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DBZ CCG Card of the Day

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Goku's House



Reviewed June 24, 2002


Standard Rating: 3.25 (based on 3 reviews)
Tuff Enuff: 3.25 (based on 2 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Monday : Goku's House
All i have to say about this card, is .. Wow.. so many combo possibilities with piccolo and hero's gather, and the fact that goku could run 4 is great too.  so not only is it good with combos, but that 2 more cards in your deck ^_^ you cant beat that.  The rating i will give on this card is going to be for both regular and Tuff Enuff, cause while some players might not use it in TE  play, it would be a great asset.


A Score Guy
This card is simply screaming "COMBO!!! COMBO!!!" O.O


hmmm... what does this Location do for you in this format? :-/ First it offers you a way to recover your Trunk's Energy Spheres, A-18's Stare Downs, Confrontations and the list just keeps going. The bad thing about it is that your opponent can do the same but if you build your deck with this card in mind you will have a huge advantage. Besides last I heard it was good to recycle Time's a Warrior's Tool. ^_<

Rating 3.75

Tuff Enuff

In Standard you can get Goku's Quest back and last I checked there's no reason to play that card in this format so the card loses power but it's still pretty good. I can see it in some of those wacky Namekian combo decks, and it could work well in an ally deck because it get help you recover Unexpected allies, Something Dangerous is Coming and even some of those Combat cards that you take as life cards and are key to an ally deck. Cards like Ally Wins and good old Gathering of Heroes. o.0

Rating 3.25

Goku's House :

One of the 2 new locations that will see a lot of play. This one, like King Kai's New Home, is only good in the right decks, because you cannot forget that both you and your opponent will be using it. Some even feel its a substitute for Foreboding Evidence, due to that cards easy targetability and the fact that you can have steady regeneration every combat. I'm really never for locations that help your opponent (possibly more than they help you!), so this one loses a few points there.

Rating : 2.5

In Tuff Enuff, I think this card is much more valuable, as any regeneration (especially in styles that don't offer much) is worth it.

Rating : 3.25


This card, like Kami's Floating Island, must be used with caution.

Locations and Battlegrounds with very powerful benefits can backfire if used against the wrong decks. Only if you have a high Combat count, and the quality and importance of said Combat cards is high, would I recomend using this card... but if it fits, you're reallly gonna annoy your opponent. Its perhaps slightly less potent in TE where Combat cards are slightly less prevalent.

Standard: 3.2

Tuff Enuff: 3.1


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