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DBZ CCG Card of the Day


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Fond Memories
 

Kid Buu Saga

Reviewed 12.19.2003

Avg. Standard Rating: 3.84
Avg. TE: Rating: 3.42

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
 12/19/03 – Friday
Fond Memories – Kid Buu Saga
Rare - #100
Non-Combat

Power: Place a Non-Dragon Ball card in your removed from the game pile at the bottom of your Life Deck. Limit 1 per deck. Remove from the game after use.

What an interesting concept. Removed from the game? You wish.

This card can make cards that are normally 1 per deck RFGAU become 2 per deck. Sure it won’t guarantee it, but regardless, this can be a very nice tool.

Dragon Ball decks, or some at least, will welcome this for cards like Where There’s Life There’s Hope to be used and resused again in suicide. On the other hand, HUH??? might have to removed more than once. That said, you can argue both ways.

Black Scout Maneuver lost a bit of steam after knowing one of the cards can come back to haunt you. Fond Memories can bring lots of things back to scare your opponent, key being it put at the bottom of the deck. Maybe Namekian WGS? Anyway, key is it probably won’t show up immediately, so anything can happen.

Downside to some decks is it is a non-combat. It does have insane combo potential, but it is very slow in working. Your combo might take a while to be pulled off, and thus, many decks won’t run this because of lack of sheer speed. On the other hand, decks that need vital cards should run this because of that ability to bring a card back.

That and the ability to bring a Senseied card into the deck. Remove it with something like Energy Ricochet or Black Front Punch, then Fond Memories it in. Heh… try it with Earth’s Spirit Bomb. It is a lot of fun, trust me.

Standard: 3.9 out of 5.0 (found in combo decks and Dragonball, key is it brings back vital cards for decks) Tuff Enuff: 3.5 out of 5.0 (not as many combo decks or decks revolving around a certain card necessary outside of Piccolo’s Multiform and maybe Carpet, but DB is of course non-existent)
Sealed: 1.3 out of 5.0 (might be somewhat useful, big key is the regeneration of a life card if anything) ~matthewlow
 

Jesse Zeller
Fond Memories-

Simply put, any card that allows you to recycle cards that are removed from the game is a good card. Of course, you can only use this once. But that one time is enough to get Where There’s Life There’s Hope back in your deck. Or if you’re running an Earth’s Spirit Bomb deck and they somehow meandered into your remove from game pile, you can put one back into the deck. Use Fatherly Advice to get it in your hand then massacre your opponent. There’s a lot of options for Fond Memories. This card will definitely make its way into many players’ decks.

Standard: 4/5

Tuff Enuff – 3/5

-Jesse Zeller
Surlio  Fond Memories
Place a Non-Dragon Ball card in your removed from the game pile at the bottom of your life deck. Limit 1 Per Deck. Remove from the game after use.

This is a very useful card. You can get back a Black Scout Manuver, Dazed, Cell's Defense, A17 Smirks, Blue Terror, Battle Pausing, or any of those other really nice removed from game cards, either after use or when your opponent has removed them from the game. If comboed right, you can pull a combat card back to your life deck, then Krillin's Concentration to pull it to your hand, or a dozen other things you could do as well.

This card however, is not a staple in my mind. Even with how good it is, generally this will be gotten ride of quickly. There is a ton of non-combat hate in the enviroment today, and you have to play this card almost as soon as it comes into play, or you will see it in the removed from the game pile before you could touch it. City in Turmoil is this cards nightmare as well, unless you have Alt. Dende DB 3. With that DB though, this card will just sit there, almost mocking you as you can't use it.

I do run this card generally in a villian deck. The ability to pull back Cell's Threatening Position, and some of those other really nasty Villian Only Removed from Game cards is just nice. Just having them back in the deck, knowing that you have cards to pull them, makes it a nice addition to just about any villian deck.

My final opinion of the card is that its insanely good, but it would be much better if it were a Combat card instead.

Standard: 3.8 of 5
Tuff Enuff: 3.6 of 5
Sealed: 4.5 of 5 (better chance of seeing it work here)

~Surllio~

Da Krillin
 Monday - Fond Memories

Power: Place a Non-Dragon Ball card in your Removed From the Game Pile at the bottom of your Life Deck. Limit 1 per deck. Remove from the game after use.

NO! Not another way to pull cards removed from the game back into your
deck.. I mean come on, if they're removed, they should STAY THAT WAY :p.

*sigh* Oh well. Very good card, I guess. But damn, those annoying Dragon Ball decks will be able to pull back Goku's Lucky Break, Vegeta's Plans, and Bulma's Scouter, great..it also allows people to bring back there fun drills and allies that have been removed from the game. Kind of funny though, your opponent is saying "YES! Your ally is gone, it can't com eback!" and then comes this..phooey :p..

Standard: 4.0
Tuff enuff: 3.2
KingBroly  Fond Memories
#100 - Kid Buu Saga
Place a Non-Dragon Ball card in your Removed from the Game pile at the bottom of your Life Deck. Limit 1 per deck. Remove from the game after use.

Standard Play: 3.5/5
Probably the most talked about card from Kid Buu Saga, when it hit on Scrye Magazine. But, then we found out a Vegeta Uncommon card, which can have 4-copies of it in a Vegeta deck can shuffle 3 Vegeta Named cards that are RFG into your deck. Well, a clarification, you can't put a Fusion Personality back in which makes a whole lot of sense. A nice card all around, esp. if it's late game, you've used WTLTH, and have 0 cards in your deck, to get a Deck-out win, use this card to stall em out for a turn or more.

Tuff Enuff: 3.8/5
Get the Big ATTACK ONCE AGAIN! Make the Combat last longer, get a Saiyan Truce Card again. WHAT? Forget I said that ^_^
 

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