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      CCG Card of the Day 
        
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                | Hercule's Drop Kick 
 Frieza Saga   Reviewed January 24, 2003   |  
                | Ratings are based on a 1 to 5
                  scale1 being the worst.  3 ... average.  5 is the highest rating.
 |  |  
        
          |   Trunks
 | Hercule's Drop Kick 
 Physical doing +6 if stopped gain 3 power stages and put it at the 
            bottom of your life deck. Limit 1 unless you're Hercule. Not too bad 
            of a card. Though there is alot of other attacks that do better, 
            this one is just right for hercule. Tossing in 4 of these is a 
            pretty big powerhouse hit for hercule since his power stages right 
            now are awful >_<. It has a nice little side effect if its stopped 
            but most likely youll use this last to make sure it hits for +6 cos 
            i think thats the most it will do. Maybe base damage of 1 or 2 
            unless they give hercule some big power levels but I seriously doubt 
            it :P
 
 Yay last review of hercule cards for this week. Im glad ;x
 
 Rating 2.5 (3.4 if you play 4 with hercule :P)
 
 TrunksTheSwordsman
 TrunksTheSwordsman@pojo.com
 |  
          | SSJP | Hercule's Drop 
            Kick 
 Standard
 An awesome phyiscal attack. Especially when the Champ becomes an MP, 
            you can go cuhrazy (i'm brian fellows :P) with this puppy. 
            Basically, you tell yer opponent to take a seat, or empower yourself 
            and possible bring it back to haunt him. A really good combo is to 
            use this in a Cell or Pikkon Namekian WGS beatdown deck, cause if 
            they block, its coming right back. BWAHAHAAHAHAHAHAHA
 
 Standard/TE 4.4/5
 |  
          | gamersource | Hercule's Drop Kick 
 This card is a very very good card. It starts out being a fairly
 good physical attack doing +6 power stages and then if you don't
 pull that great attack off you get extra power stages to beef up
 your MP, and the card goes to the Bottom Of Your Life Deck! If you
 use Hercule as an MP your beef goes up even more. You can use this
 card pretty much equally in both Tuff Enuff and standard...unless
 your Tuff Enuff deck is Physical Beatdown. All in all you will find
 yourself using this card just to let make your opponent block it and
 get your power stages...sometimes it going to the bottom of your
 life deck is a problem though. Other then that a great card which,
 coupled with Hercule "as long as Hercule is powerful", will be a
 widely used card!
 
 Standard 4/5
 Tuff Enuff 4/5
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