p Four out (if you play Yajirobe... but
who plays Yajirobe besides scrubs like me?) are just annoying as heck. I don't know about you, but preventing 4 life and 4 stages from every attack sounds good to me. The only real problem is, drills are... sitting ducks these days. So it's hard to get them out for more than a couple of turns. Still, it can be pretty useful in my opinion.

Standard -- 3/5
Tuff Enuff -- 4/5 (no overkill 4 u)

--Mantis Man OvO
Mewfive Yajirobe's Gifting Drill

Oooooh... Reduce all damage by one life card or one stage... Now why does this sound like a po' boy's version of Master Roshi Sensei? Anyway, this card could be used in tandem with the aformentioned UR to prevent 2 life cards of damage. Now what decks need that small edge? An easy Q to answer, obviously Dragonball, seeing as they run a very small deck and a few big hits will take out most of the cards they use to prevent capturing of their DBs and the cards they need to get them back. Also, preventing two cards would help prevent a KHSB with no Drill setup from capturing their DBs. However, the only DB decks using this are built by the seemingly few unorthodox players.

You could also use this card in the new defensive Blue Buu archetype. You'd obviously use the new Mastery and Blue Prevention Drill to prevent 3 life with every Blue you remove. This card would give you one less life card to take, which could save you from removing a Blue card you could remove when you can prevent the full 3 cards. Yay, I likez. This card can also be used in other defensive decks, but I cannot think of a one of them that is any good.

Standard - 2.2/5. May see some play, but not too much.
TE- 1.2/5. This enviroment is about the beats.
AJC468 Yajirobe's Gifting Drill:

Since Mantis is picking all cards this week have Yajirobe on the them.  Today's card is a drill from the frieza saga that reduces the damage from all of your opponent's attacks by 1ps and 1lc.  This card works in decks that try to keep the damage they take to a minimum, and at the same time don't have much fear of losing their drills.  This narrows this card down to orange decks (Orange Focusing Drill), MBS Freestyle decks, and Meta Cooler decks.  This card is not bad in all these decks, but even then you will not see it that often.  Meta-Cooler MBS Blue Decks probably have the highest chance of running this card.  This card may turn up in a few freestyle decks as well (Freestyle Yajirobe O_O).  Orange Decks are the least likely, because OFD offers the least amount of drill protection, but the new mastery does give this card a little opportunity to be played.  This card can stop Orange Vinegar from taking your Dragons Balls so long as the person running it doesn't use Master Roshi Sensei.

Standard: 2
TE: 2
Team Scrub Yajirobe's Gifting Drill

Errata: Treat this card as if it read, “Reduce the damage from all attacks performed against you by 1 power stage or 1 life card of damage.”

Well, this card is an alright card. Preventing damage is nice, but there are obviously better cards to put in such as Guldo's Time Freeze Drill if you're a villian. But personally, I'd rather just put in another omni-block. Not to mention, any card with Yajirobe's picture on it is automatically a BAD CARD. x_x This week is sure gonna be Yajirobe-a-licious.

Standard - 2/5

Tuff Enuff - 2.37/5

Team Scrub's Scrubtastic Overall Rating: Poor
07/14/03 – Monday
Yajirobe’s Gifting Drill – Frieza Saga
Uncommon - #63

Reduce the damage from all attacks performed against you by 1 power stage or 1 life card of damage.

Um… no. Strange pick though.

This will save you one life card or power stage, which can make or break a game, but in this case, it won’t. It is a Drill, which makes it not very stable. It isn’t worth running since the effect won’t last long.

It is Freestyle, so it can be protected with the Freestyle Mastery MBS, but honestly it isn’t worth it. You are much better off choosing Android 20 Absorbing Drill or using physical blocks like Pikkon’s Leg Catch. It doesn’t really save you that much in the few turns it survives.

One thing you can say is it is Yajirobe named; Yajirobe Freestyle Decks anyone? I can go get my Yajirobe’s Energy Attack and do a whole life card of damage! Yippee!

By the way, that was sarcastic.

Nothing really else to say… just not good enough, don’t use it.

Standard: 1.2 out of 5.0 (not a playable drill, can help but not worth it) Tuff Enuff: 1.1 out of 5.0 (drills don’t last very long in this environment)
Sealed: 2.5 out of 5.0 (it can make a pretty nice difference here; one life card per attack can make or break games) ~matthewlow

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