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DBZ CCG Card of the Day

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Piccolo Level 5

Cell Games


Reviewed June 5, 2002


Standard Rating: 3.00 (based on 3 reviews)
Tuff Enuff: 2.92 (based on 3 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
We get to rate a level 5 eh? This should be all sorts of interestingness <---- (brand new word ^_~). Piccolo has finally earned his level 5 but just how good is he? Let us find out....


Piccolo has pretty good levels all around, his Android Saga level one, his level 2 and level 3 HTs are pretty amazing and who really cares about that level 4 of his? The only way I can see this card ever being used is w/ Goku's Farewell because there's just too much anti-anger in the environment. A first turn Piccolo level 5 can hurt but is it worth the risk? 0.o I think no til more FOCUSED Physical attacks come out.

Rating 3

Tuff Enuff

You could actually try to anger up to your level 5 in this environment but a Cell's Thratening will so hurt. >_< His ability to make all of your Physical attacks do +5 is pretty ok but a Vegeta's Physical Resistance can just malke you cry. ;_; I think he will get better later on, once we get better and more Focused physical attacks because +5 + focused attacks = overkill ^.^

Rating 2.75

Wednesday - Piccolo Level 5
Hmm Piccolo an ultra rare? pfft gohan ssj2 should have been an ultra rare. It would have made more sense. Anyway not a bad power. All your physicals do +5 stages and his power level stays in the H block on the chart so it will take a few hits to knock him to 0. But with stunned running around no one really bothers playing piccolo, trunks or krillin. Sure you can have anti stunned stuff but if they get it first hand and with a sphere in hand theres not much you can do. Once you're stunned you'll either be backlashed or you will get beatdown very bad. But piccolo at level 5 with a Red Deck with CS mastery can do some damage. 1 Physical attack will do +8 and with all the attacks with +3,+4 you can knock them down to 0 fast and just smack them down for alot of damage.

Rating 3.0
As level fives go, Piccolo's is not that extrordinary. Compared to the devastating attacks that earlier 5s offer, or the huge card advantage of Trunks, Piccolo is pretty meak. But we all know that Piccolo can do some things that others can't... he's got a selection of other cool personalities to use in combo with, particularly level 1. Not to mention the fact that he can be Namekian... a deck style with a card advantage is one of the only times you'd want to have +5 to all physicals.

Standard: 3

Tuff Enuff: 2.5

For all those Piccolo anger decks out there, here's your Level 5 to compete with all the others. The power itself is alright, he's just a big physical beat stick. I wouldn't say it's stronger than any of the other Level 5's though but hey, it still is one. Better in Tuff Enuff if you can get to Level 5 and utilize it's power more often.

Standard: 3.0
Tuff Enuff: 3.5

DBM Personalities make DBM mad. Although w/ Aura Clash and Goku's Farewell out, level 5's are becoming more and more useful. I think this one is pretty good, because if you get your opponent to zero you'll do some major, major damage. Still its inefficiency outshines its power, so the rating is low. 

Rating : 2.75

In Tuff Enuff this card is pretty good, because beatdown is the name of the game. It holds more potential than most of the other level 5's, cause you can even final for +5 stages if you have to. The design of the format just makes this card that much better. 

Rating : 3.75


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