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                  Grand Kai World 
                  Games 
                    
                  Reviewed Nov 1, 2002 
                    
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                   Ratings are based on a 1 to 5
                  scale 
                  1 being the worst.  3 ... average.  5 is the highest rating. 
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            Trunks | 
          
            Grand Kai - World 
            Games - Rare 
             
            Hmm thats a pretty nice power. All your attacks do +1 power stages 
            of damage and he doesn't even have to take over combat. That makes 
            him 1 decent ally that you would wanna put in. Plus he has Z stages 
            so he can take a beating for awhile at least. He is an ally that is 
            just for that extra punch. Black Style Mastery TS will be a nice 
            combo for him. Your attacks doing +2 life cards and +3 power stages 
            of damage thats a good extra punch indeed. Sure its only +1 power 
            stage but +1 power stage can go a long way. 
             
            Rating 3.5 
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          | 
            JayManFu | 
          
            I like this personality, as an ally he 
            can make all your attacks just a little stronger and you dont even 
            have to be at 1 or 0 above...nice. What else is cool is that it is 
            all attacks, not just physicals so you can have your energies doing 
            life cards and power stages, not bad. For TE he can help you get 
            that extra life card for the overkill and allies are always 
            good.  
             
            Standard: 3.8/5 
            TE: 3.9/5 | 
         
        
          | 
            Chibi | 
          
            Grand Kai: This is a great Ally to play 
            in any hero physical beatdown deck, since most physical decks don't 
            rely on actually using their Allies. The Z's for power stages can 
            also help against opposing 
            physical  decks. This card combo'd with the South Kai Sensei 
            and the WGs Orange Style Mastery can equal the CS Red Style Mastery. 
             
            In Standard, he's a good multi-tasking old man. 3.5/5 
             
            In Tuff Enuff, there's more physical beatdown, but there's also more 
            Ally removal. So make good use of him while he's out there. 3.8/5 
             
            ------------------- 
             
            ~Chibi~ | 
         
        
          
            Raditz 
            Restored | 
          
            COTD Grand Kai Personality 
             
            Greetings and Salutations! Today we are looking at the GRAND KAI 
            PERSONALITY (Damn you for making me think otherwise, Trunks!) from 
            the World Games Saga! 
             
            Okay, so just what good is this whacked out and crazy Kai? Well, as 
            the power reads: "All of your attacks do +1 stage of damage. Grand 
            Kai doesn't need to be in control of combat to use this power." 
            Basically you are going to get a little boost to each and every one 
            of your attacks. Not only that but you get someone with Z for stages 
            so he can manipulate damage fairly well. 
             
            Over all he is going to be a useful addition to beatdown decks. But 
            won't see much play as he isn't overwhelmingly good. 
             
            Rating: 
            Standard: 2.5/5 
            Tuff Enuff: 3/5 | 
         
        
          | 
            DaKrillin | 
          
            Friday - Grand Kai - World Games 
             
            Standard: This card will probably appear in all ally decks, since 
            his power  
            comes into play even when he isn't in control of combat. Another 
            plus is  
            that if you wanna convert damage to him, the base damage will only 
            be 2 (if you didn't know..thats the ruling on the 'Z' power levels) 
             
            Rating: 2.5 
             
            Tuff Enuff: This card might be a bit better here, since you see 
            allies more  
            (Blue Frustration Drill and all...) 
             
            Rating: 2.9 | 
         
        
          
            
              
            IQ | 
          
            Grand Kai 
             
            There's no denying it, this guy is one of the coolest characters in 
            the show. ^-^ But as far as the game goes it's a different story. : 
            (  
             
            Standard 
             
            There's Pretty much no reason to use this guy in this format because 
            he doesn't fight anger, doesn't affect Dragonballs and he's not that 
            great when it comes to beatdown. You have to get him out in the 
            early game to make it worth your while and in this format that would 
            me using the South Kai Sensei instead of the West Kain one. That's 
            really painful as it is already because you're sacrificing a card 
            that will fight the environment for one that doesn't really do much. 
             
            Rating 1.4 
             
            Tuff Enuff 
             
            In this format the story's a little different because decks are more 
            Combat oriented and there aren't a lot of Nom-combat cards. In this 
            format you can afford to get this guy out turn one and commence the 
            Physical beatdown. Use him with a Main Personality that can perform 
            a Physical attack with the new Orange Style Mastery to use him to 
            his full potential. It makes me wish he was a villain so I could use 
            him with Cell HT level 1. ^_< 
             
            Rating 2.9  
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