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CCG Card of the Day
Drills are for the Weak
Reviewed July 23, 2002
Rating: 3.20 (based on
Enuff: 3.05 (based on
Ratings are based on a 1 to 5
1 being the worst. 3 ... average. 5 is the highest rating.
A Score Guy
Drills are for the weak...
[[sowwy but no silly stuff this time, me brain's kinda
still dead :-( ]]
This is the only format where I've seen this card played because of one Drill. Yup, Goku's Capturing
Drill is just that scary, there are others like Caught
off Guard Drill and Orange Destruction Drill but nothing can hurt as bad as Goku's Capturing drill. The
current environment is Dragonball once again and it looks like drills have gained a lot of power so
packing this card in your deck would be a pretty good idea, but what do I know? ;-p
There is no reason to really use that card in this format because you can use 3 Aura Clash and 3 Are you
Tuff Enuff?? Packing those cards in your deck can help you a lot because it doesn't only get rid of your
opponents drills and it works around Orange Focusing Drill but it also hurts your opponent because most of
the decks out there are based on their level 1.
Here's one that's a staple in every
deck I make as long as I have one to spare, even though it's not
ultimately powerful. If you draw this into your hand, you
can get rid of just about any significant threat out there,
particularly with Orange. It also doesn't touch yours, so
even Orange decks would want to include one in their decks,
despite that their own drills are their best strengths (a big
stretch for a joke). The biggest thing this could take care
of would be the troublesome defense shields, but drills provide a
great advantage for anyone using them regardless of type (well,
most do anyway).
You don't hear me say this often, but
it gets better in Tuff Enuff, since the two decks which don't
include too many drills (DB and anger) are gone. Anger does
have some drills for protection on Severe Bruises, but their own
drills usually leave quickly anyway. With these two decks
out of the way, most decks that use drills will use plenty and
they'd stick around for a while, making this a great cure.
It doesn't quite reach the stature of Aura Clash and Are You Tuff
Enuff, though, since those can get rid of other pesky levels.
S: 3.5 TE: 3.8
Drills are for the weak.. one phrase
sums this up.. MWAHAHAHAHAHAH... buh bye drills ^_^. this is one of
my favorite anti-drill cards.. heck, the best anti-drill card. i
cant wait for more drill decks to pop up like last year, there are
some nice combos that u can use to pull this beast out and kill
their drills. great card..
Reg - 2.7/5
TE - 3/5