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DBZ CCG Card of the Day


Goku's Blinding Strike

World Games


Reviewed November 25, 2002


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Saiyanofice ~Goku's Blinding Strike~

Wow! This is a great card! And it isn't limited to one per deck either O_O Not only does it do 7 life but to remove 3 cards fo your choice O_O This card belongs in all energy decks and physical decks to surprise your opponent (If you can get it) n_^

Rating ~ 4.0

JayManFu Goku's Blinding Strike- This card not only looks cool,
but it is a very good card. This is an energy for 7,
which is more then most energies in the first place,
but then it's "If successful" effect is just plain
sick and wrong. The only down side to this card is
that it is sensei deck Only, so you could lose a good
card, but there isn't very many cards that are better
then this. This card can get rid of some of your
opponents staples like TIAWT, NPR, NEA, and those
annoying spheres and android 18's stare downs.
Standard 3.7/5

TE- Im really sure if this card gets better but it can
be an energy attack that can overkill your opponent,
thats always cool, unless its an overkill in cosmic
showdown. ;/ Anyways.....3.8/5
Chibi Gokus Blinding Strike

This is my favorite UR from World Games. The ability
to pick apart your opponent's deck is just amazing.
Imagine playing an Orange deck, and removing their
Orange Destruction Drill, Orange Halting (Score
spelled it wrong), and Time Is A Warrior's Tool.
Granted this card isn't great late game or if you
don't know your opponent's deck very well. Also it is
Sensei Deck only, meaning you might lose a very
important card.

Throw this in your Sensei Deck at a Regional, and if
you win, you'll get it foiled, without even using it

In Standard, if used in the right type of deck, this
card can be destructive.

In Tuff Enuff, I would always have this card in my
Sensei. With less tech needed in this format, you
won't have to worry about losing a really important

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