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CCG Card of the Day
Reviewed Sept. 3, 2002
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
A Score Guy
hmmm... looks like I get to review this
card.... again. o.0 First for the official site and now for this
one, guess I'll just have to be a lil creative and come up with new
things to say about it like... hmm.. like....
:-/ urge to do a copy, paste from the
official site rising... >;~)
There isn't much beatdown in this format
because of all those wonderful and very rather unique and unexpected
Dragonball decks. 0.o [[stops being sarcastic]] Like I was saying,
this attack normally wouldn't see much play in standard but with the
release of Wrold Games this format is going to change a lot.
TuFf EnUfF <~~~~ Raver writing. ^_<
As everyona can see this card works really
well in a Namekian Physical beatdown deck, it can help you get your
opponent to zero in no time and with the power ratings of a namekian
like Pikkon it should be no trouble applying a good beatdown.
Besides not only is he the strongest namekian out there but his
level 1 power is just... just yummy. ^.^ Who can say no to the
ability to be able to.... heh heh... did yall really think I was
gona tell yall what he does? ;-p
Am I the only one who sees Pikkon's head faintly
in the circle there? It seems Score has taken a liking to
putting characters in there, using Goku in the Cell cards (Cell and
Cell Games). There's also Saiyaman in the cards that are of
the Saiyaman time and (I'm not sure) Hercule for the world
At first glance, this card seems
excellent. It is, but only if you're doing Namekian physical
survival. Mostly what I see in the tournament environment for
Namekian is either energy with Piccolo/Nail or heavy recycle with
Lord Slug. Namekian physical using Piccolo or Cell is pretty
rare from what I see.
But enough of how rare this deck type
is. Assuming you do wish to use this deck type, this card is
awesome. Alone, it's not too great, but like Tien's Tri-Beam,
you gotta combo it with stuff to make it worth its time.
S: 2 TE:
Looks like Namekian will be focusing more on
attacking rather than recycling/rebuilding..
Standard: This card is alright..it's 6 stages,
but it also gets removed from the game, the fact it gets used twice
is useful it getz rid of those pesky defense shields.
TE: This cards is juss a little better here,
because stasis is so dominant, you can get those stupid defense out
of yer opponent's hand ;)
Namekian Combo - World Games
Bleh i don't like namekian decks much. Regeneration is such an eye
sore anyway world games gives out a namekian combo card. 3 physical
attacks in 1 card. Its a pretty weak attack since it only does 3
stages each so without the help of some modifiers this card is
pretty much ugly. Sure it does 3 stages each but hidden power level
and other power up cards, your opponent will probably just take the
stages and save the blocks for the real heavy hitting attacks. Come
on score quit messing with us and show us some rares.
This card is like a physical combat Tien's Tri
Beam. Every Namekian Physical beatdown deck should definitly run
three of these with Namekian Physical Drill, Nail COmbat Drill and
Krillin's Coolness Drill for TE. This could also be put in
regeneration decks, because you get the value of 3 cards in 1 and
you can drain your opponents stages so they cannot hit you back.
Standard Rating ~ 2 Until we know more about
the new masteries and new namekian style cards, this card really
doesn't go with current namekian masteries and deck configurations.
Tuff Enuff ~ 2.5 Because of no DB victories,
if anyone did play Namekian in Tuff Enuff...then this may be a good