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DBZ CCG Card of the Day

Image from

Brothers in Training

Cell Games


Reviewed May 29, 2002


Standard Rating: 2.76 (based on 3 reviews)
Tuff Enuff: 2.76 (based on 3 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
This card provides a way to get important Drills out for all the styles, Orange doesn't really need it but it still provides more options.


The only reason I can see this card being played is if your deck is build around a Drill and if that's the case you should be using Orange. The Endurance of 3 is pretty good but now there's a lot more that drill decks have to worry about *points at Aura Clash*. See what I mean? :-\

Rating 1.8

Tuff Enuff

I just can't find a good reason to use a card like this one in this environment because there are way too many things that can hurt you if you try to base your deck around drills and this card can pretty much suck late game. Besides who uses Drills in Tuff Enuff? ;-p

Rating 1.3 
Today's card is Brothers in Training, this card lets you search your deck for a drill..yup..if you have trouble finding your drills, or you focus your deck on a single drill, this cards for you.
My rating for BiT is 2.5/5
In this style there are lots of drills, well used to be until the cards Are you Tuff Enuff and Aura Clash, oh and Drills are for the Weak came to same as above.
Sorry for the short review, but I am short on time..
2.5/5 BiT's Rating in TE.

Brother's in Training is a great card. If your deck is running atleast 5 drills, put 1-2 of these in. It has the endurance, it's not removed from the game, it's a combat card (easily searchable), but of course it can always be sphered. I think it gains even more power in Tuff Enuff. Some decks run off of drills alone, and they won't need to worry about Dragonball or Anger creeping up on them...just watch out for Aura Clash and Are You Tuff Enuff???? however.

Standard - 4/5

Tuff Enuff - 4.5/5


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