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DBZ CCG Card of the Day

Cell's Self Destruct



Reviewed May 6, 2002


Standard Rating: 1.25 (based on 2 reviews)
Tuff Enuff: 1.35 (based on 2 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
*shivers* The pic on this card is just... just... not very yummy >,< makes me wana hide under my bed and just cover my eyes, it's almost as scary as.... A-19



If you're actually usin this card then you have some serious thinking to do cuz this card is not that great and it can cost u the game. There are just better cards to use... and they have better pics too ~_0

Rating 1

Tuff Enuff

This si where the card gains a small purpose, late game u can get an over kill but if u get it before then u bette not even think about playing this waste of ink, art and tought... I just don't like this card that much, it hurtz me to think about using more than

just 1. >><<

Rating 1.00000000001 (where's that negative scale I've been asking pojo for?)

Aik Tongtharadol
I suppose this card is kind of is an energy attack for 12. The real question is, "Is it worth the risk?" and the answer is a resounding "No!". If you definetly know they can't stop it and they'll die because of it, then that is the only time you would use it. But what if you draw this and they choose not to stop it because they have enough life cards? It's just another useless card in your hand that you will discard when the time comes (or final physical with it). Either way, there are plenty of alternative cards to use instead of this one. This is only slightly better in Tuff Enuff because there is that small possibility of an overkill.

Standard: 1.5
Tuff Enuff: 1.7
Aik Tongtharadol

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