Save 25% "The DBZ Collectible Card Game for the GBA" at Amazon.com

Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough


Get our first Pojo DBZ book from Amazon.com for about $10!

DBZ CCG Card of the Day

Dazed
 

Fusion Saga

Reviewed August 14, 2003

Avg. Standard Rating: 3.49
Avg. TE: Rating: 2.73

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

 
Trunks
Dazed - Fusion Saga

Your opponent must pass in his next 2 "Attacker Attacks" phases this Combat. then some other text about if you use breakfall it doesnt work but like that will ever happen huh? Anyway its a nice card theres no reason not to run it. It can help you end combat for the most part. Or you could throw an attack and if he blocks just pass and end combat anyway. If you got the extra card space for this toss it in. It doesnt hurt to have it in or not.

Rating 3.9

TrunksTheSwordsman

Da Krillin
Wednesday - Dazed
I love this card, and the image :p..

Anywho..this card is about as good as initiative. Most players don't run
Breafall, except for a few Android decks, and when this card is needed most, an opponent won't usually use an android. This card is very effective when facing a Dragon Ball deck. Normally, a dragonball deck trys to end combat as soon as possible. But if you make them skip 2 attacks phases, thats 2 attacks you can attempt to hit them with before they end combat. It is also decent in an enegy deck. If you know your opponent has a beating coming, you can hurry and get the energy attacks in your hand out before they can obliterate you, but it would just be smarter to run some blocks, rather than this. If I ever get this card (don't have any Fusion yet :p..) I will probably run them in my Standard play decks to help against Dragon Ball. Because simply running Power of the Dragon, Huh??, and Breakthrough drill may end up not being enough.

Standard: 3.1
Tuff Enuff: 2.0
 

Mewfive Dazed

You mean they must pass, not skip? Very nice if you're in a Combat where you know you're screwed because you have no blocks in hand. Play this card, they pass, you use some random card, they pass, then you pass. Combat over. Some Android 17 decks that rely on making your opponent skipping phases could use this card. 17 has Android 17's Back Bash. He can also use Combo, Supreme Kai's Power Hold, Android 18's Pressure Routine, Piccolo's Fury, and in Orange, Orange Power Beam. While the idea of making your opponent
pass/skip phases sounds good in theory, it will not win big events. Standard - 2.2/5. TE - 2.2/5.
Andrew Dill Dazed, #98 from Fusion Saga.

Power: Your opponent must pass in his next 2 "Attacker Attacks" phases this Combat. This card has no effect on your opponent if he has the card
Breakfall in his discard pile and/or his removed from the game pile. Remove from the game after use. Limit 1 per deck.

This card is going to save a lot of dball decks. Before when someone played Gohan's Kick or had Breakthrough Drill in play, you were really screwed. Now just use Dazed, your opponents has to pass, you use some card to get a dragon ball or something, your opponent has to pass again, then you pass and combat is over! This card can also get other decks out in a pinch. Let's say you are going against a backlash deck, and they just used krillin's solar flare and it was succesful. BAM, just use Dazed and everything is all good (just use the process I already mentioned above)! This card will also help in a pure backlash deck, it can be used almost like a combat ender, except it can get around cards that stop you from ending combat. You can see why this card is card is limited to 1 per deck.

All in all, great card, only downside is that Trunks Energy Sphere can be
used on it, and it doesn't work if breakfall has been used (although no one
really uses that card anyway)

Ratings:

Regular - 4.75 (this will become a staple in dball decks)

Tuff Enuff - 4 (Good card to use in a backlash deck, or against a backlash
deck)

Sealed Deck - 3.5
Matthew
Low
8/13/03 – Wednesday
Dazed – Fusion Saga
Rare - #98
Combat

Power: Your opponent must pass in his next 2 "Attacker Attacks" phases this Combat. This card has no effect on your opponent if he has the card Breakfall in his discard pile and/or his removed from the game pile. Remove from the game after use. Limit 1 per deck.

Seeing that I don’t find many people running Breakfall, this card can be quite nice. I can see this being a staple in Dragon Ball decks, and even Dragon’s Victory and of course Backlash.

Being able to force your opponent to pass twice will help you a lot. Your Dazed. He passes. You do some attack. He passes. You pass. End Combat. In other words, you get a free attack phase to do what you want. I can see many people Trunks Energy Sphereing this card just because of its potential. It is a new Combat ender that gets around Gohan’s Kick. It gives you an all important phase that can turn the game around. It does a lot and can get out of a big combat, strangely enough.

Despite the strange picture, this card can become a staple in the near future. Backlash welcomes this card as you can Dazed, Backlash, and then if it doesn’t hit, pass and your opponent must pass as well. Being able to have one extra attack phase without any form of retaliation can make or break many games. Bardock decks should welcome this with open arms. Only time will tell.

You’ll hear me talking about this card a lot if it does become a staple. I can see it having the merits of being one in quite a few decks. Not all, but many. It is just way too versatile.

Standard: 4.6 out of 5.0 (DB decks of course)
Tuff Enuff: 4.5 out of 5.0 (CB decks of course)
Sealed: 4.0 out of 5.0 (depends on your hand at the moment)
~matthewlow
 
AJC468 Dazed:

Wow, this card is great. The first thing that comes to my mind when I read this is CPH. While not as powerful as CPH, this card gets the job done and should be a staple in most decks. This card will be in every dragon ball deck that is for sure. Forcing your opponent to pass in his next 2 attacker attack phases is amazing nad gives you one phase to do whatever you want and then the next phase to pass which ends combat. This card gets around gohan's kick as well. Did Score really have to give db decks another great card? Even after the errata db may have been weakened but it's main competition was weakened even more so. At least this card goes great in most other decks as well, even slowing down db decks when pulled off. No matter how powerful this card maybe, it will never be as good as CPH, but it stills deserves a high rating.

Standard: 4.5
TE: 4

*AJC468*

- All material copyright of Pojo.com.
c-1999-2003

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.