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CCG Card of the Day
Blue Thunder Flash
Reviewed Sept. 5, 2002
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
This card will probably end up just taking up space in your sensei
deck. Blue Stance, as IQ mentioned, is much better, without
the need for tokui-waza and lowering your opponent's anger as well.
If you really want to try for anger with Blue, you can put this in
your sensei deck, but I don't think you should.
One use for this card that some might not immediately see is that
it can help Blue ally decks. I have a good friend who plays a
Blue ally deck, but has level 2 allies inside it. He needs
anger to bring them out, and this can help him out in that regard.
While it's true that the extra anger only comes if your opponent
declared a Red tokui-waza, that's actually the deck type you want to
play against when you do allies (plenty of allies means many stages
of damage needed for any life cards to be dealt). So far,
Red's been mainly physical, and though this expansion will soon lean
more to energy for that style, I think Red will keep to tradition in
tournaments and stick with power stages, making your ally deck a
tough force to fight against.
Chances are, though, that you're not going to include level 2
allies in your decks, nor is it probable that your opponent will
play Red (1/6 chance, not likely). If you're going to do an
ally deck, you might consider putting this in your sensei deck, but
I wouldn't make it a high priority.
S: 3.1 TE: 3.5
Blue Thunder Flash
A Blue card that raises anger...this will be interesting -_-' -_0
Standard: This card is the best here, because you can win MPPV
here, duh...:p But the thing is from what Iv'e seen from WGS, lots
of cards have special requirements, like GOten's Focused Blast, you
can't have a Discard Pile when you use it, and with this, you have
to be playing a red deck. But the thing is, it's a Sensei Deck card
:p So if your facing someone, ,and they sit down and immediatly
place down their red style mastery, just exchange this card for
somethin' else in your deck ;)
TE: This card isn't as good here. Gaining anger is still good,
but you can't win MPPV
Blue Thunder Flash - World Games
Blue anger? Well okay its getting that way. I thought blue was the
calming style or something like that? Guess not. Anyway not a bad
energy attack but blue stance is better. Your opponent doesn't need
to declare red to gain 2 anger. Is blue going anger now? whats next?
saiyan going energy? bleh score needs to show us some rares this
week. Maybe a mastery or 2? ;x Anyway limited uses for this card
since they need to declare red. This is strictly sensei deck
Thursday - Blue Thunder
Hmm... a lesser blue stance... works
Blue Thunder Flash not only has an
awesome picture, but it also has an incredibly annoying name that
took me 50 tries to type ^_^ It seems that blue is getting a lot
more power in the anger department, and that is probably because of
the new mastery which is rumored to be based around anger. Its an
energy attack doing 5 life cards, and if you declared a tokui waza,
and your opponent declared red, you raise your anger 2. Theres
the kicker that makes this card seemingly useless. Your opponent
must declare red. If not for htis part, it would be a good card, but
then again, that part is there, so its not as good. It may not be a
good idea putting 2-3 of these in there, it will be a wasted card if
your opponent doesnt declare blue.
All in all, this card is ok, but not
good enough to be REALLY good, (know what i mean?)
In tuff enuff, this card is more
useful, because people would probably use it in a blue energy attack
Tough Enough (yes, i spelled it right, just getting back to
school...) - 2.5/5
Blue Thunder Flash:
Though playing a sensei deck can be risky buisness, this is one
of the few blue cards that can raise your anger, so you're no longer
stuck at level one. Also doing 5 life cards of damage, this could
prove useful for future blue decks.
Standard ~ 2 It is too early to tell how useful this card will
be, because we do not know that much about the sensei deck.
Tuff Enuff ~ 2.5 This card could be good if you are playing a red
deck but there are other blue cards that do large ammounts of life
cards that aren't so risky because of the sensei element.