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DBZ CCG Card of the Day

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Red Heat Seeking Blast

World Games


Reviewed APR 24, 2003


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Jesse Zeller
Red Heat Seeking Blast-

This card is pretty weird. It seems very good on paper. You obviously need to put it in your Sensei Deck if you are a red energy beatdown, because when you come across Blue Roshi Dragon Ball decks, this card can be a life saver. Who wouldn’t want a focused energy attack for 18 life cards of damage. However, for Tuff Enuff, stay away from this card.

Standard – 3.4/5

Tuff Enuff – 1.0/5


Red Heatseeking Blast - WG

This attack does 3 life cards for each dragonball your opponent has in play and if they declared a blue tokui-waza its a focused energy attack. Sure this card can do alot of damage about 18 life cards with 6 dragonballs out. But theres so much protection in DB decks that this attack wont even really hurt the deck or you cant get the attack off period. Nice card but nothing great.

Rating 1.5


Da Krillin
Wednesday - Red Heat Seeking Blast

Mehh...this card reads

"Sensei Deck. Energy attack doing 3 life cards of damage for each Dragon Ball your opponent controls. If your opponent declared a Blue Tokui-Waza, this attack is a focused energy attack."

This card can do up to 18 life cards of damage, 21 in the TE environment ..though most people in TE wouldn't run many Dragon balls :p.. ANYWAY..thats the reason this is in a sensei deck, if you see your opponent is using roshi..shuffle this in!..since there will be most commonly Roshi has.

Standard: 2.5
Tuff Enuff: 1.3
Mantis Man Red Heat Seeking Blast - Wed - WG

There we go. This is a really nice card. 3 lifecards for every db your opponent controls PLUS if they declared a blue TW it's focused? I think this, along with Red Trap, belongs in every sensei deck in standard. It's just too useful. In TE there's not much of a reason to use it, since dbs aren't really a problem. But for standard this is a really nice card.

Standard: 4/5 TE: 2/5

--Mantis Man

WyldeKai Red Heat Seeking Blast-
Energy Attack that can do possibly 18 life cards and become focused.  It is quite a beast.  The only problem is the fact that its not plus damage.  Its straight 3 life cards for each dragonball.  Therefore, it would only be good as a sensei deck card.  Sensei decks are only so big, and out of all the cards to put in a sensei deck, this would not be one of them. 
Standard Rating 2/5 - Only good if you have no need for any other cards in your sensei deck, or if DB decks are running rampant in your area.
Tuff Enuff Rating 0/5 - No way this should even be considered for Tuff Enuff.

Gokus Quickness Drill - I was wondering when Goku would get a quickness drill, and to my disappointment, here it is.  Although the mechanic of it popping out if its discarded from your hand is good, the rest of it is old hat.  Black decks aren't too big right now, so the only purpose of this is Staredown, but running this because of Staredown isn't the best idea.  If you have the room, and you only play against Villain or Black decks, go for it, otherwise, put in something else.
Regular - 3/5
Tuff Enuff - 3/5


Matthew Low

4/24/03 - Wednesday

Red Heat Seeking Blast – World Games Saga

Uncommon – Card #98

Energy Combat

Sensei Deck. Energy attack doing 3 life cards of damage for each Dragon Ball your opponent controls. If your opponent declared a Blue Tokui-Waza, this attack is a focused energy attack.

Hmm… well, at least this one is not totally useless.

This is good for the fact that it is Sensei Deck, but actually won’t serve much of a purpose. It probably will do around 15 life cards to the normal Dragon Ball deck in the middle game… if it can hit.

Red is mostly anger and physical beatdown. I haven’t seen any worthy Red WGS Mastery decks around, which is probably why I wouldn’t keep this around either. Anger doesn’t care to do life cards that much. It would like to capture a DB, but otherwise it is not necessary. Physical beatdown is just the total opposite. It would be a good card for Red WGS, but right now that style needs a boost to be of any use.

The additional thing about it being focused is meant to get around the Blue Style Mastery CS. But the thing is the good Dragon Ball deck runs Android 20’s Absorbing Drill, and a stop or two. Take two life is the simple way round this. As for Orange, the other DB style that is seen, Orange Focusing Drill protecting that Absorbing Drill is all Orange needs for a lockdown. As for Saiyan DB… I’m not going to get into that. Trunks 1 HT = oh well.

This card can throw your opponent for a loop, but I don’t see it seeing much play. It can be a big attack, but your focus should be to just capture or do something to stall those Dragon Balls.

But… you can always fill that Sensei Deck with a card that is not totally useless.

In Tuff Enuff, where Dragon Balls aren’t really around, this card is just junk.

Standard: 1.3 out of 5.0 (fill that Sensei Deck with a somewhat useful card, maybe Red WGS, maybe scare a DB deck a miniscule amount)

Tuff Enuff: 0.1 out of 5.0 (yeah… it does like what? 0 life?)

Sealed: 0.2 out of 5.0 (chances your opponent will have that one DB? Near zilch.)


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