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DBZ CCG Card of the Day


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King Kai's New Home

Redemption 

 

Reviewed June 24, 2002

 

Standard Rating: 3.89 (based on 4 reviews)
Tuff Enuff: 3.98 (based on 4 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Hawk
Tuesday : King Kai's New Home
Can you say "hand control?" LoL, this card is going to be greatly used, i can see that already.  once people figure out the awesome uses for this x_X it shall rule.  4 cards a regular hand 5 limit for saiyan, it's a BEAST.  Keep an eye out draw decks, this is comin to get ya.

Regular - 3/5
Tuff Enuff 4/5

IQ
A Score Guy
Ever wondered why the card allows the players to have 5 cards in their hand instead of 4 if they declare a Saiyan TW but if they declare a Namekian on they're stucked with only 4? It's a conspiracy I tell you!!!

Once again it looks like the Score guys just have something against those sexy Nameks. ;-p

Standard

The card mainly affects A-18 and the Namekian Style because it pretty much makes them draw one less card than they usually would. It gives Battle Pausing a small headache and makes Earth DB 5 and 3 not so good because there goes the ability to draw cards. I can see this card as a good way to fight combo decks andit could be considered as a bit of disruption but that's pretty much it. If it only affected Cosmic Backlash.

O,O

Rating 3.8

Tuff Enuff

It looks like in Tuff Enuff the 3 most popular characters are A-18, Cell HT and Goku (CS), this card hits 2 out of those 3 but even then I don't see this Location being used that much. Once World Games come out it'll be a different story because this card stops Tapkar on his tracks and pretty much wrecks him but til then this card will just be something pretty to keep in your binder. ^_<

Rating 3.4


Raith
Tuesday : King Kai's New Home

This card is the answer to my prayers.. hand size has seriously gotten very important, to the point where one turn can seriously harm you. this card prevents hand sizes from getting out of hand, and allows people to keep their opponents higher hand sizes from hurting them. Mostly its used to slow down namekian and Saiyan decks, but can work for anything, against earth dragonballs 1, 4, and 5, or cards like vegeta's quickness drill.

in TE its even more effective, as there will be more decks that use large hand beatdowns to win games. 

Standard 4.5
TE 4.8

 
Goken
This card is going to see a LOT of play. It is potent against Android 18, Saiyan decks, Goku and Gohan, and decks that rely on Blue Leaving (to name a few). If you dare to play a deck type that dares to not play the card advantage game, there's a strong chance that this Location is for you. 

Standard: 4

Tuff Enuff: 4.1

Goken

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