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DBZ CCG Card of the Day

Baba's Energy Blast

Saiyan  Saga

 

Reviewed May 14, 2002

 

Standard Rating: 2.00 (based on 5 reviews)
Tuff Enuff: 2.10 (based on 4 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


IQ
A Score Guy
Believe it or not I've been thinking about this card a lot lately. Don't know in how many games I've wished I had this card in my deck in the past weeks. Think the card might be tech or I'm just geting this weird urge to use bad cards. >,<

Standard

This card is pretty much a miny Heat Seeking Blast and the best thing about it is that ince it hits play there isn'tmuch your opponent can do to stop it. You can even be a sneaky munkey and wait til your opponent tryes to use a Orange Stare Down or a Blue Betrayal to remove it from the game and use it after they target it. The ability to use this card at any time it's just great cuz if you're opponent tryes to get rid of it in any way you can alwayz use it before it he can destroy it. Besides this card takes care of pesky set ups like Earth Dragonball 7 and many others. This card's a lot better than many think and I'm acutally debating about how good it is myself, still don't know how good it is but it has a lot of potential.

Rating 3.4 (I know I'm going a lil over the edge w/ this rating but this card's a sleeper in my eyes)

Tuff Enuff

hmmm... this is where I don't know, the card's makes ur opponent discard life cards that he can't prevent, not even w/ Endurance and it can help you set up that overkill but is it worth the space of a block or an attack? This environment is really Combat oriented and anything that can force ur opponenet to discard life cards and take damage that they can't prevent is good but is this card worth it? Like I said before I'm still debating it myself... experiment w/ it and see how it workz for ya. I feel so weird rating a card that I'm still not sure about it.... in other words if you think I'm a really, really insane munkey for the ratings I'm giving this card then you are correct, cuz no one out there is crazier than ths munkey right here. ^_<

Rating 3.2

~tK
Yesterday, we had an underestimated card..today..we have Baba's Energy Blast.
 
A non-combat doing 3 WHOLE AMERICAN LIFE CARDS..it really sucks IMO, sure your opponet cant do anything about it unless they are playing CiT..only 3 life cards tho..I think I would take my chances with an energy attack..and thats all there is to say.
 
My rating for BEB is 1/5..Not much to say about this card...
 
TUFF ENUFF
 
Same as above..1/5. Same reasons. This card just takes up place for good attacks.
Trunks The Swordsman Baba's Energy Blast - Saiyan Saga

Hmm this card isnt all that great. You make your opponent discard the top 3 cards. Im not to sure if this is a legal combo or not but if it says use when needed you could use it right after they finish the effects of EDB7 and ruining their plan with EDB7's great effect. But thats about all i can say for this card.

Rating 1.5
Organous the original

Hey all you Pojo viewers!  Sorry I haven't been doing this for a while.  I forgot an entire week once and then the other week, I had some very deep emotional troubles at home, not to mention schoolwork.  Well, I don't like having gone back on my promises after I made them, so I'm gonna try to get back on this.

As for this particular card, I don't really think it's worth the space in a deck.  Sure, it's an unstoppable loss of 3 cards, but there's plenty of normal attacks which, though can often be stopped, can end up dealing massive damage with combos.  You're only going to be able to have 3 of this kind of card in your deck anyway, so it's not like you can make any theme with it, and it'd only total up to 9 free damage.  Not much of a bonus for sacrificing 3 cards, if you ask me.  It gets worse in TE, because the damage there is brutal, and you're not going to be able to afford wasting your time on 3 measly cards.

1.5, 1


Aik Tongtharadol
Hmmm...3 life cards of damage that can't be stopped/reduced/prevented that you can use when needed, pretty darn good. The only real downside is that it's a non-combat card, but that's not entirely too bad. In standard this can be nice..especially with 3 of them but I think it has a little less use in Tuff Enuff since you cannot overkill with it, although it is still good to whittle their life deck.

Standard: 3.2

Tuff Enuff: 3.0

Aik Tongtharadol

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