Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

DBZ CCG Card of the Day


Image from dbzcardgame.com

Orange City Destruction
Card Number: 146
Card Type: Energy Combat
Rareness: 5
Power: Energy attack. If successful, and you declared a Tokui-Waza, remove up to 2 of your opponent's Non-Combat cards from the game. Remove from the game after use.
Character: Cell
Quote: They just don't make them like they used to.
Saga: Cell
Standard Rating: 1.79 (based on 5 reviews)
Tuff Enuff: 1.94 (based on 4 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

 
DBM

Orange City Destruction - CS 146

This card is weird. Orange already has tons of removal w/ stuff like orange stare down and orange destruction drill. Plus, this isn't guaranteed removal and can easily be blocked. Plus, its a fairly weak energy attack, so this is just one of those cards that has better execution elswewhere. 

Rating 1.0 of 5


IQ
A Score Guy
Tuesday - Orange City Destruction, CS 146, Rare

This card's just cool cuz it can do so much for so litle and that's alwayz a goof thing ^_^

Standard

I don't even know where to start, the card's just that yummy. for 2 power stages you get a energy attack for 5 (w/ either mastery) that can remove 2 non-combat cards from the game. If that's not anough to make ya play this card then I don't know what will. The draw back of the card is that you have to declare a Orange TW and if you don't this card simply turns into a energy attack ><

Rating 2.75

Tuff Enuff

In this envornment there aren't those many non-combat cards but you'll alwayz run into those Orange Drill decks and cards like Vegeta's Quickness Drill and Frieza is ready. In TE I would normally just play Orange Stare Down but I think these 2 cards can compleatly take care of those heavy non-combat decks out there. Try it out and see how y alike it >_^

Rating 2.75 (think this is the fisrt time I've given a card the same rating in both formats 0_o)


Cds
I was hoping this card was "Energy attack, remove the current battleground in play from the game." when I first saw the Cell Saga check list. But we got this card. It's a weak card, flat out. Orange Stare Down is superbly better than this, plus Orange allready has enough non-combat hate with Orange Destruction Drill. I hate pulling these in packs...oh well. 

Standard - 1.2/5
Tuff Enuff - 1/5


Aik Tongtharadol
There's no doubt if you play this card you'll be declaring TW. I know some who are adamant about using this card in their Orange decks, but personally I think anything that has an "If successful" connotation can't be as good as people think. Yes, if successful, removing 2 non-combats from the game can be important, but there is no way I would take this over Orange Stare Down or the like. It's also removed from the game, which is a slight negative as well. Tuff Enuff...not any better than in Standard I'm afraid, maybe even a little worse.

Standard: 2.0
Tuff Enuff: 2.0


Raith
Score seems to love creating two things for orange style; drills and energy attacks. However, not this one doesnt really stand up to whats out there. It's power is certainly good, its only if sucessful, and to boot, there are much better energy attacks out there, one of them, Orange Stare Down, which only removes 1, but does it regardless of the attack being stopped, and also isnt removed from game. And, which isnt a rare by the way.

Ironically, its quote describes the card almost perfectly: "They just don't make them like they used to." The card gets points for originality, but not much else.

Standard: 2/5
Tuff Enuff: 2/5

raith

- All material copyright of Pojo.com.
c-1999-2002

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.

Click Here to Visit!
Pokemon Top 40 Site List Click Here to Visit! Click Here to Visit!