Save 25% "The DBZ Collectible Card Game for the GBA" at

Main Page
Message Board
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Voice Overs
What If...?

Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Get our first Pojo DBZ book from for about $10!

DBZ CCG Card of the Day

World Champion Punch

2003 Top 64 Promo

Reviewed August 6, 2003

Avg. Standard Rating: 2.95
Avg. TE: Rating: 3.17

(This card is currently fetching more than $150.00 on Ebay)


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

World Championship Punch

Obviously, any physical that can remove cards from the game is worth running to tech against dball.  This card is mostly good for messing stuff up.  Messing with ball, regen, etc.  Run 3 in your deck now >:)  Not much else to say on this one as I don't have it so I haven't had a chance to play test with it.  But then again, if I did have any uber combos, why would I tell them to you ;)

TE - 3

Standard - 3.5

Overall World Championship Scurbbed-Out Rating: Good

Wednesday: World Champion Punch

Ah, the beginning of the end for PTT. This card spells doom for a Namekian deck that goes up against it. I forgot if it is RFTAU, but if it isn't much fun could be had...Just think:

Enter combat with WCP, Battle Pausing, [random strong attack], [random strong attack], and [random strong attacks gotten by stuff like VQD and Tien's Mental Conditioning].

Start with WCP. They should be at about 0 (use the Orange WGS mastery).

Use a [random strong attack]
Use BP for WCP and the RSA

Use the remainder of your Random Strong Attacks and your opponent should have a good deal of his deck removed.

Next turn, do the same thing with your BPed WCP...If you get another BP, even MORE fun ensues!

Standard/TE/Sealed: 4/5
Mewfive World Championship Punch
A Focused for +4. We have enough of those, and most people do not run many Omni-Blocks. Anyway, all cards of damage you deal are RFG. That's nice, that can hurt Namekian. But you have two choices - This lasts until the end of Combat or until your opponent deals one card of damage. One Combat is not very impressive, unless you have a hand that will nearly kill your opponent. This lasting until your opponent deals one life card to you... I can only see that effect used if you're using the MBS Blue Mastery.All in all, there are better choices for your deck.

Standard - 1.7/5. Not too impressive.
TE - 2/5.

World Champion Punch:
This card kills dragon ball decks, because they hardly ever deal life cards
of damage, all of their cards will be removed instead of discarded, dragon
balls included. This card will also help against Namekian decks and Krillin
Freestyle decks (With that annoying level 3!). The very first part of this
card makes it alot better, if you declared a tokui-waza, this card is the
style that you declared. Multiple masteries and card effects get a boost
when cards of the same style are played, rather than a freestyle card.
Otherwise this is a focused physical attack for +4. This is one of the
better focused attacks out there.


Standard - 4.25

Tuff Enuff - 3.5 (Most of the decks in TE are beatdown, so you will probably only remove cards for the remainder of combat; the card is just isn't as good in TE)

Sealed Deck - N/A
8/6/03 – Wednesday
World Champion Punch – Worlds Top 64 card
Uber Rare – SZ8
Physical Combat

(If you declared a Tokui-Waza, this is a styled card matching your Tokui-Waza’s Style.) Focused Physical attack doing +4 power stages of damage. Choose for the remainder of Combat or until your opponent deals at least 1 life card of damage to you: All life cards of damage from your attacks are removed from the game instead of discarded.

Interesting card. Kinda wish I got a card I would actually use in my deck. Instead, I get this.

The major problem is this card kinda needs to run in multiples of three. Anyway, it is a nice physical with a nice effect, and being styled fits with many styles. The problem is the effect doesn’t last long, and if attacks are stopped, it does nothing. It works amazingly well in Blue MBS Buu decks or any MBS Blue deck, as after you’ve taken a lot of life, you can just prevent a whole lot of damage and not take a life card for a while. All that time you just dish out the damage and remove your opponent’s life deck. It can be used, and is amazing in Blue MBS, but not much in others.
If used right before a big combat, it can hurt quite a bit. Removing cards hurts many decks out there that depend on the discard. This is more or less a nice card to throw into physical decks if you have it, but not really something that is necessary to have around.

Standard: 2.5 out of 5.0 (Blue MBS and physical decks of course)
Tuff Enuff: 2.7 out of 5.0 (ditto)
Sealed: N/A

- All material copyright of

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.