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DBZ CCG Card of the Day

Image from

Krillin's Concentration

Androids Saga


Reviewed June 15, 2002


Standard Rating: 3.50 (based on 5 reviews)
Tuff Enuff: 3.17 (based on 5 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
Krillin's Concentration

hmmm... looks like we're going old skool 0.o


This card is pretty ok because it can grab you a TES, a Confrontation and maybe even Time's a Warrior's Tool and all of those other cool combat cards but I don't really like it. It's just player preference, I like my decks to be consistant and this card just doesn't do it for me because if I get attacked 1st turn and draw this card instead of a good old block or an attack this card could pretty much cost me the  game.... in other words I don't think it's worth it but that's just me.

Rating 1.9

Tuff Enuff

This card just gets worst in this format because I've seen a lot of first turn kills in Tuff Enuff tournaments. The environment is really Combat oriented, this card works well in combo decks but besides that it's pretty much useless. I can only wonder how many decks will use if after the release of World Games and once players start using.... ooppss.... was silly old me gona start talking about cards in future sets again? ;-p

heh heh.. I love teasing yall ^_~

Rating 1.5

Aik Tongtharadol
I'm not a big advocate for a card-for-card trade off, but with such a large number of good combat cards out there...this card isn't THAT bad. It isn't removed from game which is a plus, but you could get two combat cards with Piccolo and Heroes Gather (although you do not have to discard cards from your hand with Concentration).'s not that good, but it's certainly not the worst card out there! :)

Standard: 2.0

Tuff Enuff: 2.0

Aik Tongtharadol

KC has seen a lot of history. Back in the stasis days, it was the bomb...

then is sorta faded into the background. But now, with an ever-growing list of incredible Combat cards, KC is back on top. Welcome to another episode of *sounds effects* Behind the Card! (j/k) Few cards can search for something to but right into your hot little hand, so this card can give you the versatility to overcome a wide range of opponents. It is especially nice if your deck hinges on the appearance of one or two combat cards at the proper time. Obviously, the two new victories would be wise to look into pairing up with our old friend. But there are plenty of other deck that rely heavily on Combats, giving an endless array of options when using KC. 

A candidate for every deck, this card will no doubt be seeing plenty of action.

Standard: 4

Tuff Enuff: 4

Oooh. I love this card. I used this card in CS, where it wasn't as popular, but it has gained major popularity with the release of cards like Aura Clash and Goku's Dragon Ball Quest. Pretty much it lets you pull any combat card, the most useful type of card in the game, from your life deck in place of an attack. This is a great way to pull a brothers in training, time is a warrior's tool, or whatever utilities you might need to set up a combat. This card gets more useful with every set.

Rating : 4.8

In Tuff Enuff, this card levels off. It's great to pull Are You Tuff Enuff???? or whatever, but it is also a non-combat which clogs up your deck. 

Still great though

Rating : 4.75

Krillin's Concentration

While its uses are limited, this cards effects are profound. While KC wont let you grab any attacks (unless your a namek), it does let you search for a lot of useful cards, like time, sphere, battle pausing, etc... in fact, Combat cards often are some of the most powerful cards in the game *cough*halt*cough*, so KC will allow you to grab them right from your deck. The only disadvantage is that it doesnt really work for every deck, and cards like Fatherly Advice do a much better job of grabbing cards. But its still a great card to use if you plan on having a lot of combats in your deck.

Standard 3.7

TE 3.7

Is it just me or is this card becoming a staple? Back in Frieza Saga days when you could search for physical and energy combat cards, this card was a staple. Horribly broken. But, even today, with the amount of combat cards running amok, this card has perfectly been fitting into all deck types, and comfortably at that. As most people know, any card that has the ability to search for another card is going to be good; and Krillin's Concentration is no exception. If you run alot of combat cards, you should try it out. It should work wonders for you.

Standard - 4.5/5
Tuff Enuff - 3/5

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