Save 25% "The DBZ Collectible Card Game for the GBA" at

Main Page
Message Board
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Voice Overs
What If...?

Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Get our first Pojo DBZ book from for about $10!

DBZ CCG Card of the Day

image from

Piccolo Sense

Kid Buu Saga

Reviewed 12.12.2003

Avg. Standard Rating: 4.40
Avg. TE: Rating: 3.38


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
 12/12/03 Ė Friday
Piccolo Sensei Ė Kid Buu Saga
Ultra Rare - #125

Power: When you swap cards from your Sensei Deck before the beginning of the game, search your Life Deck for the cards that will be swapped instead of taking them from the top of your Life Deck.

If any of you play Magic, this is what your sideboard is. Thing is, this kind of Senseiing is just plain wrong.

In DBZ, there are just too many cards that easily can shutdown a character or archtype if it could be played only against certain decks. Cards like Stunned come to mind. Now with a Sensei that does this, certain decks can be shutdown, but the small Sensei Deck size changes a lot of that.

Only 6 slots donít give you many options, seeing you should have HUH??? in it already. You can mess around with it and put good cards in your Sensei deck that would normally main deck, and then make your whole deck almost like your Sensei deck. Cards like Stunned or Fades could be Senseied out on purpose. Energy blocks against a physical deck, or blocks in general against DB. Things like that are what make Piccolo Sensei good. Granted he has only 6 slots to work from, but those 6 alone are enough to make him good.

Dragon Ball decks could never really sensei in the past in fear of losing a DB. Now, Piccolo Sensei lets you avoid losing that DB, which makes this Sensei the Sensei of choice for DB decks now. Things like HUH??? and in some extreme circumstances Power of Cookies can make it in.

On the other hand, you canít forget Herculeís Amazing Techniques. This card makes Piccolo Sensei shine. You get to pull an attack from your Sensei, which is just gold. Just Sensei out some good attacks, a good variety, and you can pick what you need when a HAT shows up. Not to mention you can abuse HAT like Namekianís Strike, and run some PAHG and KCs. Use this to your advantage, giving you more options than many other decks.

Donít forget the GKI card Youíre Invited that starts in play at the beginning of the game if it is in your Sensei Deck. You can main deck it and then Sensei it out, effectively killing two birds in one stone.

Overall, I can see this Sensei being played in many decks. The only things that hurt it are the fact that you donít have another bonus during the game, and the small sensei size. Using cards like HAT, you can easily turn that around and use Piccolo Sensei to your advantage.

Standard: 4.9 out of 5.0 (combo decks, DB decks, etc) Tuff Enuff: 4.5 out of 5.0 (combos mainly)
Sealed: 3.4 out of 5.0 (senseis are good here, but there wonít be that much of an impact) ~matthewlow
 Piccolo Sensei
Standard 3.0, 5.0 for dragonball
TE 1.0

Piccolo Sensei lets dragonball decks use a Sensei deck, a copy of Huh, 2 Black Scout Maneuvers, and 3 Goku?s Blinding Strikes.

Aside from dragonball, most decks would just be better off with North Kai, Master Roshi, or possibly South Kai.

Da Krillin
 Monday - Piccolo Sensei

Whoa..this is scary :-s. Sensei in as much as you want and you won't have to worry about losing one of yoru staple cards. You can get rid of some of the dead weight cards against certain decks (i.e, you'r playing your buddy,a dn you know they are using an all phys deck..get rid of NEA, you won't need it :p..). It's also very good because, if you're running a dragon balld eck, you wont' have to worry about losing a dragon ballw hen senseing..Crazy..

Standard: 4.0
Tuff Enuff: 3.5
 Piccolo Sensei, #125 from Kid Buu Saga

Power: When you swap cards from your Sensei Deck before the beginning of the game, search your Life Deck for the cards that will be swapped instead of taking them from the top of your Life Deck.

I don't really like score making this because it almost ruins the point of sensei deck and sensei deck only cards. I would say only a few decks are actually going to use this even though the power is really good. I think the main deck that will use this is dragon ball decks to use cards like huh??? against other dragon ball decks. I think most decks will still stick with other senseis, like black for one, that uses a grip of sensei deck and sensei deck only cards (there is no way black would go down to only 6 cards just to take the risk factor out). I would still say the best all-around sensei is North Kai. Really depends upon the deck if you want to use this one or not.


Standard - 4 (Dragon Ball decks can now Sensei!)

Tuff Enuff - 3.75 (Bojack decks won't have to worry about taking out one of their precious allies)

Sealed Deck - 1.75 (not that good in sealed deck)
Team Scrub  -Piccolo Sensei-

My favourite part about this card? You don't have to worry about removing Dragon Balls from your life deck. And because you sensei in after personalities and masteries are announced, you can get rid of your anti-ally, anti-dball, etc., if you think your opponent isn't playing one of those based on his MP/Mastery. That in my opinion is almost always a stronger power than preventing power stages or canceling out masteries. The low sensei deck may pose a problem at only six cards, and with three slots probably being taken up by Black Scout Maneuver x2 and HUH???, you really only have room for 3 cards to tech against a certain fighting style/deck archtype (besides ball). But you should be able to squeeze all of that in your main deck...because after all, you can always pitch it with the sensei if you don't need it... ^_^

Standard - 3.5

Tuff Enuff - 2.5 (Roshi is better)

Overall - Fairly Powerful Card
Surlio  Piccolo Sensei
At the begining of the game, when cards are put into the deck from the sensei deck, you choose what is replaced instead of it being random. Everyone, say it with me again.

What deck couldn't benefit from this? I mean, suddenly you have the ablitiy to build your deck AROUND your sensei deck only cards. A deck that counts Black Scout Manuver, Black Pivot Kick, Orange Reflex, Huh???, Red Snipping Shot, and Sayian Headshot, while making the deck. You just put junk freestyle cards in there, enough to make up for the lack of them starting in the deck, and wow. There isn't a deck out there that can't make total use of this ablility.

Is there a downfall to this card? Yes, the 6 card sensei limit. That means at least 3 cards will already be taken up by HUH?? and Black Scout Manuver, unless you just have a really nice combo and can manage to run a deck without them. Insane Senei power, itty bitty deck space. Kind of like a genie of a lamp. This card still totally owns. I believe this was the first set where both sensei's were really good no?

Standard: 5 of 5
Tuff Enuff: 5 of 5
Sealed: 0 of 5 (not likely to pull piccolo,or sensei deck cards worth the deck space. It is possible though)


- All material copyright of

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.