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Goku's Quickness Drill

World Games


Reviewed APR 25, 2003


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Jesse Zeller
Goku’s Quickness Drill-

It’s not Vegeta’s Quickness Drill. That is for sure. But it is not that bad either. Most everyone and their brother run Android 18’s Stare Down in a Villain deck. And the majority of that group also runs Confrontation in any Hero deck. So if you lay it out, your opponent may be reluctant to play Stare Down or Confrontation due to the fact you might draw something superior than what they discard. Would I run one in my deck? Probably not, unless the deck was built to abuse this card…

Standard – 2.5
Tuff Enuff – 2.5

Goku's Quickness Drill - WGS

Hmmm whenever i lose a card from my hand due to the effects of my opponent i draw a card from the top of my deck. And if this drill is discarded from my hand it goes into play. Thats okay i guess. Its nice against black decks that make you constantly discard cards from your hand. But chances are you will end up drawing non-combats when you dont need them >_<. Anyway this is a nice drill. Makes your opponent think of what new card you drew after that confrontation or staredown. Its nice against black decks though.

Rating 2.3


Da Krillin
Friday - Goku's Quickness Drill
This card reads

"If this Drill is discarded from you hand, place it into play instead.
Whenever an opponent's card makes you discard a card from your hand, draw a card afterward."

Evilnezz! Seeing as Confrontation, and Android 18's Stare Down have
essentially become staples -_-'... This is fun :p.. It can't be destroyed by
hand destruction, and heck, you can just discard it at the end of combat to put it into play, so don't worry about keeping it in your hand until your
turn. Its the best against black manipulation decks, because they can
discard cards from your hand, and your hand will remain the same size,
exciting, eh?

Standard: 2.5
Tuff Enuff: 2.6
Mantis Man Goku's Quickness Drill - Friday - WG

What, is it a rule that if you're a saiyan, you'll eventually get a
Quickness Drill? Anyways, Vegeta got the better one. This was made
specifically to counter those pesky manipulation decks, which is a good
thing, but if you're opponent's not RUNNING manipulation, it's rather
useless. If manipulation is a big problem in your area, I'd throw one or
two in to your deck, but personally, I think this would be a much better
card if it were sensei deck.

Standard: 2/5 TE: 2/5

--Mantis Man
WyldeKai Gokus Quickness Drill - I was wondering when Goku would get a quickness drill, and to my disappointment, here it is.  Although the mechanic of it popping out if its discarded from your hand is good, the rest of it is old hat.  Black decks aren't too big right now, so the only purpose of this is Staredown, but running this because of Staredown isn't the best idea.  If you have the room, and you only play against Villain or Black decks, go for it, otherwise, put in something else.
Regular - 3/5
Tuff Enuff - 3/5

Matthew Low

4/25/03 - Friday

Goku’s Quickness Drill – World Games Saga
Uncommon – Card #57

If this Drill is discarded from your hand, place it into play instead. Whenever an opponent’s card makes you discard a card from your hand, draw a card afterward.

This card… is neat, and underplayed. If this card had “Sensei Deck” on it, I can see it having much more play.

The only card that discards a lot that you’ll see in a ton of decks is Android 18’s Stare Down. Replacing a card is neat. The fact that this card is easily gotten into play with its power makes it only half way being a dead card in your hand. It sort of nullifies that power card, which is great, but that’s if you are playing a villain.

Now if it had Sensei Deck on it, it would be Senseied in for Black tech all the time. Black has the all powerful cards like Black Body Destruction, Black Recovery, and Black Face Slap to disrupt hands. That’s not to mention the Black Style Mastery CS that has been seeing more play, along with Black Thought Focus. With being able to regenerate a card in hand after losing one, Black can effectively be shut down in the card advantage/disruption area.

It can also be easily brought out via Android 14 or just plain discarding it at end of turn. Discarding cards isn’t terribly hard to do, and with this being a Drill, that’s quite nice as drawing it during combat is normally something you’d cringe about.

But the fact that this is a drill makes it quite easy to get rid of. Seeing that it will only help a couple times against villain and a lot against Black disruption isn’t really enough to make it a staple in my book. I would probably consider this if you really don’t like disruption, or know a way to draw cards to your advantage.

Standard: 2.0 out of 5.0 (can be used against villain, Black disruption, easy to get out)

Tuff Enuff: 1.7 out of 5.0 (less disruption and more beatdown here)

Sealed: 0.4 out of 5.0 (chances your opponent gets a card to discard a card from your hand, let alone use it is very unlikely)

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