Save 25% "The DBZ Collectible Card Game for the GBA" at

Main Page
Message Board
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Voice Overs
What If...?

Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Get our first Pojo DBZ book from for about $10!

DBZ CCG Card of the Day

Taking Cover

Fusion Saga

Reviewed August 12, 2003

Avg. Standard Rating: 2.20
Avg. TE: Rating: 2.65


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Taking Cover - Fusion Saga

Hmmm its kinda dumb but its kinda good too. If you use the Buu Saga blue mastery it can be helpful. Not like you would really need to. All this card does is when you prevent damage you prevent double. So you use endurance 4 after you used this in the combat you prevent 8 instead. Thats about it though

Rating 2.0


Da Krillin
Monday - Taking Cover
Ehh..mediocre card..

This card'd be better if it weren't a combat card, it can be
easily sphered, and Piccolo's FIst Block can keep it from working.. The only reason I would use it for anything is to double endurance, but that takes up valuable deck space you could use for keycards in your deck (Staples, powerful styled cards etc.,) But, if you need some usueful fillers (Like if your deck isn't 85 cards yet and you want to have 85 cards in it, and you don't have anymore to put in..) go ahead and put this in. It could be useful in DragonBall decks, I guess. Doubling Endurance means less damage from attacks, which means it's harder to capture Dragon Balls. But a good number of Dragon Ball decks these days don't declare Tokui-Wazas. So Endurance is unusable.

Standard: 2.0
Mewfive Taking Cover

I can see this card used in only one kind of deck. Blue MBS Mastery decks, no other decktype relies on prevention anywhere near as much as this one. Yay, we can prevent two cards of damage for each Blue card already. Let's use this card and prevent four cards of damage with each Blue we remove! Fun stuff.

If this card affects Endurance, it may see a little use in some Namekian Regen decks, we all know Namekian has incredible Endurance.

Standard - 1.8/5. Good, but only one or two decks can use it. TE - 1.8/5.
Andrew Dill Taking Cover, #23 from Fusion Saga:

Power: For the remainder of Combat, when you prevent damage from an attack you may prevent twice as much damage from the attack.

This card goes great in a deck that uses the Buu Saga Blue Style Mastery. So instead of preventing 2 life for each card you remove, you get to prevent 4 life! This card also helps decks that use a lot of endurance, maybe a deck that uses Gohan, Energized from Babidi Saga. Also, you could combo this card with any deck that uses Alt. Earth Dragon Ball 3 to basically give all of your styled cards endurance 2.

This card is great for decks that rely on preventing damage, but otherwise is pretty worthless.


Regular - 3

Tuff Enuff - 3.5 (In TE almost all decks are beatdown so this card becomes much more effective)

Sealed Deck - 2.8
8/11/03 Ė Monday
Taking Cover Ė Fusion Saga
Common - #23

Power: For the remainder of Combat, when you prevent damage from an attack you may prevent twice as much damage from the attack.

I see one major use for the card, and thatís Blue MBS. Prevent 4 life per Blue card removed. Major stall of course. You can use this card with decks with major endurance as well, like decks that give your life deck endurance like Gohan 1 Babidi Saga, Krillin 1 CCPP2, and Majin Buuís New House. It can help you a bit, but youíd have to use it as an attack, and those attacks will be taken instead of stopped. Interesting card; I donít see it getting a lot of play, but you never know. Blue MBS might be running this card to stop a breakthrough combat. Then again, Heroís Heart is Strong destroys that.

Standard: 1.9 out of 5.0 (well, you donít always need to prevent damage here)
Tuff Enuff: 2.3 out of 5.0 (might let you survive longer, thatís it)
Sealed: 2.0 out of 5.0 (depends how much endurance you pull)

- All material copyright of

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.