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DBZ CCG Card of the Day

Krillin's Solar Flare

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Krillin's Solar Flare
Card Number: 93
Card Type: Energy Combat
Rareness: 3
Power: Energy attack. If successful, your opponent may not play Physical Combat cards for the remainder of Combat.
Character: Krillin
Quote: He might hang me out to dry!
Saga: Cell
Standard Rating: 2.71 (based on 7 reviews) 
Tuff Enuff: 3.92 (based on 3 reviews)
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


This card is great. Great in physical decks. Great in energy decks. Great all around card. What is not bad about your opponent not being able to play physical combat cards? That about nulls all of their physical attacks or lets you use your physical attacks without the worry of nasty Vegeta's Physical Stance or Nappa's Physical Resistance. I would almost say it's a staple in Tuff Enuff but Vegeta's Jolting Slash is still better than Krillin's Solar Flare in my opinion.

Standard - 2.5/5
Tuff Enuff - 4.5/5


<< CS 93 Krillin's Solar Flare >>

This card is great utility. It doesn't allow you to play physical combat cards...attacks or blocks....but only if its successful. The real devious thing behind this card is, if you're a saiyan or neo-red deck, your opponent will usually hold physical blocks for your oncoming assault. Then, you hit them with this, and they can't even use the block they held....beeeautiful. 

Only drawbacks? Your opponent knows exactly what's coming once you do play it, and if blocked, its totally useless and only drains power stages.

Rating: 2/5


CS 93 Krillin's Solar Flare 

This card, like any energy is good. I don't really have too much to say about it, though, except that it's mediocre and playable in any deck... and if u play as Krillin, stuff 4 in there! n_n

Final Rating: 3 outta 5

Brian Valdez
If there was one energy attack a physical based Saiyan Deck ran this was it. With Saiyan being mostly physical, the opponent would not set up to defend agaisnt the Energy Attack nearly as much as he would physical attacks, Krillin's Solar Flare takes advantage of this. Not only is this card great for use in Saiyan, it's also great against it. This is a card that when it hits, can win games....the problem is that is NEEDS to hit to have any use. If Successful Effects are incredibly inferior to Secondary Effects which really weakens the overall effectiveness of this card.


Trunks the Swordsman Krillin's Solar Flare - Cell Saga
Rating 2.5

Yuck theres that nasty text "If successful". This card is pretty decent overall. After this attack is successful your opponent cant play any physical combat cards. If a saiyan deck doesn't stop this attack its a basic halt for them. Saiyan is so focused on physical attacks and most of the deck is physical combat cards. Another useful combo is in red decks. If this attack is successful and they only have something like Gohan's ready or Goku's battle ready to lower your anger they are screwed. You can jump up a level with ease since theres no physical combat cards to lower you anger. But there still is energy attacks that lower anger so watch out. Overall decent.

A Score Guy
CS 93 Krillin's Solar Flare

I would like to let yall know that I'm in the worst mod ever so I hope it won't ruin my card of the day thing... who reads these things anywayzz? nm, I'll shut up be4 I say anything else...


This card goes in black decks right next to Black Energy Web and Black Defensive burst, it could work really well with almost anything out there but I don't like it being a named card. Granted Krillin can have 4 but that's not gona make me play himn so it's irrelevant.... think the cards good but is not the 9th wonder in the world.

Rating 2.5

Tuff Enuff

I needa follow the example of me fellow writers, save myself sometime and stop giving a TE rating cuz having the average based on just 2 ppl is plain silly. Anywayzz... the card does get a lil better but not by much cuz it can make a Saiyan deck cry but that's all I can think about. The card can go really well in heavy physical beatdown decks cuz your opponent will be keeping the physical block over the energy one and this card will make them pay for it by not allowing them to play blocks to your physical attacks, it would be great if the card could stop HALT but after the change to a combat card it kinda doesn't work.

Rating 2.75

Simply a great card. First, its freestyle, meaning it can go in every deck. Now, im not a great supporter of if sucessful attacks, but in this case i'll make an exception. The number of uses that this card has is staggering. You can use it in Physical Beatdown decks, now they cant use physical blocks to stop you from pounding them. You can use it as anti-anger, now those anger raising attacks and blocks are useless. you can use it as anti-physical, since now the physical attacks against you will be useless.... the possiblities are endless.. the only thing preventing this card from being broken is the fact that its if sucessful. which is fine, i dont like broken cards anyways.

4/5 Standard
4.5/5 Tuff Enuff

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