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    DBZ
      CCG Card of the Day 
      
        
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                  Hero's Drill World 
                  Games 
                    
                  Reviewed Nov. 6, 2002 
                    
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                   Ratings are based on a 1 to 5
                  scale 
                  1 being the worst.  3 ... average.  5 is the highest rating. 
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            IQ 
            A Score Guy | 
          
            Has IQ disappeared from the DBZ Scene?  
            The world wants to know. | 
         
        
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            Da Krillin | 
          
            Wednesday-Hero's Drill 
            Ooo 0_o..a WGS card...to bad I live in Hickville, U.S.A..and we 
            don't even  
            have WGS cards here yet..and I've yet to get a single one.... 
             
            Standard: 
            'Sensei Deck Only. All attacks performed against a Majin do +1 power 
            stage of damage. All successful attacks you perform remove the 
            bottom card of your opponent's life deck from the game, before 
            damage is dealt' 
             
            Juss to clear up a Rulings question that I know I'm going to see... 
             
            The 'All succ attacks you perform remove the bottom card of your 
            opps LD  
            from the game' effect happens even if your opponent isn't a Majin.. 
             
             
            The DK likes this card ^0^. It adds an extra stage, if your opp is a
             
            majin..and even if he isn't..it does another Life Card of 
            damage..but from  
            the bottom of the deck..and it's removed ^_^..you know it'll see 
            more play  
            in Tuff Enuff, since it's a card that inflicts extra damage..that'll 
            work  
            the best in TE..but of course it's nice to remove your opps annoying 
            Dball  
            getting cards (i.e. Goku's Dragon Ball Quest) 
             
            It isn't quite as good as it will be when Babidi saga comes out..cuz 
            there  
            aren't any Majins out yet except for Spopovitch..but thats why it's 
            a  
            Sensei Deck card ^_^ 
             
            Standard: 1.9 
            Tuff Enuff: 4.1 | 
         
        
          
            Saiyanofice 
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            ~Hero's Drill~ 
            Well...I didn't know what this card did going 
            into this review so I had to ask some help from a friend. So I'd 
            just like to thank him right here~_O 
            Anyways...this drill is awesome...if you can 
            use it. It is a sensei deck only card so in order to use it you'd 
            have to remove a card from your deck. And if you're playing D-Ball 
            or something that relies on certain cards, a sensei deck is too risk 
            to use. But for the most part this card is great. I mean remove a 
            card from the bottom of your opponents life deck?!?!? Talk about 
            anti Dragonball! Plus this works perfectly with a card to be 
            reviewed later in the week *lips sealed* 
            Normal Play 3 
            Tuff Enuff 2.5 
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            JayManFu | 
          
            Hero's Drill: At first glance some 
            people might not 
            notice that this card has the ability to remove from 
            the game your opponents card at the bottom of there 
            life deck, which can kill a DB deck. Although it is 
            sensei deck only which isnt very good. This card may 
            see some play in standard. 3.2/5 
             
            As for TE, I can see this card getting a lot less 
            play. Even if your opponent is a Majin, it's only +1 
            power stage. 2.3/5  | 
         
        
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            Chibi | 
          
            A lot of people think that this card 
            only works 
            against majins. When, in fact, it's only the +1 power 
            stages of damage that is specifically when facing a 
            majin. The thing that makes this drill worth playing 
            is the second part. After every successful physical 
            attack you may remove the bottom card of your 
            opponent's Life Deck from the game. (Before doing 
            damage) Being Sensei deck only makes this card less 
            playable, but it could serve some use. 
             
            In Standard, this card can single handedly beat a DB 
            deck. Unfortunately, you might lose a Black Water 
            Confusion Drill or a The Power of The Dragon when you 
            Sensei this in. It's a risk you'd have to take.  
            3.2/5 
             
            In Tuff Enuff, this is one of those cards you don't 
            play in Tuff Enuff. There's just not much use for it. 
            I'd give it a 1, but there's all those Saiyan Saga 
            cards. 1.4/5 
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