Save 25% "The DBZ Collectible Card Game for the GBA" at Amazon.com

Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough


Get our Pojo DBZ book from Amazon.com for about $10!

DBZ CCG Card of the Day

Frieza is Ready
 

Trunks Saga

 

Reviewed January 13, 2003

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Da Krillin Frieza is Ready:
This card = fun....

This card is VERY useful..it'll really keep your opponent from dishin' out to much damage.. unless of course you have like..14 cards left :-s...

Standard: 2.5
TE: 4.0
JayManFu Frieza is Ready- This card has been h0ge since it came out in the Trunks Sage. In the Trunks Sage there wasnt much that could get rid of it cept for Don't you just hate that. Also, the fact that it is "Use When
Needed" makes it even more powerful. When WG came out it looked like there was finally an answer to the problem, West Kai Sensei. But now that they errated it, FIR is back and is just as or maybe more powerful then ever.

Standard 4.0/5

TE- Since more people play cards like AYTE??? they dont usually play exclusive NON-COMBAT removal, making this card even stronger in TE, also with the more physical beatdown base, having FIR on table messes with your opponents mind.

TE- 4.5/5
Chibi Frieza is Ready

This card can stop your opponent dead in his tracks, if he's not prepared for this card. When West Kai could remove Non-Combat cards, FIR was one of it's main targets. FIR isn't removed from the game after you use it, so if you use some regeneration in your deck, you could possibly use this card several times in one game.

In Standard, great card. Any deck that plans on attacking will have to worry about this card. On the other hand, DB decks don't care about this card at all.
4.5/5

In Tuff Enuff, big attacks equal overkills. Big attacks also mean increased usage for FIR.
4.8/5
SSJP Frieza is Ready
Standard

This card is super coolio. I mean, you get KHSB'd for 15 life, send it back to them for 30. gg, its all over. This card will save you in a pinch, and if you're getting beat down by some nasty physicals, run Hercule the Puppet and you can use this if yer a hero.

4.0
Tuff Enuff
In TE, this card just gets better. Almost every deck relies on beatdown in TE (minus those who play regen/stasis) so you will most likely be able to scare the, with this card. You cna bring them down to like, 1 life, then hit them with Good Advice for an OK. Once again, gg
4.8

- All material copyright of Pojo.com.
c-1999-2002

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.