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DBZ CCG Card of the Day

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Piccolo's Fury

Cell Games


Reviewed June 4, 2002


Standard Rating: 1.65 (based on 5 reviews)
Tuff Enuff: 1.89 (based on 4 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
hmmm... energy attack if succesful it's Tien's solar Flare eh? *reads the card 5 times* I officially have a headache now -_-;;



This card is just a Energy attack that says "If succ perform another attack after this one or pass..." <--- [[notice you can actually understand what the card says]] Anywayz.... the card's not that great and the wording on it is more than enough to scare a new player away so BLAH!!! to this card. >_< Rating 1 (cuz of the bad wording)

Tuff Enuff

The card's an Energy attack and that's about it.... actually that's a lie. Because this card also has the ability to give you a head ache. >>,<< Rating 1 *wishes he could use negative numbers once again*

tk No thoughts today.
Tuesday - Piccolo's Fury
Blah another card that is just =/. Anyway its just a plain old energy attack and if its successful your opponent cant attack back and you get to attack again but with another energy attack from your hand or MP etc. Nothing overly great about this card though. It just denies your opponent from attacking for 1 phase. If i want to deny my opponent from attacking ill use teins solar flare :P this card wont be seen much in play.

Rating 1.5

No thoughts today.
Chaining attacks together can often be a useful tool, but his attack which forces you to play an energy the next attack or pass if of limited usefulness. There may be some decks with a strong amount of energy attacks that find this cards useful, but it won't see all that much play. Here's where the card is useful: you have an energy attack you REALLY want to be successful, but you think he might have a block; you'd like to throw something out there to try to atract the block first, but that would give him a turn to attack before you play that other energy attack (maybe he's use the noncombat that your other energy could get rid of or whatever)... using Piccolo's Fusy may be just the solution for you.

Standard: 2
Tuff Enuff: 2.5

Eh. That's the first word that comes to my mind when I see this card. Eh. 

It's really only good if you know your opponent doesn't have energy blockers, and even then, there are just more powerful cards to use. Most energy decks don't worry about their opponent skipping their next attack phase, because there's less they can do to bounce back from a hit of 10 or 12 life cards. 

In theory, the card is useful, but the "if successful" clause just drags its value down.

Rating : 1.75

In Tuff Enuff, this card would be really great if it wasn't "If successful". But wait, it is.

TE : 1.75

Piccolo's Fury...just your normal energy attack. If successful you skip your opponent's attack and go straight to another attack from you, but it has to be an energy or you pass. Key here is, "skip" does not mean "pass" so you cannot end combat if it's successful and you pass :-/ That's what makes this card average, or maybe a little better than average. It is named so if you really like it, feel free to use 4 in your Piccolo decks. I think it's a little more useful in Tuff Enuff, but not too much. 

Standard: 2.0
Tuff Enuff: 2.3

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