Save 25% - Pre-order "The DBZ Collectible Card Game for the
GBA" at Amazon.com
Who'd Play Who?
Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
DBZ Song Parodies
Before Dragon Ball
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Jap. Game Reviews
Red Ribbon Army Ranks
Room of Spirit and Time
Tenkaichi Budoukai Info
Final Bout Scans
DBZ Sagas Walkthrough
Get our Pojo DBZ book
for about $10!
CCG Card of the Day
Baba's Energy Blast
Reviewed May 14, 2002
Rating: 2.00 (based on
Enuff: 2.10 (based on
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
A Score Guy
Believe it or not I've been thinking
about this card a lot lately. Don't know in how many games I've wished
I had this card in my deck in the past weeks. Think the card might be
tech or I'm just geting this weird urge to use bad cards. >,<
This card is pretty much a miny Heat Seeking
Blast and the best thing about it is that ince it hits play there
isn'tmuch your opponent can do to stop it. You can even be a sneaky
munkey and wait til your opponent tryes to use a Orange Stare Down or
a Blue Betrayal to remove it from the game and use it after they
target it. The ability to use this card at any time it's just great
cuz if you're opponent tryes to get rid of it in any way you can
alwayz use it before it he can destroy it. Besides this card takes
care of pesky set ups like Earth Dragonball 7 and many others. This
card's a lot better than many think and I'm acutally debating about
how good it is myself, still don't know how good it is but it has a
lot of potential.
Rating 3.4 (I know I'm going a lil over the edge
w/ this rating but this card's a sleeper in my eyes)
hmmm... this is where I don't know, the card's
makes ur opponent discard life cards that he can't prevent, not even
w/ Endurance and it can help you set up that overkill but is it worth
the space of a block or an attack? This environment is really Combat
oriented and anything that can force ur opponenet to discard life
cards and take damage that they can't prevent is good but is this card
worth it? Like I said before I'm still debating it myself...
experiment w/ it and see how it workz for ya. I feel so weird rating a
card that I'm still not sure about it.... in other words if you think
I'm a really, really insane munkey for the ratings I'm giving this
card then you are correct, cuz no one out there is crazier than ths
munkey right here. ^_<
Yesterday, we had an underestimated
card..today..we have Baba's Energy Blast.
A non-combat doing 3 WHOLE AMERICAN
LIFE CARDS..it really sucks IMO, sure your opponet cant do
anything about it unless they are playing CiT..only 3 life cards
tho..I think I would take my chances with an energy attack..and
thats all there is to say.
My rating for BEB is 1/5..Not much to
say about this card...
Same as above..1/5. Same reasons. This
card just takes up place for good attacks.
Trunks The Swordsman
Energy Blast - Saiyan Saga
Hmm this card isnt all that great. You make your opponent discard
the top 3 cards. Im not to sure if this is a legal combo or not but
if it says use when needed you could use it right after they finish
the effects of EDB7 and ruining their plan with EDB7's great effect.
But thats about all i can say for this card.
Organous the original
Hey all you Pojo viewers!
Sorry I haven't been doing this for a while. I forgot an
entire week once and then the other week, I had some very deep
emotional troubles at home, not to mention schoolwork. Well,
I don't like having gone back on my promises after I made them, so
I'm gonna try to get back on this.
As for this particular card, I
don't really think it's worth the space in a deck. Sure,
it's an unstoppable loss of 3 cards, but there's plenty of normal
attacks which, though can often be stopped, can end up dealing
massive damage with combos. You're only going to be able to
have 3 of this kind of card in your deck anyway, so it's not like
you can make any theme with it, and it'd only total up to 9 free
damage. Not much of a bonus for sacrificing 3 cards, if you
ask me. It gets worse in TE, because the damage there is
brutal, and you're not going to be able to afford wasting your
time on 3 measly cards.
Hmmm...3 life cards of damage that
can't be stopped/reduced/prevented that you can use when needed,
pretty darn good. The only real downside is that it's a non-combat
card, but that's not entirely too bad. In standard this can be
nice..especially with 3 of them but I think it has a little less use
in Tuff Enuff since you cannot overkill with it, although it is
still good to whittle their life deck.
Tuff Enuff: 3.0