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DBZ CCG Card of the Day


Caught off Guard Drill

Cell Saga


Reviewed July 31, 2002


Standard Rating: 4.52 (based on 5 reviews)
Tuff Enuff: 3.90 (based on 5 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

A Score Guy
*gets a Caught Off Guard Drill and starts bending it* o.0 It doesn't seem to be completely broken but then again.....


This card is pretty much what's allowing to Stasis to take make a come back but it's nothing if you have Drill removal right? Wrong, when your opponent can take out your way to deal with this card it's just wrong, talk about a card that's able to protect itself. It's just too good I tell ya, the cool thing about it is that you can wait for your opponent to get his set up and then name this drill itself. It's not only funny but it's also a good way to deal with it. ^_<

Rating 4.8

Tuff Enuff

Imagine killing off your opponent's blocks right before you go mid-evil on them. O.O This card is better than good old SAM and Black Scout Manuever because you can hit anything, is just not fair I tell ya, it's not fair!!!

Rating 4.5


If there's any threat of any kind in any deck, this is the card to pretty much stop it from ever doing anything.  Your opponent will probably get rid of the drill at some point, but it's worth it if you are lucky enough to let it stay in play for a while, preventing this threat from hurting you.  I'd normally rate this at a 5 for being able to stop any threat at all, except personalities, masteries, and Dragon Balls, but because it's targetable itself, it suffers some.  I'd say it has the same value in TE as standard, since there's always going to be something you can hit with it.

S: 4.5     TE: 4.5

Tuesday - Caught off Guard Drill (CG)

meh.. this almost wants to make me play hero again, alot more card control, but with current enviro, man, u dont stay at one level long enough to keep it, someone's always aura clashing.  Anyway, probibly the best drill in the game, if you choose right it limits your opponents deck, almost like a mini Black Scout maneuver.. only u dont remove it ;P

Reg - 3.8/5
TE - 3.5/5

You will never see me giving cards with "Heroes only" or "Villains only" a 5/5 rating. Except this one case. Caught off Guard Drill is just a diamond in any deck it's put in. Heroes were seriously lacking behind villains pre-Cell Games. Villains had Foreboding Evidence, Frieza is Ready and Android 18's Stare Down. But now the tides have changed and they are about equal. This card is just a game-winer. It's saved me many times. If you're hero not playing anger, use it. It's a very good card.

Standard - 5/5 

TE - 3.5/5 (more clashing and Are You Tuff Enuff??ing here will prevent you from keeping these out constantly)


Caught Off Guard Drill

This is perhaps, without understatement, the BEST reason (if not the only one) to play as a hero. Thanks to this card, Orange #18 Drill lock is super-easy and super-powerful. 3 of these should be in any hero backlash deck, any DB deck, and some beatdown decks depending on vulnerability to certain cards. This card is definetly worth 2 or 3 spots in every hero deck that doesn't run CIT.

Rating : 4.5/5

in Tuff Enuff, this card pales in comparison to Bubbles Drill, if you ask me, but it can still have its limited uses. Rating : 2.0/5


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