DBZ CCG Card of the Day

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Orange City Destruction
Card Number: 146
Card Type: Energy Combat
Rareness: 5
Power: Energy attack. If successful, and you declared a Tokui-Waza, remove up to 2 of your opponent's Non-Combat cards from the game. Remove from the game after use.
Character: Cell
Quote: They just don't make them like they used to.
Saga: Cell
Standard Rating: 1.79 (based on 5 reviews)
Tuff Enuff: 1.94 (based on 4 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Orange City Destruction - CS 146

This card is weird. Orange already has tons of removal w/ stuff like orange stare down and orange destruction drill. Plus, this isn't guaranteed removal and can easily be blocked. Plus, its a fairly weak energy attack, so this is just one of those cards that has better execution elswewhere. 

Rating 1.0 of 5

A Score Guy
Tuesday - Orange City Destruction, CS 146, Rare

This card's just cool cuz it can do so much for so litle and that's alwayz a goof thing ^_^


I don't even know where to start, the card's just that yummy. for 2 power stages you get a energy attack for 5 (w/ either mastery) that can remove 2 non-combat cards from the game. If that's not anough to make ya play this card then I don't know what will. The draw back of the card is that you have to declare a Orange TW and if you don't this card simply turns into a energy attack ><

Rating 2.75

Tuff Enuff

In this envornment there aren't those many non-combat cards but you'll alwayz run into those Orange Drill decks and cards like Vegeta's Quickness Drill and Frieza is ready. In TE I would normally just play Orange Stare Down but I think these 2 cards can compleatly take care of those heavy non-combat decks out there. Try it out and see how y alike it >_^

Rating 2.75 (think this is the fisrt time I've given a card the same rating in both formats 0_o)

I was hoping this card was "Energy attack, remove the current battleground in play from the game." when I first saw the Cell Saga check list. But we got this card. It's a weak card, flat out. Orange Stare Down is superbly better than this, plus Orange allready has enough non-combat hate with Orange Destruction Drill. I hate pulling these in packs...oh well. 

Standard - 1.2/5
Tuff Enuff - 1/5

Aik Tongtharadol
There's no doubt if you play this card you'll be declaring TW. I know some who are adamant about using this card in their Orange decks, but personally I think anything that has an "If successful" connotation can't be as good as people think. Yes, if successful, removing 2 non-combats from the game can be important, but there is no way I would take this over Orange Stare Down or the like. It's also removed from the game, which is a slight negative as well. Tuff Enuff...not any better than in Standard I'm afraid, maybe even a little worse.

Standard: 2.0
Tuff Enuff: 2.0

Score seems to love creating two things for orange style; drills and energy attacks. However, not this one doesnt really stand up to whats out there. It's power is certainly good, its only if sucessful, and to boot, there are much better energy attacks out there, one of them, Orange Stare Down, which only removes 1, but does it regardless of the attack being stopped, and also isnt removed from game. And, which isnt a rare by the way.

Ironically, its quote describes the card almost perfectly: "They just don't make them like they used to." The card gets points for originality, but not much else.

Standard: 2/5
Tuff Enuff: 2/5


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